This session, I don't bother buying reagents or crafting magic - I still have plenty.
The entrance to Deceit, which I've seen previously, lies on an island off the coast of Dagger Isle, very close to the shrine of Honesty. The quickest way there is to Gate to Verity Isle, Blink north to Dagger Isle, which probably won't work without knowing the map very well.
Deceit, for its name, isn't all that deceitful. I've seen trickier.
Level 1
The southeast passage has one encounter room.
That chest is a mimic! But kill it and you unlock the walled-off reaper and his gold. |
The fountains flanking the ladder down doesn't do anything.
Level 2
A falling rock trap separates the two halves of this floor.
The south end has a three-room series before the ladder down.
The west wall caves in as you enter! Hope you brought escape magic. |
Level 3
Two orbs that boost intelligence and deal 200 damage are in the floor's northern half, and a special room with reapers, mimics, and gold is in the southern half.
Fake walls to the north of this corridor, but why? |
I take the left stairs down.
Level 4a
An infinite corridor of finite money. It's good for about $700 before I loop back to the ladder, and return to level 3 and take the other one.
Level 4b
The main ladder continues down, but I explore the north and south rooms first.
North. The bridges collapse when you try to cross, but look carefully - there's another route. |
South. Dispels will cut through all this yuck. Some chests are mimics. |
Level 5
Winds to the east will extinguish your torch, but a deceit orb is tucked at the end. Right past a falling rock trap.
The south section has a healing fountain, money, and an encounter room.
Nice alcove. Pity it's about to get Tremored and become your tomb. |
Level 6
That's odd. Just another ladder going up! But there's an encounter room before it.
Level 5b
Immediately we enter an encounter room.
Negate works wonders on reapers normally, but we need to cast magic ourselves to cross this field of sleeping gas. Oh well- we can tough it out.
On the other side, stairs go down.
Level 6b
Lots of gremlins here! The path splits left and right - to the left is one ladder down and an encounter room past it.
You'll have to wade in some lava to get the treasure. |
To the right, a series of falling rock traps, a plastic educator, and another ladder down. I take that one first.
Level 7a
The blue stone is here! South, past some wind traps and a circle of magic energy fields.
To the north are two ladders down and two encounter rooms.
Touching the treasure chest floods the area with lava. Hence the corpse right next to it. |
Magic doesn't work here. But the force field goes away when you step in the middle. |
I take the north ladder down.
Level 8
The east side? Falling rocks. All falling rocks. |
The immediately accessible ladder here just returns to 7a. But the door to the east leads to an underground bridge.
The north bridge collapses after crossing, but fear not - there's a way out of the treasure room! |
An encounter on the east side. You guys are so getting Tremored. |
I am lacking Shame's stone, so I can't do much here, and Yup back to level 6. From here I take the last unused ladder down.
Level 6b
Dead end! We're done in this place. I Xit out and Gate to Britain.
Level up! I suspect this won't happen many more times. |
Two stones left.
Does the dungeon status get saved to the disk, or do they reset every time you leave?
ReplyDeleteThe dungeons do not save. They reset even when you move out of a room and back in.
DeleteI just finished reading your series on Ultima 4. I am eagerly waiting for the next post.
ReplyDeleteFor information, in the dungeons, the fountains "that do nothing" actually cure poison.
Possible spoiler, therefore ROT13 encoding: Rnpu gbja, ivyyntr naq fgebatubyq unf rknpgyl 16 vaunovgnagf jvgu n havdhr qvnybthr gerr, naq rirel bar bs gurz ercyvrf gb hc gb gjb havdhr xrljbeqf.
Oh, man. Origin Systems just surpassed Atari in the tag cloud! And I bet it's not getting surpassed any time soon.
ReplyDelete