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The second edition of Eastern Front 1941 does waste your time with an intro/options screen. |
Operation Barbarossa was a massive success, achieving Lebensraum by the end of winter. The red army scattered and useless, every major population center from Warsaw to the Urals fell under German occupation.
Not so fast! With Eastern Front 1941 far surpassing their modest sales expectations for a mail-order wargame, Atari would re-release it as a professionally published retail product. For this new edition, designer Chris Crawford would make some improvements, including a rebalanced difficulty setting to ensure that nobody wins too easily. The Wargaming Scribe attempted this years ago - now it's my turn.
This new edition includes a much nicer looking manual, decorated with vintage photos and war anecdotes, and a folding game area map with geographic annotations. There is a now a provision for saving an in-progress game to disk or cassette, something sorely lacking from the original. But most importantly, and the whole reason that I'm revisiting this version, are five new scenarios. Three of them (learner, beginner, and intermediate) are designed to gradually show you the ropes, and are followed by "advanced" which corresponds to the original 1981 version's scenario. The next, "expert 1941," is designed to kick your butt.
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Negative 128 points and we haven't started yet! |
Two gameplay features are introduced here. First, your army is complemented with five Fliegerkorps units who do not attack directly, but may support ground units within a radius of home base, enhancing their combat strength. The home bases may also be moved like regular units, but provide no air support during movement, and will be weaker the following turn.
Second is the introduction of unit tactics. We can march, which trades defense and attack power for mobility, entrench, which trades total mobility for defense, and assault, which trades defense and mobility for attack power.
Uses for march and entrench seem straightforward enough. If a unit is far from the front (e.g. reinforcements) and needs to cross a lot of terrain to get there, we march. Otherwise, we don't. As for entrenchment, this seems more useful to the Soviets than to myself, as they need to delay and wear me down in order to win, but I need to move and gain ground in order to win. But it could still be useful to me in situations where isolated units need to hold ground until help arrives, especially if they can't retreat.
But assault is ambivalent. I'm certainly going to be using a lot of attack power, and the option to enhance it is nice, but at what cost? We need our units to last, and damage done to German units is permanent.
I did some tests, and the results are surprising and difficult to quantify. Overall, my units inflicted about triple the muster damage and double the combat damage when in assault, and suffered only 12% more muster damage in return, but much of this is because the Soviets broke faster and more easily, and therefore took additional damage and only fought back passively. When one factors out the assaults that outright destroyed Soviet units, the numbers are all over the place, and overall we did not inflict significantly more damage to the well-entrenched divisions, but also suffered a bit less damage in return; it seems that the Soviet divisions on the receiving end of a heavy assault had less of an opportunity to "break" ours in retaliation.
Furthermore, infantry in assault mode can move a maximum of three spaces per week, down from five. Armor in assault moves up to five spaces, down from eight.
So it seems assault is worth using, but I'll need to be mindful of attrition losses, especially as this is what defeated Scribe. Standard attacks, it seems, are better to use against weakened units who will fall either way.
I play out the first three turns with my usual methods - simulate day-by-day play using GIMP, assume the Soviets will not move, assume every push will be successful. Assault is to be used only by armor, only when the unit begins its turn adjacent to a weaker unit, never against enemies entrenched in defensive terrain, and never against enemies that are already at the breaking point. Fliegerkorps will support the nearest armor unit in assault mode - by the end of the month I need to start moving them closer.
June 22 - July 12
A decent push, and I think I did a better job of avoiding gridlock than I did last time, but I'm about a week behind my progress on original difficulty. An over-aggressive push on the north perimeter left two units stranded for a turn, and this cost them some muster strength. The Romanian troops in particular are struggling; their morale breaks much more easily than Germans do, and they're also placed in unfavorable river terrain with no easy way around the Soviet cavalry guarding the banks.
Time for some numbers.
- Pink - New divisions
- Green - Minor muster damage
- Yellow - Major, irrecoverable muster damage
- Orange - Supplies blocked, combat strength halved
- Red - Destroyed
Poland/Slovakia:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
55 | 115 | 7 Tank Army | |||
38 Infantry Corps | 120 | 75 | 73 | 128 | 8 Infantry Army |
41 Panzer Corps | 198 | 88 | 140 | 11 Infantry Army | |
77 | 10 Tank Army | ||||
28 Infantry Corps | 112 | 82 | 46 | 54 | 1 Tank Army |
56 Panzer Corps | 194 | 155 | 98 | 108 | 4 Infantry Army |
10 Infantry Corps | 101 | 101 | 91 | 6 Tank Army | |
26 Infantry Corps | 104 | 100 | 169 | 13 Infantry Army | |
1 Infantry Corps | 129 | 113 | 65 | 8 Tank Army | |
2 Infantry Corps | 123 | 123 | |||
24 Panzer Corps | 223 | 198 | 157 | 3 Infantry Army | |
5 Infantry Corps | 136 | 120 | 55 | 92 | 3 Cavalry Army |
1 Flieger Corps | 219 | 154 | |||
40 Panzer Corps | 143 | ||||
6 Infantry Corps | 127 | 122 | 115 | 6 Cavalry Army | |
46 Panzer Corps | 192 | 175 | 118 | 116 | 10 Infantry Army |
7 Infantry Corps | 150 | 143 | |||
2 Flieger Corps | 183 | 132 | |||
47 Panzer Corps | 199 | 184 | 58 | 46 | 5 Tank Army |
8 Infantry Corps | 129 | 129 | |||
3 Flieger Corps | 206 | 206 | |||
57 Panzer Corps | 184 | 167 | 105 | 5 Infantry Army | |
9 Infantry Corps | 136 | 136 | |||
4 Flieger Corps | 237 | 162 | 118 | 18 Infantry Army | |
3 Panzer Corps | 202 | 187 | 96 | 134 | 6 Infantry Army |
29 Infantry Corps | 111 | 102 | 52 | 1 Cavalry Army | |
14 Panzer Corps | 195 | 158 | 178 | 12 Infantry Army | |
49 Infantry Corps | 140 | 140 | |||
5 Flieger Corps | 191 | 137 | |||
48 Panzer Corps | 191 | 161 | 138 | 26 Infantry Army | |
17 Infantry Corps | 119 | 119 | |||
4 Infantry Corps | 142 | 97 | 99 | 3 Tank Army | |
31 | 4 Tank Army |
And here we can see the sobering reality of expert mode. Damage is much more severe this time around! The numbers here are combat strength, which does recover on its own, but never exceeds muster strength, which only recovers for the Soviets, not for us!
Note that four of the Fliegerkorps lost considerable combat strength, but no muster strength. Moving the airbase costs a lot of combat strength, but is not damaging.
Like before, a little over half of this army is going north around the swamp, and the rest south to meet up with the Hungarian group.
Hungary:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
54 Infantry Corps | 106 | 78 | 40 | 11 Tank Army | |
46 | 158 | 12 Tank Army | |||
30 Infantry Corps | 131 | 116 | 46 | 52 | 5 Cavalry Army |
11 Infantry Corps | 125 | 93 | 111 | 127 | 9 Infantry Army |
1 Hungarian Panzer | 98 |
This group began as three fairly strong infantry corps fighting against a strong infantry, a strong tank unit, and two feeble tank and cavalry units. That initial defense force is shattered now, though, and support is coming from around the swamps.
Romania:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
75 | 2 Infantry Army | ||||
4 Rumanian Infantry | 92 | 80 | 64 | 101 | 4 Cavalry Army |
2 Rumanian Infantry | 96 | 86 | |||
1 Rumanian Infantry | 97 | 83 | 78 | 53 | 2 Cavalry Army |
These guys aren't doing amazingly. Their attacks faltered, and the 4th infantry in particular got pushed around a lot. I wound up moving them away from Odessa and am trying to pincer-attack any Soviets foolish enough to try to fight in the river.
July 13 - August 2
The main group continues to push around the swamp, but more slowly than before. Assault mode slows us down some, and I take every opportunity I can to surround Soviet units before attacking. This creates some traffic jams, but a four-way pincer isn't often slipped out of!
North of the swamp:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
41 Panzer Corps | 88 | 127 | 73 | 8 Infantry Army | |
38 Infantry Corps | 75 | 47 | 55 | 7 Tank Army | |
63 | 77 | 10 Tank Army | |||
56 Panzer Corps | 155 | 47 | 31 | 35 Infantry Army | |
26 Infantry Corps | 100 | 93 | 96 | 27 Infantry Army | |
28 Infantry Corps | 82 | 89 | 118 | 20 Infantry Army | |
10 Infantry Corps | 101 | 32 | 92 | 98 | 4 Infantry Army |
46 | 1 Tank Army | ||||
1 Infantry Corps | 113 | 85 | 91 | 6 Tank Army | |
2 Infantry Corps | 123 | 110 | 169 | 13 Infantry Army | |
24 Panzer Corps | 198 | 84 | 77 | 24 Infantry Army | |
40 Panzer Corps | 143 | 198 | 81 | 14 Infantry Army | |
1 Flieger Corps | 154 | 218 | 103 | 28 Infantry Army | |
5 Infantry Corps | 120 | 115 | 70 | 55 | 3 Cavalry Army |
46 Panzer Corps | 175 | 164 | 129 | 40 Infantry Army | |
6 Infantry Corps | 122 | 122 | |||
7 Infantry Corps | 143 | 147 | 109 | 118 | 10 Infantry Army |
2 Flieger Corps | 132 | 132 | |||
4 Flieger Corps | 162 | 187 | 73 | 22 Infantry Army | |
47 Panzer Corps | 184 | 180 | 25 | 58 | 5 Tank Army |
8 Infantry Corps | 129 | 129 | |||
3 Flieger Corps | 206 | 115 |
The fighting is heavy, the terrain difficult, air support has to spend much of this month catching up, and for each Soviet unit I destroy or cripple, another comes along! For now the advantage remains mine, and the Soviets can't really maintain a stable defense line, but my dwindling numbers do concern me.
South of the swamp:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
23 Infantry Corps | 84 | 81 | 118 | 18 Infantry Army | |
3 Panzer Corps | 187 | 188 | 96 | 6 Infantry Army | |
57 Panzer Corps | 167 | 167 | 107 | 2 Militia Army | |
5 Flieger Corps | 137 | 138 | |||
27 Infantry Corps | 77 | ||||
14 Panzer Corps | 158 | 154 | 51 | 52 | 1 Cavalry Army |
29 Infantry Corps | 102 | 94 | 97 | 16 Infantry Army | |
49 Infantry Corps | 140 | 140 | |||
9 Infantry Corps | 136 | 127 | |||
48 Panzer Corps | 161 | 161 | |||
17 Infantry Corps | 119 | 119 | |||
4 Infantry Corps | 97 | 97 | |||
11 Infantry Corps | 93 | 117 | 46 | 12 Tank Army | |
30 Infantry Corps | 116 | 116 | |||
54 Infantry Corps | 78 | 78 | |||
1 Hungarian Panzer | 98 | 90 |
The fighting here is comparably lighter, but Ukraine's rivers slow our march to relieve the Romanians to the southeast.
Moldova:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
55 | 46 | 5 Cavalry Army | |||
93 | 75 | 2 Infantry Army | |||
2 Rumanian Infantry | 86 | 86 | 105 | 111 | 9 Infantry Army |
1 Rumanian Infantry | 83 | 29 | 69 | 4 Cavalry Army | |
4 Rumanian Infantry | 80 | 52 | 57 | 7 Infantry Army | |
5 Rumanian Infantry | 52 | 34 | 78 | 2 Cavalry Army |
The foolish ones are us. Romanian infantry panic and break so much more easily on expert than they did in the original difficulty, to the point where I'd say they are now considerably worse than the Russians! Three units could barely injure a cavalry army from advantageous terrain, and are now reduced to taking defensive positions in their foxholes as they wait for relief from the north.
August begins with a few tricky situations. Up north, I have a strength advantage, but a lot of my units aren't in places where they can easily reach the action. Moving them without causing a logjam is going to be hard! We also have a few units including Panzers stuck in pincer traps, but if they hold long enough I can free them with pincer attacks of my own. South of the swamp, a few Soviet units are stuck in the mud, and while it's tempting to leave them there, they will dig their way out, and when they do, my Fliegerkorps will be sitting birds unless I pull a few of my own back from the front line. And Moldova is just a quagmire, but at least no Soviet support is coming any time soon.
August 3 - August 30
Riga to Rzhev:
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QOL improvement - cities are now color-coded to show ownership. |
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
10 Infantry Corps | 32 | 55 | 63 | 10 Tank Army | |
41 Panzer Corps | 127 | 148 | 74 | 41 Infantry Army | |
56 Panzer Corps | 47 | 119 | 31 | 35 Infantry Army | |
28 Infantry Corps | 89 | 85 | 92 | 4 Infantry Army | |
26 Infantry Corps | 93 | 93 | 96 | 27 Infantry Army | |
38 Infantry Corps | 47 | 47 | 118 | 20 Infantry Army | |
2 Infantry Corps | 110 | 107 | 77 | 24 Infantry Army | |
1 Infantry Corps | 85 | 74 | 100 | 34 Infantry Army | |
40 Panzer Corps | 198 | 188 | 88 | 32 Infantry Army | |
60 | 1 Guards Cavalry Army | ||||
42 | 4 Guards Infantry Army |
Excellent performance all-around here, with barely an ounce of strength wasted. The mediocre armies at Riga at the month's start were completely encircled and destroyed, at little cost to us. But more units are quick to replace them, and more still are on the way.
Minsk to Smolensk:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
47 Panzer Corps | 180 | 45 | 95 | 73 | 22 Infantry Army |
24 Panzer Corps | 84 | 65 | 56 | 81 | 14 Infantry Army |
46 Panzer Corps | 164 | 79 | 108 | 31 Infantry Army | |
6 Infantry Corps | 122 | 102 | 11 | 29 Infantry Army | |
7 Infantry Corps | 147 | 145 | 112 | 103 | 28 Infantry Army |
4 Flieger Corps | 187 | 231 | 52 | 2 Tank Army | |
8 Infantry Corps | 129 | 59 | 50 | 70 | 3 Cavalry Army |
2 Flieger Corps | 132 | 182 | 137 | 129 | 40 Infantry Army |
1 Flieger Corps | 218 | 218 | 57 | 21 Infantry Army | |
5 Infantry Corps | 115 | 99 | 72 | 109 | 10 Infantry Army |
Yikes, this is a situation. Just about everyone is either stuck in the swamp and cut off from supplies or far away from it. The only bright side - we have plenty of air support. But if we can't hold the lines here, we might not for long!
Kiev:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
43 | 25 | 5 Tank Army | |||
59 | 81 | 18 Infantry Army | |||
80 | 19 Infantry Army | ||||
3 Panzer Corps | 188 | 141 | 107 | 2 Militia Army | |
57 Panzer Corps | 167 | 145 | 77 | 23 Infantry Army | |
23 Infantry Corps | 84 | 83 | 134 | 18 Tank Army | |
49 Infantry Corps | 140 | 91 | |||
29 Infantry Corps | 94 | 39 | 97 | 16 Infantry Army | |
9 Infantry Corps | 127 | 118 | |||
5 Flieger Corps | 138 | 190 | |||
27 Infantry Corps | 77 | 75 | |||
14 Panzer Corps | 154 | 156 | 50 | 51 | 1 Cavalry Army |
4 Infantry Corps | 97 | 96 | |||
11 Infantry Corps | 117 | 96 | |||
48 Panzer Corps | 161 | 121 | |||
3 Flieger Corps | 115 | 179 | |||
12 Infantry Corps | 79 |
Kiev is taken, but the fighting around it has taken a toll on its besiegers. I have a few units staying behind to guard the fliegerkorps from any muddy surprises that might crawl out of the swamps.
Moldova:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
17 Infantry Corps | 119 | 45 | |||
30 Infantry Corps | 116 | 95 | |||
1 Hungarian Panzer | 90 | 29 | 24 | 55 | 5 Cavalry Army |
54 Infantry Corps | 78 | 53 | |||
70 | 93 | 2 Infantry Army | |||
8 | 69 | 4 Cavalry Army | |||
1 Rumanian Infantry | 29 | 74 | 36 | 57 | 7 Infantry Army |
2 Rumanian Infantry | 86 | 62 | 105 | 9 Infantry Army | |
4 Rumanian Infantry | 52 | 28 | 34 | 2 Cavalry Army | |
5 Rumanian Infantry | 52 | 48 |
I am, at last, in control of the situation here. The Romanian's aren't great, and neither are the Hungarians, but they're trying, and with a bit of help from German infantry, the encircled Russians are breaking and will have to concede Odessa by the end of summer.
I thought that at this point, it might be interesting to compare my progress to the previous game's state at the same time, so I made a combination overlay. Transparent tokens represent my units in the August 30th state of the "advanced" game, solid tokens represent the current one.
Expert mode certainly slows things down! We're at least two weeks behind schedule, thanks to deadlier, more strength-depleting attrition, the Soviets' ability to entrench and stay put longer, and our own mobility-sacrificing assault mode. Suprisingly, Expert mode is also going by a bit faster for me than Advanced did - this is partly because I'm more experienced with planning out traffic, but the reduced mobility also means there's fewer moves for me to plan out each turn, and that more than offsets the added complexity of choosing tactical modes and managing the Fliegerkorps.
Discounting the Fliegerkorps and newly-arrived reinforcements, we have 3,067 units of combat strength at the front, out of 3,598 units of muster strength. In comparison, the same units at this point in advanced mode had a combined 4,353 units of combat strength, and slightly higher muster strength! The Fliegerkorps provide a maximum of about 1,000 extra combat strength, depending on how rested they are, and how close they are to the action, so I'm going to need them to make the difference if I want a chance at winning.
To be continued!
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