My final mission is to aid the FBI in capturing Mr. Big, the east coast criminal kingpin, by stealing a brain tape from his Watertown hideaway and bringing it back to them. The password is "Rumplestiltstkin," and surely with this password they will hand Mr. Big's brain backup over to me and not recognize me or my truck.
Before taking this job, there's one side task I want to complete. The Arena holds unrestricted championship duels once a month, and I figure I haven't truly completed the game without winning at least one. I really don't need the money or the prestige.
For this, I customize a luxury sedan with maximal armor in the front and rear, and a laser and machinegun in the front and rear. This gives me tighter turns than a truck, but I have to forgo the underside armor and just be very careful not to drive over any landmines.
On one hand, this is the most difficult fight I've been in yet, and I come pretty close to death, but I still beat it on my first try without much strategy. It also proves beyond a doubt that I should not use the laser gun on courier missions.
I sell this car, retrieve my truck, and buy an oil slick dispenser - I have a feeling it might be useful. And then drive to Watertown.
And I skedaddle. This time the highways are more heavily patrolled than ever, but I make good use of my oil slicks.
One last repair at the Albany garage, and then I'm on the home stretch to NYC, and victory.
In case you're wondering - and I did - nothing happens if you take Mr. Big's brain to its intended destination in Pittsburgh, though bad things will happen to you if you step inside any truck stop or bar.
GAB rating: Above average. AutoDuel is ambitious and original, and I admire its intentions, but the execution is flawed, and I rarely felt like I was having fun playing it. Balance issues plague AutoDuel from the start; the first several hours are harsh, with consequences for failure so severe that the game effectively has permadeath, but the challenge evaporates once you no longer have to worry about money, and the gameplay loop becomes repetitive until the endgame.
AutoDuel offers lots of customization possibilities, but so much of it is wasted potential. Once you aren't destitute, you can just max out your suspension/chassis/engines/tires, leaving the weapons and armor distribution as the only areas to consider, and most of the weapons just suck regardless; the starting machineguns are the only offensive weapon worth putting on any vehicle other than an unlimited-class Autodueler, and if you're rich enough to afford one then you don't need it.
I'm not sorry I played AutoDuel, and it's nice to see an early Origin game that isn't Ultima, but I'm confident I won't be playing it again.









