Some of the developers represented here were already introduced during the first phase of Data Driven Gamer.
- Atari had four 1980 whales, whose earlier works already have ample and perhaps excessive representation.
- Pac-Man, which I opted not to play, was a smash hit by Namco, which I already introduced with Galaxian and Gee Bee.
- Wizard of Wor, created by Dave Nutting Associates and published by Midway, was the earliest whale by either company. I had already played two of Dave Nutting Associate’s earliest releases, Gun Fight and 280 Zzzap (both also published by Midway), not as ancestors to any Midway game, but as surrogates for the lost arcade games Western Gun by Taito and Nürburgring 1.
Then there were developers whose first titles were already from 1980.
- Berzerk was the first video game by Stern Electronics, and so is already the ideal game for introducing the company.
- Ken & Roberta Williams’ first games were the graphic adventures Mystery House, Wizard and the Princess, and Mission Asteroid, all in 1980.
- Rogue was the first release that any of developers had worked on. Rogue’s developers later formed the poorly-acronymmed A.I. Design Systems, whose sole gaming products were Rogue ports to non-Unix systems.
Of all the 1980 games I played, only Zork I had a pre-1980 ancestor by the same developers which I hadn’t played yet, which was of course Zork.
The other circumstance for recognizing ancestors is when an earlier game is a major influence. Colossal Cave Adventure, which was one of the first games I played (as an ancestor to 1978’s Adventureland) is a known influence on multiple 1980 games. There was the direct lineage of Adventure->Zork->Zork I, of course, but also to the graphic adventures of Ken & Roberta Williams, who cited Colossal Cave Adventure as their chief influence. Atari’s Adventure was more or less conceived as a graphical remake of Colossal Cave. Rogue’s developers cited it as a major influence, along with 1973’s Star Trek, and did not acknowledge any other games despite having many superficial similarities to mainframe CRPGs of the time.
During this time,I’d also been giving a lot of thought to the idea of a ranking system. I don’t have one, and I’m not sure if I need one, but it feels a little weird to call this project Data Driven Gamer and not even bother quantifying how much I liked the games I played.
On one hand, some games are, in my view, clearly better than others. I’ve often said that Zork is a total improvement on Colossal Cave Adventure. Among the 1980 Sierra games I played, Wizard and the Princess was the best, and I’m inclined to call Mission Asteroid the worst of the three. All are inferior both to Colossal Cave Adventure and Adventureland, let alone Zork.
But how would one go about comparing Zork to Pac-Man? A GIMLET-like system would not work, as these games are good for wildly different reasons. If I were to designate separate categories, with separate scoring systems for each, how would I go about designating these categories? And if, say Pac-Man got a 60 on one grading system and Zork got a 65 in a completely different one, would it make Zork the better game? Or could Zork’s 65 only be compared to other games within its category?
Even within these categories, ranking is a difficult exercise. The Zorks would logically go in the same category, and if I had to compare Zork to Zork I, I think I’d say I enjoyed Zork I more. It is a tighter, more polished game, with a better parser and fewer bad parts. And yet, Zork is the more complete game, with a truly sprawling and interconnected dungeon, some brilliant puzzles that didn't make it into Zork I, and an epic endgame. Zork I, in comparison, is a very fun little treasure hunt with terrific writing and some good puzzles, but doesn’t stand on its own as well unless you play its sequels, which means dealing with the bad puzzles that got cut out from Zork, and some new bad puzzles too.
I’ve floated around a lot of different ideas in my head, and none of them really stuck. One approach that seemed good at first was a simple number, where 0 would mean I did not like a game, 1 would mean I did, 2 would mean I liked it more than any 1, 3 would mean I liked it more than any 2, and so on, with no upper limit to how high the numbers could get. This idea came to a screeching halt when I asked myself if I better liked Space Invaders or Outlaw and I couldn’t decide.
Looking ahead at 1981, then, there are a number of previously-unseen developers coming to the fray, and a deluge of ancestors with them.
- We have Konami’s first whale, and I’m still working on figuring out which of their earlier games I’ll need to play, as their early history is a bit obscure.
- Activision, who released their first games in 1980, but none quite made whale status.
- The literal and metaphorical 800lb gorilla Donkey Kong, and there’s an entire blog dedicated to chronologizing the early history of that particular monkey’s uncle.
- The first Wizardry, which not only compels me to take a look at Robert Woodhead's one extant game prior to it, but also to go back to PLATO to see the games that inspired him and Greenberg.
- Castle Wolfenstein by Silas Warner, whose break into game development began with creating PLATO games, including one that inspired Sir-Tech.
- Sierra’s Crossfire, an unofficial remake of Exidy’s Targ, means looking back at Exidy’s early titles.
- Galaxy by Avalon Hill means playing some rather impenetrable-looking BASIC wargames, as well as two of the earliest games by wargame auteur Chris Crawford, which were later published by Avalon Hill.
The year is rather front-loaded with arcade games, which typically don't get read as much as my postings on adventures and RPGs, but we are going to see Wizardry and Ultima, and I'm going to tear into their mechanics as much as I can. One arcade game I’m skipping is Atari’s Centipede. I used to own a cocktail cabinet, and I’ve scored 100,000+ points on it. I would not find a replay interesting or rewarding.
It’s honestly a little overwhelming to even think about. The 1981 list is already more than three times longer than the 1980 list. Granted, most of them are quick games that I’ll probably beat or exhaust in a single entry. The longest-looking title on the list is Wizardry, not quite comparable to Rogue or Zork, which combined took up nearly half of my play time on the 1980 list. The PLATO games I’ve selected may prove a bit of a problem to really delve into, as all of them were created with multiplayer in mind.
In the meantime, there are some games that I suspect are going to be troublesome to track down in their original formats, and so I have some questions.
Where can I find a copy of Kevin Tom’s original Football Manager for the Video Genie or TRS-80?
Where can I find a copy Tom Cleaver’s original Galactic Empires for the Apple II? This was released in 1979, and remade as Galaxy by Avalon Hill in 1981. A review in The Space Gamer 1980 suggests that this was a different game, and not simply a re-release.
Can any Nintendo game from before 1979 be emulated?
Where can I find Commodore PET images for Avalon Hill’s B-1 Nuclear Bomber and Midway Campaign?
Are there any copies of Labyrinth of Martagon, or any other Brian Fargo game prior to The Demon’s Forge?
Can any Exidy game from before Circus be emulated? In particular, how about Destruction Derby?
What is the earliest available version of Chris Crawford's Wargy I / Tanktics and Legionnaire? The earliest I’ve found were a Commodore PET image of Tanktics, and an Atari 8-bit game called Centurion which seems to be based on an early version of Legionnaire, but isn't the original.