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Around 2012-2014, Thomas William Ewers reverse-engineered the Wizardry code and published compilable Pascal source to Asimov, which was...
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I’ve hacked together a “fixed” version of Wizardry for the Apple II which restores the initial game state to what I believe is the correct o...
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I've split the monster table into several, while also merging some of the columns. Trust me, this is the least bad solution that I...
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In my last post, I briefly described the treasure system of Wizardry, where one of two treasure values are selected to determine your re...
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Arcade games had a wide variety of controls. Most of the time, they translate pretty well to a gamepad – by far the most common coin-up con...
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For my last posting on Zork I, I want to highlight the differences between versions. It’s something I wanted to know about, and I couldn’t f...
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I’ve always used AppleWin to emulate Apple II games. Back in 1996, it came bundled with the Roberta Williams Anthology as a means to play ga...
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Version 2.1 of Wizardry for the Apple II came out just over 41 years ago, and even though it's been ported and remade a dozen times ov...
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July 15th, 1983 marked the domestic launch of the most important video game system in history. It was Japan's first truly successful ho...
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See my guide on Apple II emulation via MAME if you want to play, using the notes on AppleSoft BASIC. The game was originally distributed ...
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