The land is charted. The towns explored. The eight dungeons of disvirtue fully delved. I've put it off for weeks now, but I can no longer deny the call of the sea. I have questions - perhaps some answers lie there.
Of course, I'm still going to be methodical and thorough about it.
There is still a seaworthy pirate ship moored off the coast of Jhelom. I sail south - the magic spell "Wind Change" is very helpful here, as you move faster when perpendicular to the wind's direction - and wrap around to the north edge of Britannia. Using my sextant, I find the extreme northwest coordinates of the world and sail east.
And south.
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Oh, what's this? |
And back west.
And back up north.
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The border of the world! |
Well, that wasn't exciting, but it's groundwork, and I spotted some
potentially interesting stuff in the southwest corner. For now, I sail
east, charting out the missing spots near the maps' northern edge, using
my Wind Change magic as needed.
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Cannons still let you engage enemies from afar. |
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Wrong from the sea |
Then south, along the map's east edge.
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Dagger Isle's east side |
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Moonglow |
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An uncharted island south of Moonglow |
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Encountering another ship at sea |
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The art of war at sea! Projectile weapons are great here. |
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Oh, I see! This is Hylothe! |
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I disembark here, but don't find much except poison and lava. |
I head west again.
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Some volcanic islands |
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What's this? |
I save my game, can't be too careful here, and sail into the storm.
The ship vanishes, everyone takes a bit of damage, and we emerge in a strange lake.
The coordinates tell me that this is Lock Lake, and the ship is lost. This is a closed lake, with only impassable shallows connecting it to the sea. Of course, that means that the storm is the only way in.
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You can sail south to Cove. This is probably the intended manner. |
Thankfully, there's another boat near Vesper - still there from all the way back near when I started playing. I gate to Minoc and walk there so I can resume this.
Sailing back to Hylothe's island, I spot an entrance from the north.
The interior is a maze of rocky walls, and a bit of a challenge for Ultimap, but I find the exit.
Demons and Balrons. And a shrine.
Unfortunately, the encounters here are unending, and nothing seems to help. I win the fight, I immediately fight more. I blow the horn, I still have to finish the fight, and then immediately fight another. I run away, and I lose two eights of Avatarhood and immediately fight another.
Thankfully, I saved before entering the vortex, so for all intents and purposes I have lost no progress. But I have no more patience for this today.
Blow the horn on the overworld map before you enter the bottleneck entrance to the shrine.
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