On occasion, when going through my whaling log, I've had to re-think emulation, and whenever I've learned useful tricks which pertain to more than one game, I've shared my notes, either in the body of the post about whatever game I was playing (typically my first on a system), or in a dedicated post.
This is an index of these posts.
Aspect ratio in Atari VCS games:
Introduction to TRS-80 emulation:
Of minis, micros, and Z-machines:
Apple II emulation by MAME:
Unusual MAME controls:
Dunjonquest: Temple of Apshai on the TRS-80:
Driving stick shift in MAME:
Most popular posts
Around 2012-2014, Thomas William Ewers reverse-engineered the Wizardry code and published compilable Pascal source to Asimov, which was...
I’ve hacked together a “fixed” version of Wizardry for the Apple II which restores the initial game state to what I believe is the correct o...
In my last post, I briefly described the treasure system of Wizardry, where one of two treasure values are selected to determine your re...
Arcade games had a wide variety of controls. Most of the time, they translate pretty well to a gamepad – by far the most common coin-up con...
For my last posting on Zork I, I want to highlight the differences between versions. It’s something I wanted to know about, and I couldn’t f...
See my guide on Apple II emulation via MAME if you want to play, using the notes on AppleSoft BASIC. The game was originally distributed ...
I've split the monster table into several, while also merging some of the columns. Trust me, this is the least bad solution that I...
I’ve always used AppleWin to emulate Apple II games. Back in 1996, it came bundled with the Roberta Williams Anthology as a means to play ga...
You can play Spacewar! for yourself at Mass:werk. Gamepads are even supported. http://www.masswerk.at/spacewar/ There is also a high r...
The earliest version of Rogue I can find is 3.6, which has source code available, and formed the basis of the version that I played and fi...