As before, I've split this into multiple tables, with notes duplicated from the Wiz1 bestiary. Please note that Wizardry 2 has changed some things up, so these notes might not be completely accurate!
Id | Picture | Unknown Name | Unknown Names | Name | Names | Group Size | HP / Level |
0 | LITTLE OLD MAN | LITTLE OLD MEN | DINK | DINKS | 1d1 | 1d1 +30 | |
1 | MAN IN ARMOR | MEN IN ARMOR | MAJOR DAIMYO | MAJOR DAIMYOS | 1d8 | 7d12 | |
2 | PRIEST | PRIESTS | LVL 7 PRIEST | LVL 7 PRIESTS | 1d6 | 7d8 | |
3 | MAN IN ARMOR | MEN IN ARMOR | CHAMP SAMURAI | CHAMP SAMURAI | 1d6 | 10d10 | |
4 | MAN IN ROBES | MEN IN ROBES | LVL 7 MAGE | LVL 7 MAGES | 1d6 | 7d4 +2 | |
5 | MAN IN LEATHER | MEN IN LEATHER | LVL 6 THIEF | LVL 6 THIEVES | 1d6 | 6d6 | |
6 | ANIMAL | ANIMALS | WERETIGER | WERETIGERS | 1d4 +4 | 5d8 | |
7 | OGRE | OGRES | OGRE LORD | OGRE LORDS | 1d5 | 8d8 | |
8 | STRANGE ANIMAL | STRANGE ANIMALS | TROLL | TROLLS | 1d3 +2 | 6d8 +6 | |
9 | UNSEEN ENTITY | UNSEEN ENTITIES | LIFESTEALER | LIFESTEALERS | 1d1 | 5d8 +3 | |
10 | FLUFFY THING | FLUFFY THINGS | FUZZBALL | FUZZBALLS | 1d4 | 100d1 -99 | |
11 | PROTOZOAN | PROTOZOA | WERE AMOEBA | WERE AMOEBAE | 9d1 | 10d5 | |
12 | INSECT | SWARM | NO-SEE-UM | NO-SEE-UM SWARM |
9d1 | 9d2 -8 | |
13 | MOTTLED FIGURE | MOTTLED FIGURES | CARRIER | CARRIERS | 1d6 +1 | 9d5 | |
14 | INSECT | INSECTS | RHINO BEETLE | RHINO BEETLES | 1d4 | 12d6 | |
15 | GAUNT FIGURE | GAUNT FIGURES | NIGHTSTALKER | NIGHTSTALKERS | 2d3 | 5d8 +3 | |
16 | STRANGE ANIMAL | STRANGE ANIMALS | WYVERN | WYVERNS | 1d6 | 7d8 +7 | |
17 | PRIEST | PRIESTS | LVL 8 PRIEST | LVL 8 PRIESTS | 1d8 | 8d8 | |
18 | MAN IN ARMOR | MEN IN ARMOR | LVL 10 FIGHTER | LVL 10 FIGHTERS | 1d8 | 10d10 | |
19 | MAN IN ROBES | MEN IN ROBES | LVL 8 MAGE | LVL 8 MAGES | 1d6 | 8d4 | |
20 | MAN IN LEATHER | MEN IN LEATHER | LVL 7 THIEF | LVL 7 THIEVES | 1d5 | 7d6 | |
21 | MAN IN BLACK | MEN IN BLACK | LVL 8 NINJA | LVL 8 NINJAS | 1d8 | 8d4 | |
22 | GIANT | GIANTS | EARTH GIANT | EARTH GIANTS | 1d5 | 10d1 +70 | |
23 | DEMONIC FIGURE | DEMONIC FIGURES | LESSER DEMON | LESSER DEMONS | 1d12 | 10d8 | |
24 | STRANGE ANIMAL | STRANGE ANIMALS | CHIMERA | CHIMERAS | 1d8 | 9d6 | |
25 | FLUFFY THING | FLUFFY THINGS | FUZZBALL | FUZZBALLS | 9d1 | 100d1 -99 | |
26 | GLOWING SPHERE |
GLOWING SPHERES |
EVIL EYE | EVIL EYES | 2d1 | 9d6 | |
27 | CRUSTACEAN | CRUSTACEA | SCORPION | SCORPIONS | 2d4 | 8d6 | |
28 | ANIMAL | ANIMALS | WERE BOAR | WERE BOARS | 1d8 | 10d6 +4 | |
29 | STRANGE ANIMAL | STRANGE ANIMALS | MANTICORE | MANTICORES | 2d3 +1 | 7d8 +10 | |
30 | GIANT | GIANTS | FIRE GIANT | FIRE GIANTS | 1d5 | 12d1 +108 | |
31 | STRANGE ANIMAL | STRANGE ANIMALS | GORGON | GORGONS | 1d8 | 8d8 | |
32 | PRIEST | PRIESTS | LVL 11 BISHOP | LVL 11 BISHOPS | 3d3 | 11d8 | |
33 | MAN IN ARMOR | MEN IN ARMOR | LVL 12 FIGHTER | LVL 12 FIGHTERS | 1d8 | 12d10 | |
34 | MAN IN ROBES | MEN IN ROBES | LVL 10 MAGE | LVL 10 MAGES | 1d6 | 10d4 | |
35 | MAN IN LEATHER | MEN IN LEATHER | THIEF | THIEVES | 1d5 | 10d6 | |
36 | MAN IN BLACK | MEN IN BLACK | MASTER NINJA | MASTER NINJA | 1d8 | 10d4 | |
37 | UNSEEN ENTITY | UNSEEN ENTITIES | MURPHY'S GHOST |
MURPHY'S GHOSTS |
1d3 | 10d10 +10 | |
38 | UNSEEN ENTITY | UNSEEN ENTITIES | WILL O' WISP | WILL O' WISPS | 1d2 | 12d8 | |
39 | STRANGE ANIMAL | STRANGE ANIMALS | BLEEB | BLEEBS | 1d8 | 10d8 | |
40 | FLUFFY THING | FLUFFY THINGS | FUZZBALL | FUZZBALLS | 1d4 | 100d1 -99 | |
41 | SKULL | SKULLS | SCRYLL | SCRYLLS | 1d3 | 10d6 | |
42 | DEMONIC FIGURE | DEMONIC FIGURES | SUCCUBUS | SUCCUBI | 1d4 | 8d10 | |
43 | INSECT | SWARM | GIANT WASP | WASP SWARM | 9d1 | 9d3 | |
44 | SNAKE | SNAKES | GIANT VIPER | GIANT VIPERS | 2d3 +1 | 10d4 | |
45 | GIANT | GIANTS | AIR GIANT | AIR GIANTS | 1d5 | 15d1 +145 | |
46 | DRAGON | DRAGONS | FIRE DRAGON | FIRE DRAGONS | 1d4 | 12d8 | |
47 | PRIEST | PRIESTS | HIGH PRIEST | HIGH PRIESTS | 1d8 | 15d8 | |
48 | MAN IN ROBES | MEN IN ROBES | HIGH WIZARD | HIGH WIZARDS | 1d6 | 12d4 | |
49 | MAN IN LEATHER | MEN IN LEATHER | MASTER THIEF | MASTER THIEVES | 1d8 | 12d6 | |
50 | MAN IN ARMOR | MEN IN ARMOR | HATAMOTO | HATAMOTO | 1d8 | 12d4 | |
51 | GAUNT FIGURE | GAUNT FIGURES | VAMPIRE | VAMPIRES | 1d4 | 11d8 | |
52 | DEMONIC FIGURE | DEMONIC FIGURES | GREATER DEMON | GREATER DEMONS | 1d6 | 11d8 | |
53 | GIANT | GIANTS | GIANT ZOMBIE | GIANT ZOMBIES | 1d3 | 15d1 +65 | |
54 | DRAGON | DRAGONS | DRAGON ZOMBIE | DRAGON ZOMBIES | 1d6 | 12d8 | |
55 | FLUFFY THING | FLUFFY THINGS | FUZZBALL | FUZZBALLS | 9d1 | 100d1 -99 | |
56 | UNSEEN ENTITY | UNSEEN ENTITIES | SMOG BEAST | SMOG BEASTS | 2d3 +1 | 20d3 +10 | |
57 | INSECT | SWARM | GIANT HORNET | HORNET SWARM | 9d1 | 10d4 +10 | |
58 | CRUSTACEAN | CRUSTACEA | GIANT CRAB | GIANT CRABS | 1d8 | 7d30 | |
59 | PROTOZOAN | PROTOZOA | BLOB | BLOBS | 1d6 +2 | 15d10 +30 | |
60 | DEMONIC FIGURE | DEMONIC FIGURES | ARCH DEMON | ARCH DEMONS | 1d1 | 25d10 | |
61 | MAN IN BLACK | MEN IN BLACK | HIGH MASTER | HIGH MASTERS | 1d3 | 15d4 | |
62 | STRANGE ANIMAL | STRANGE ANIMALS | FLACK | FLECK | 1d3 | 20d12 | |
63 | MAN IN ROBES | MEN IN ROBES | ARCH MAGE | ARCH MAGES | 1d2 | 20d4 | |
64 | UNSEEN BEING | UNSEEN BEINGS | MAELIFIC | MAELIFICS | 1d1 | 25d4 | |
65 | GAUNT FIGURE | GAUNT FIGURES | VAMPIRE LORD | VAMPIRE LORDS | 1d1 | 20d8 | |
66 | SKULL | SKULLS | SIDELLE | SIDELLES | 1d2 | 18d10 | |
67 | CAVE DWELLER | CAVE DWELLERS | GIANT BAT | GIANT BATS | 2d4 +1 | 7d8 +5 | |
68 | CAVE DWELLER | CAVE DWELLERS | WERE BAT | WERE BATS | 1d8 +1 | 10d8 -5 | |
69 | CAVE DWELLER | CAVE DWELLERS | VAMPIRE BAT | VAMPIRE BATS | 1d2 | 10d5 | |
70 | SNAKE | SNAKES | CONSTRICTOR | CONSTRICTORS | 1d8 | 8d5 | |
71 | CAVE DWELLER | CAVE DWELLERS | ACID SLIME | ACID SLIMES | 2d3 -1 | 8d5 +10 | |
72 | CAVE DWELLER | CAVE DWELLERS | FOAMING MOLD | FOAMING MOLDS | 2d3 +1 | 10d10 +20 | |
73 | ANIMATED OBJECT |
OBJECTS | MAGIC SWORD | MAGIC SWORDS | 1d1 | 25d4 | |
74 | ANIMATED OBJECT |
OBJECTS | MAGIC HELMET | MAGIC HELMETS | 1d1 | 100d2 | |
75 | ANIMATED OBJECT |
OBJECTS | MAGIC SHIELD | MAGIC SHIELDS | 1d1 | 30d5 | |
76 | ANIMATED OBJECT |
OBJECTS | MAGIC GAUNTLET | MAGIC GAUNTLETS | 2d1 | 50d1 | |
77 | ANIMATED OBJECT |
OBJECTS | MAGIC ARMOR | MAGIC ARMORS | 1d1 | 300d1 |
Picture
These pictures were extracted from the Apple II disk images.Names
Each monster gets four names. A normal name, a name representing the unidentified monster, and plural variants for both.Group Size
The number of monsters that may appear in a group. This will never exceed(MazeLevel + 4).
HP / Level
The hit dice which determine the monster’s starting HP, which rolls for each individual monster during an encounter. The dice count also serves as the monster's level. Fuzzballs, for instance, with 100d1 - 99 HP, count as level 100, even though they always only have 1 HP.A monster's chance to hit you in melee is
(Level + YourAC) * 5%
per strike.A monster's chance to resist a successful critical hit is
(Level + 10)/35
.Monsters always resist Makanito if their level is greater than 7.
Each monster’s chance to resist Lakanito is
Level * 6%
.The morale of a monster group is equal to its level, multiplied by the number of monsters whose status is OK.
When your total party level exceeds the total monster morale of all groups, they will be demoralized, and monsters with the Run ability have a 65% chance to flee.
When monsters are demoralized (even if they cannot run), your chance to succeed when running is 20% higher.
When monsters advance, each monster has a “strength” value determined by this formula:
[Remaining HP] - 3 * (MageLevel + PriestLevel)
The group strength is the sum of all monsters’ strength in the group, only counting monsters with OK status.
After group strength is calculated for all groups, monster group 4 compares its strength to monster group 3, and performs this calculation:
20% * [Group 4 Strength] / [Group 3 Strength] + 31%
This result is the probability that each group moves up a rank.
The process repeats for group 3 and group 2.
Id | Name | Class | Armor Class | Attacks | Special | Reward1 | Reward2 |
0 | DINK | Midget | 10 | 1d1 | 5 | 15 | |
1 | MAJOR DAIMYO | Fighter | 0 | 1d10 1d10 | 5 | 15 | |
2 | LVL 7 PRIEST | Priest | 3 | 1d8 +2 1d8 +2 | 5 | 15 | |
3 | CHAMP SAMURAI | Fighter | 2 | 1d12 +2 1d12 +2 1d12 +2 | 5 | 15 | |
4 | LVL 7 MAGE | Mage | 9 | 1d4 | 5 | 15 | |
5 | LVL 6 THIEF | Thief | 3 | 1d4 1d4 1d4 1d4 3d8 | 5 | 15 | |
6 | WERETIGER | Were | 4 | 2d6 2d6 1d4 | [Heal 1] | 5 | 15 |
7 | OGRE LORD | Mage | 4 | 1d12 1d12 1d4 | [Heal 1] | 5 | 15 |
8 | TROLL | Fighter | 4 | 1d8 +4 1d8 +4 1d8 +4 | [Heal 15] | 5 | 15 |
9 | LIFESTEALER | Undead | 3 | 1d4 | [Drain 2] | 5 | 15 |
10 | FUZZBALL | Animal | 10 | 5 | 15 | ||
11 | WERE AMOEBA | Were | 10 | 2d10 | [Heal 15] | 5 | 15 |
12 | NO-SEE-UM | Insect | 0 | 1d4 | [Drain breath] | 5 | 15 |
13 | CARRIER | Undead | 10 | 1d1 +1 1d1 +1 1d1 +1 1d1 +1 1d1 +1 1d1 +1 1d1 +1 |
5 | 15 | |
14 | RHINO BEETLE | Insect | 1 | 3d6 2d8 | 5 | 15 | |
15 | NIGHTSTALKER | Undead | 4 | 1d6 | [Drain 1] | 6 | 16 |
16 | WYVERN | Animal | 3 | 2d8 1d6 2d8 | 6 | 16 | |
17 | LVL 8 PRIEST | Priest | 3 | 1d8 +2 1d8 +2 1d8 +2 | 6 | 16 | |
18 | LVL 10 FIGHTER | Fighter | 0 | 1d269 1d12 1d12 1d12 | 6 | 16 | |
19 | LVL 8 MAGE | Mage | 8 | 1d4 | 6 | 16 | |
20 | LVL 7 THIEF | Thief | 3 | 1d4 +2 1d4 +2 1d4 +2 1d4 +2 3d8 +3 |
6 | 16 | |
21 | LVL 8 NINJA | Fighter | 4 | 3d6 1d4 1d4 | 6 | 16 | |
22 | EARTH GIANT | Giant | 9 | 10d5 10d5 | 6 | 16 | |
23 | LESSER DEMON | Demon | 0 | 2d6 2d6 1d3 1d3 1d4 +4 | 6 | 16 | |
24 | CHIMERA | Animal | 2 | 1d3 1d3 1d4 1d4 2d4 3d4 | [Flame breath] | 6 | 16 |
25 | FUZZBALL | Animal | 10 | 6 | 16 | ||
26 | EVIL EYE | Undead | 0 | 4d8 | [Poison breath] | 6 | 16 |
27 | SCORPION | Animal | 0 | 1d4 3d6 3d6 | 6 | 16 | |
28 | WERE BOAR | Were | 2 | 1d10 1d10 1d10 1d10 | 6 | 16 | |
29 | MANTICORE | Animal | 0 | 2d8 2d8 1d12 | [Heal 5] | 6 | 16 |
30 | FIRE GIANT | Giant | 7 | 10d7 10d7 | 7 | 17 | |
31 | GORGON | Mythical | 2 | 2d6 2d6 10d1 | [Stone breath] | 7 | 17 |
32 | LVL 11 BISHOP | Priest | 2 | 1d8 +4 1d8 +4 1d8 +4 1d8 +4 | 7 | 17 | |
33 | LVL 12 FIGHTER | Fighter | -1 | 1d12 +2 1d12 +2 1d12 +2 1d12 +2 |
7 | 17 | |
34 | LVL 10 MAGE | Mage | 8 | 1d6 | 7 | 17 | |
35 | THIEF | Thief | 2 | 1d6 +2 1d6 +2 1d6 +2 1d6 +2 4d8 |
7 | 17 | |
36 | MASTER NINJA | Fighter | 3 | 4d6 +2 1d8 1d8 | 7 | 17 | |
37 | MURPHY'S GHOST | Undead | -3 | 1d8 | [Heal 1] | 7 | 17 |
38 | WILL O' WISP | Enchanted | -15 | 2d8 2d8 2d8 2d8 | 7 | 17 | |
39 | BLEEB | Animal | 0 | 1d8 +1 1d8 +1 1d8 +1 2d10 +2 |
7 | 17 | |
40 | FUZZBALL | Animal | 10 | 7 | 17 | ||
41 | SCRYLL | Undead | -1 | 1d8 | [Drain 1] | 7 | 17 |
42 | SUCCUBUS | Demon | -2 | 1d8 1d8 2d10 2d10 | [Drain 1] | 7 | 17 |
43 | GIANT WASP | Insect | 0 | 1d6 1d6 | 7 | 17 | |
44 | GIANT VIPER | Animal | 0 | 3d8 1d8 1d8 | 7 | 17 | |
45 | AIR GIANT | Giant | 5 | 10d9 10d9 | 8 | 18 | |
46 | FIRE DRAGON | Dragon | -1 | 1d10 1d10 1d10 | [Flame breath] | 8 | 18 |
47 | HIGH PRIEST | Priest | -1 | 1d8 +4 1d8 +4 1d8 +4 1d8 +4 |
8 | 18 | |
48 | HIGH WIZARD | Mage | 4 | 1d6 +2 | 8 | 18 | |
49 | MASTER THIEF | Thief | 1 | 1d4 +4 1d4 +4 1d4 +4 1d4 +4 4d8 +2 |
8 | 18 | |
50 | HATAMOTO | Fighter | -1 | 2d8 2d8 6d6 | 8 | 18 | |
51 | VAMPIRE | Undead | -1 | 3d8 | [Drain 2] [Heal 1] |
8 | 18 |
52 | GREATER DEMON | Demon | -3 | 2d12 1d8 1d8 1d6 1d6 | [Heal 1] | 8 | 18 |
53 | GIANT ZOMBIE | Undead | 3 | 4d10 | [Poison breath] | 8 | 18 |
54 | DRAGON ZOMBIE | Undead | -2 | 1d8 1d8 3d12 | [Drain breath] | 8 | 18 |
55 | FUZZBALL | Animal | 10 | 8 | 18 | ||
56 | SMOG BEAST | Enchanted | 3 | 1d3 | 8 | 18 | |
57 | GIANT HORNET | Insect | 0 | 1d12 +2 | 8 | 18 | |
58 | GIANT CRAB | Animal | -4 | 1d10 1d10 1d10 1d10 | 8 | 18 | |
59 | BLOB | Animal | 10 | 1d10 +5 1d10 +5 | [Heal 10] | 8 | 18 |
60 | ARCH DEMON | Demon | -5 | 10d9 | [Drain 1] | 9 | 19 |
61 | HIGH MASTER | Fighter | -2 | 2d10 2d10 8d8 | 9 | 19 | |
62 | FLACK | Animal | -3 | 8d8 | [Cold breath] | 9 | 19 |
63 | ARCH MAGE | Mage | 0 | 1d8 +2 | 9 | 19 | |
64 | MAELIFIC | Undead | -5 | 1d4 1d4 | [Drain 3] [Heal 3] |
9 | 19 |
65 | VAMPIRE LORD | Undead | -5 | 2d8 1d4 1d4 | [Drain 4] [Heal 4] |
9 | 19 |
66 | SIDELLE | Undead | -2 | 1d8 1d8 1d8 1d8 | 9 | 19 | |
67 | GIANT BAT | Animal | -1 | 1d8 1d8 1d8 | 8 | 17 | |
68 | WERE BAT | Were | -3 | 2d6 2d6 2d6 2d6 | 8 | 17 | |
69 | VAMPIRE BAT | Undead | -3 | 4d6 | [Drain 1] | 8 | 17 |
70 | CONSTRICTOR | Animal | 1 | 3d8 1d10 1d8 | 8 | 17 | |
71 | ACID SLIME | Animal | -4 | 1d1 1d1 1d1 1d1 | 8 | 17 | |
72 | FOAMING MOLD | Animal | 5 | 2d4 +2 2d4 +2 2d4 +2 2d4 +2 |
8 | 17 | |
73 | MAGIC SWORD | Enchanted | 0 | 1d12 1d12 | HRATHNIR | HRATHNIR | |
74 | MAGIC HELMET | Enchanted | 0 | 1d3 | [Cold breath] | KOD'S HELMET |
KOD'S HELMET |
75 | MAGIC SHIELD | Enchanted | -10 | 2d10 +10 2d10 +10 2d10 +10 |
KOD'S SHIELD |
KOD'S SHIELD |
|
76 | MAGIC GAUNTLET |
Enchanted | 0 | 1d10 1d10 | KOD'S GAUNTLETS |
KOD'S GAUNTLETS |
|
77 | MAGIC ARMOR | Enchanted | -10 | 1d6 | [Heal 5] | KOD'S ARMOR |
KOD'S ARMOR |
Class
Class determines the odds of being friendly.Fighter | 11% |
Mage | 6% |
Priest | 16% |
Thief | 4% |
Midget | 31% |
Dragon | 26% |
All others | 1% |
Certain items, when equipped, will have a 50% chance of silently nullifying attacks from specific monster classes, should the monster decide to attack the character equipped with such an item. They do not affect spells or breath weapons.
Certain weapons deal double damage against specific monster classes.
Makanito never affects the undead. Zilwan and Dispell only affect the undead.
Attacks
Simple hit dice to determine damage when a monster hits.Some monsters have multiple attacks, and they don’t always do the same amount of damage. For instance, the greater demon’s attack is:
2d12 1d6 1d4 1d4 1d4
That means it strikes five times, each strike has a separate chance to hit, and each landed hit inflicts the corresponding damage roll.
Special: X Breath
The monster has a breath attack of element type X. Any monster with a breath attack has a 60% chance of using it instead of attacking. Breath attacks hit all players for damage equal to half of the monster’s remaining HP. Characters equipped with an item with that elemental resistance, or who make a saving throw against breath will take half damage. If both conditions are met, they take 25% damage. Element type has no other effect. Stone breath, for instance, does not petrify; it merely indicates that characters equipped with stone elemental protection will take half damage.Special: Drain X
If you are hit, you will lose X levels, and your maxHP will be reduced to([newLevel]*
[oldMaxHP])
/[MaxLev]
,
where MaxLev is the highest level you've reached without getting
drained (switching classes resets your level but not your MaxLevel).
You’ll be LOST if you drop below level 1!No-see-um's and Dragon Zombies don't have this ability; they only have a breath attack with the Drain element.
Special: Heal X
The monster heals this many HP per round.Reward 1 & Reward 2
Index values used to lookup the type of treasure the monster leaves. This is always based on the monster type that was initially selected for the encounter. Monsters types that populated the rear ranks are irrelevant.“Reward 1” almost always indicates an amount of loose gold, and “Reward 2” almost always indicates a treasure chest which may or may not have items inside. Whether you get reward type 1 or type 2 is not entirely random.
Upon entering a dungeon level, the map will be seeded with nine treasure chests, which will be randomly distributed to designated rooms marked with a flag. Entering a room with a treasure chest guarantees an encounter, and the “Reward 2” column will be selected as the contents of the treasure chest. Treasures from standard encounters are selected from the “Reward 1” column and are usually just loose piles of gold.
If you set off an alarm trap, then you'll still get a "Reward 2" prize after winning the resulting encounter, without having to re-open the treasure chest, but the prize will be determined from the resulting encounter rather than from the initial one.
If you have a random encounter in a flagged room where there isn't any treasure chest, you will receive loose gold from the “Reward 1” column, but the amount will be doubled.
Id | Name | Partner | Mage Level | Priest Level | Spell Resistance |
0 | DINK | 100% DINK | 0 | 0 | 100 |
1 | MAJOR DAIMYO | 50% LVL 7 PRIEST | 0 | 0 | 20 |
2 | LVL 7 PRIEST | 40% CHAMP SAMURAI | 0 | 5 | 0 |
3 | CHAMP SAMURAI | 35% LVL 7 MAGE | 1 | 0 | 0 |
4 | LVL 7 MAGE | 30% LVL 6 THIEF | 3 | 0 | 0 |
5 | LVL 6 THIEF | 30% MAJOR DAIMYO | 0 | 0 | 0 |
6 | WERETIGER | 0 | 0 | 0 | |
7 | OGRE LORD | 10% TROLL | 3 | 0 | 0 |
8 | TROLL | 30% TROLL | 0 | 0 | 0 |
9 | LIFESTEALER | 50% LIFESTEALER | 3 | 3 | 20 |
10 | FUZZBALL | 0 | 0 | 100 | |
11 | WERE AMOEBA | 35% WERE AMOEBA | 0 | 0 | 0 |
12 | NO-SEE-UM | 75% NO-SEE-UM | 0 | 0 | 0 |
13 | CARRIER | 100% FUZZBALL | 0 | 0 | 0 |
14 | RHINO BEETLE | 40% RHINO BEETLE | 0 | 0 | 0 |
15 | NIGHTSTALKER | 23% OGRE LORD | 0 | 0 | 25 |
16 | WYVERN | 50% WERETIGER | 0 | 0 | 0 |
17 | LVL 8 PRIEST | 40% LVL 10 FIGHTER | 0 | 4 | 0 |
18 | LVL 10 FIGHTER | 40% LVL 8 MAGE | 0 | 0 | 0 |
19 | LVL 8 MAGE | 100% LVL 7 THIEF | 5 | 0 | 0 |
20 | LVL 7 THIEF | 30% LVL 8 NINJA | 0 | 0 | 0 |
21 | LVL 8 NINJA | 40% LVL 8 PRIEST | 0 | 0 | 0 |
22 | EARTH GIANT | 0 | 0 | 85 | |
23 | LESSER DEMON | 80% LVL 8 NINJA | 3 | 0 | 60 |
24 | CHIMERA | 20% LVL 7 MAGE | 0 | 0 | 0 |
25 | FUZZBALL | 50% FUZZBALL | 0 | 0 | 100 |
26 | EVIL EYE | 20% NIGHTSTALKER | 2 | 0 | 25 |
27 | SCORPION | 30% RHINO BEETLE | 0 | 0 | 0 |
28 | WERE BOAR | 50% WERETIGER | 0 | 0 | 25 |
29 | MANTICORE | 0 | 0 | 30 | |
30 | FIRE GIANT | 10% LESSER DEMON | 0 | 0 | 0 |
31 | GORGON | 50% CHIMERA | 0 | 0 | 10 |
32 | LVL 11 BISHOP | 45% LVL 12 FIGHTER | 4 | 5 | 0 |
33 | LVL 12 FIGHTER | 40% LVL 10 MAGE | 0 | 0 | 0 |
34 | LVL 10 MAGE | 40% THIEF | 5 | 0 | 0 |
35 | THIEF | 45% MASTER NINJA | 0 | 0 | 0 |
36 | MASTER NINJA | 30% LVL 8 MAGE | 0 | 0 | 0 |
37 | MURPHY'S GHOST | 20% FUZZBALL | 0 | 0 | 40 |
38 | WILL O' WISP | 0 | 0 | 95 | |
39 | BLEEB | 20% MASTER NINJA | 0 | 0 | 0 |
40 | FUZZBALL | 75% FUZZBALL | 0 | 0 | 100 |
41 | SCRYLL | 100% EVIL EYE | 0 | 0 | 25 |
42 | SUCCUBUS | 25% LESSER DEMON | 5 | 0 | 30 |
43 | GIANT WASP | 75% GIANT WASP | 0 | 0 | 0 |
44 | GIANT VIPER | 25% GIANT VIPER | 0 | 0 | 0 |
45 | AIR GIANT | 30% EARTH GIANT | 0 | 0 | 95 |
46 | FIRE DRAGON | 15% FIRE GIANT | 5 | 0 | 0 |
47 | HIGH PRIEST | 100% FIRE GIANT | 0 | 7 | 0 |
48 | HIGH WIZARD | 100% LVL 11 BISHOP | 6 | 0 | 0 |
49 | MASTER THIEF | 100% LVL 12 FIGHTER | 0 | 0 | 0 |
50 | HATAMOTO | 100% LVL 10 MAGE | 0 | 0 | 0 |
51 | VAMPIRE | 15% VAMPIRE | 3 | 0 | 20 |
52 | GREATER DEMON | 80% LESSER DEMON | 5 | 0 | 75 |
53 | GIANT ZOMBIE | 50% WILL O' WISP | 0 | 0 | 95 |
54 | DRAGON ZOMBIE | 80% BLEEB | 5 | 0 | 25 |
55 | FUZZBALL | 100% FUZZBALL | 0 | 0 | 100 |
56 | SMOG BEAST | 100% NO-SEE-UM | 2 | 0 | 10 |
57 | GIANT HORNET | 100% GIANT HORNET | 0 | 0 | 0 |
58 | GIANT CRAB | 20% GIANT CRAB | 0 | 0 | 0 |
59 | BLOB | 0 | 0 | 85 | |
60 | ARCH DEMON | 100% GREATER DEMON | 7 | 6 | 75 |
61 | HIGH MASTER | 100% HATAMOTO | 0 | 0 | 0 |
62 | FLACK | 100% MURPHY'S GHOST | 0 | 0 | 0 |
63 | ARCH MAGE | 100% HIGH WIZARD | 7 | 0 | 0 |
64 | MAELIFIC | 100% GIANT ZOMBIE | 7 | 0 | 50 |
65 | VAMPIRE LORD | 100% VAMPIRE | 6 | 0 | 0 |
66 | SIDELLE | 100% SCRYLL | 7 | 0 | 50 |
67 | GIANT BAT | 50% GIANT BAT | 0 | 0 | 0 |
68 | WERE BAT | 60% GIANT BAT | 0 | 0 | 25 |
69 | VAMPIRE BAT | 100% WERE BAT | 0 | 0 | 0 |
70 | CONSTRICTOR | 25% SCORPION | 0 | 0 | 0 |
71 | ACID SLIME | 30% NO-SEE-UM | 0 | 0 | 0 |
72 | FOAMING MOLD | 50% NO-SEE-UM | 0 | 0 | 0 |
73 | MAGIC SWORD | 0 | 0 | 0 | |
74 | MAGIC HELMET | 7 | 7 | 75 | |
75 | MAGIC SHIELD | 0 | 0 | 80 | |
76 | MAGIC GAUNTLET | 7 | 7 | 100 | |
77 | MAGIC ARMOR | 0 | 0 | 100 |
Partner
When a monster encounter is selected, it will be in the first monster group. There is a chance that it will come with a “partner,” if it has one, in the second monster group. This is recursive; if the partner type is selected, then that partner also gets a chance of having its partner in the next group slot. There is a limit of 4 groups, or MazeLevel+1, whichever is lower.For example, Major Daimyo have a partner value of 50% LVL 7 Priest. So if you encounter them, there is a 50% chance that priets will spawn too. If this happens, then since Lvl 7 Priests have a partner value of 40% Champ Samurai there would be a 40% chance of Champ Samurai in the third group slot, and so on.
Mage Level
The highest level of mage spell that the monster may cast.Monster mage logic:
- Monsters with any mage spells have a 75% of casting instead of attacking.
- The monster then selects a random value from the right column of this table, according to the odds in the left column:
71% 0 20.59% 1 5.97% 2 1.73% 3 0.5% 4 0.15% 5 0.06% 6 - This number is subtracted from the Mage Level value, but it won’t drop below 1.
- Finally, the monster picks one of two spells within that level. There is a 66% chance of picking spell A, and a 34% chance of picking spell B.
- After casting the spell, there is a
1 / (Monster group size + 2)
chance that the group's mage level decreases by one point, affecting all individuals within it.
Monster mage spells (levels do not completely correspond to player spell levels):
A | B | |
1 | Katino | Halito |
2 | Dilto | Halito |
3 | Molito | Mahalito |
4 | Dalto | Lahalito |
5 | Lahalito | Madalto |
6 | Madalto | Zilwan |
7 | Tiltowait | Tiltowait |
It's curious that Zilwan is one of the spells, as it will never affect anyone in your party!
Priest Level
Priest spellcasting logic is a bit different.- A priest spellcaster who did not cast a mage spell has a 75% chance of casting a priest spell instead of attacking.
- When casting a priest spell, monsters always select the highest value allowed.
- There is still a 66% chance of selecting spell A and a 34% chance of selecting spell B.
- There is a
1 / (Monster group size + 2)
chance that the group's priest level decreases by one point. Same as with mage spells.
A | B | |
1 | Badios | Badios |
2 | Montino | Montino |
3 | Badios | Badial |
4 | Badial | Badial |
5 | Badialma | Badi |
6 | Lorto | Mabadi |
7 | Mabadi | Mabadi |
Spell Resistance
The monster’s percentage chance to resist certain spells. A resisted spell has no effect on the monster.Spells subject to Spell Resistance are:
Badios, Badial, Badialma, Litokan, Lorto, Malikto, Halito, Mahalito, Molito, Dalto, Lahalito, Madalto, Zilwan, Tiltowait
In addition, Mabadi and Makanito seem to be subject to Spell Resistance, as I've seen them fail against monsters who should otherwise be subject to their effects. Proving this without reverse-engineered source code is difficult, though.
Id | Name | Elemental Resistance | Abilities | XP |
0 | DINK | Sleep Run | 140 | |
1 | MAJOR DAIMYO | Sleep | 2380 | |
2 | LVL 7 PRIEST | Sleep | 2040 | |
3 | CHAMP SAMURAI | Sleep | 2435 | |
4 | LVL 7 MAGE | Sleep | 2000 | |
5 | LVL 6 THIEF | Sleep | 2050 | |
6 | WERETIGER | Physical Magic | Poison Sleep | 2145 |
7 | OGRE LORD | Physical | Sleep | 1830 |
8 | TROLL | Physical | Sleep | 1000 |
9 | LIFESTEALER | Physical Poison Drain Stone Magic | 2240 | |
10 | FUZZBALL | Fire Cold Poison Drain Stone Magic | Call | 1 |
11 | WERE AMOEBA | Physical Fire | Poison | 1500 |
12 | NO-SEE-UM | Physical | 750 | |
13 | CARRIER | Physical | Paralyze | 2900 |
14 | RHINO BEETLE | Physical | 1900 | |
15 | NIGHTSTALKER | Physical Magic | 3240 | |
16 | WYVERN | Poison Sleep | 2350 | |
17 | LVL 8 PRIEST | Sleep | 3010 | |
18 | LVL 10 FIGHTER | Sleep | 2540 | |
19 | LVL 8 MAGE | Sleep | 3070 | |
20 | LVL 7 THIEF | Sleep | 2000 | |
21 | LVL 8 NINJA | Critical Sleep | 2015 | |
22 | EARTH GIANT | Magic | 20638 | |
23 | LESSER DEMON | Call | 5106 | |
24 | CHIMERA | Physical Fire | 3515 | |
25 | FUZZBALL | Fire Cold Poison Drain Stone Magic | Call | 1 |
26 | EVIL EYE | Physical | 2750 | |
27 | SCORPION | Physical | Poison Sleep | 2620 |
28 | WERE BOAR | Physical | Poison | 2080 |
29 | MANTICORE | Fire | 3476 | |
30 | FIRE GIANT | Fire | 30111 | |
31 | GORGON | Physical | 2920 | |
32 | LVL 11 BISHOP | Sleep | 3008 | |
33 | LVL 12 FIGHTER | Sleep | 2992 | |
34 | LVL 10 MAGE | Sleep | 5005 | |
35 | THIEF | Sleep Run | 3003 | |
36 | MASTER NINJA | Physical | Critical Sleep | 4073 |
37 | MURPHY'S GHOST | Physical Fire Cold | Paralyze | 3337 |
38 | WILL O' WISP | Physical | 43567 | |
39 | BLEEB | Physical Fire Cold Poison Drain Stone Magic | Run Call | 3300 |
40 | FUZZBALL | Fire Cold Poison Drain Stone Magic | Call | 1 |
41 | SCRYLL | Physical | 4567 | |
42 | SUCCUBUS | Physical | 5432 | |
43 | GIANT WASP | Physical Cold | 1000 | |
44 | GIANT VIPER | Physical | Poison Sleep | 2862 |
45 | AIR GIANT | Physical Cold | 41015 | |
46 | FIRE DRAGON | Physical | 12324 | |
47 | HIGH PRIEST | Sleep | 5220 | |
48 | HIGH WIZARD | Fire | Sleep | 5083 |
49 | MASTER THIEF | Poison | Sleep Run | 4620 |
50 | HATAMOTO | Physical | Critical Sleep | 4999 |
51 | VAMPIRE | Poison Drain Stone | Paralyze | 7151 |
52 | GREATER DEMON | Physical | Poison Paralyze Call | 8730 |
53 | GIANT ZOMBIE | Physical | Poison | 41440 |
54 | DRAGON ZOMBIE | Physical | 17000 | |
55 | FUZZBALL | Fire Cold Poison Drain Stone Magic | Call | 1 |
56 | SMOG BEAST | Physical | 4108 | |
57 | GIANT HORNET | Physical | Poison | 1512 |
58 | GIANT CRAB | Physical Fire Cold | Sleep | 5150 |
59 | BLOB | Physical | 5000 | |
60 | ARCH DEMON | Sleep Run | 14444 | |
61 | HIGH MASTER | Physical Fire Cold Poison Drain Stone Magic | Critical Sleep | 8612 |
62 | FLACK | Physical Fire Cold Poison Drain Stone Magic | Stone Poison Paralyze Critical | 9143 |
63 | ARCH MAGE | Physical | Sleep | 8000 |
64 | MAELIFIC | Physical | Poison Paralyze | 7460 |
65 | VAMPIRE LORD | Paralyze | 8314 | |
66 | SIDELLE | Physical | Poison Paralyze | 7777 |
67 | GIANT BAT | Physical | Sleep | 1760 |
68 | WERE BAT | Physical | Poison | 2480 |
69 | VAMPIRE BAT | Physical | Paralyze | 4211 |
70 | CONSTRICTOR | Fire Cold Poison Drain Stone Magic | Sleep Call | 2460 |
71 | ACID SLIME | Physical Fire Cold | Poison | 1510 |
72 | FOAMING MOLD | Physical | Stone | 2340 |
73 | MAGIC SWORD | Critical | 66666 | |
74 | MAGIC HELMET | Physical Cold | 88888 | |
75 | MAGIC SHIELD | Physical Fire Cold Poison Drain Stone Magic | 44444 | |
76 | MAGIC GAUNTLET | Physical Fire Cold Poison Drain Stone Magic | 99999 | |
77 | MAGIC ARMOR | Physical Fire Cold Poison Drain Stone Magic | 33333 |
Elemental Resistance
Spell damage from group targeting-spells is cut in half if the monster resists the corresponding element. Physical resistance does not affect non-spell damage!Element | Spells |
Fire | Litokan, Mahalito, Lahalito |
Physical | Lorto, Malikto, Molito, Tiltowait |
Cold | Dalto, Madalto |
Poison, Drain, Stone, and Magic elemental resistances do nothing, because none of the group-targeting spells in Wizardry are aligned to those elements.
Abilities
- Sleep – The only “bad” ability. Monsters with this ability are affected by Katino. Any others are not.
- Run – If the monster party is demoralized, then each monster with this ability has a 65% chance to run each turn.
- Critical – When the monster lands one or more successful hits, it has a
[Level * 2%]
chance, up to a maximum of 50%, to instantly kill. - Poison – Sets poison rate to 1 on a successful hit.
- Paralyze – Inflicts paralysis on a successful hit.
- Call – If the monster group has fewer than 5 monsters in it, then
each monster has a 75% chance of calling for help instead of attacking.
The chance that a call for help will be successful is
(MonsterLevel * 5%)
. - Stone – Inflicts stone status on a successful hit.
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