Saturday, December 21, 2024

Ultima IV: Humble!

That's more like it.

After the disaster of infinite daemons, I restored my game and kept sailing west like nothing had happened. West around the Isle of Deeds and Serpent's Hold, through the Keys of Honor, until I hit the Valorian Isles, and then went north.

 
Spiritwood archipelago, NW of Skara Brae. Never could find a way onto the north island.

North up the coast of Spiritwood, north through the Lost River, around Empath Abbey, then east again to Lost Hope Bay, which I mapped out, hoping I might find something.

I didn't, but here's Covetous by sea.

Continuing east, then south, I re-reached the Shrine of Humility, and this time, knowing what was there, I blew the horn before entering, and the daemons did not bother me.




I continue to circle around the island's coast, and come to an opening.


That's a lot of pirates.

Hostile intent is evident, and I prepare for battle. Lots of battle.

The sword-wielding pirates are no problem for my party in close quarters, but my ship takes so much cannonshot that I'm forced to abandon it midway through the fight. Thankfully, there are lots of replacements to pick from.

My reward is passage to a poisonous, lava-filled cove.

I think I am not supposed to be here yet.

Nasty!

My world map:

The Isle of the Abyss kinda looks like a rabbit, doesn't it?

Friday, December 20, 2024

Ultima IV: The blue circle

 

The land is charted. The towns explored. The eight dungeons of disvirtue fully delved. I've put it off for weeks now, but I can no longer deny the call of the sea. I have questions - perhaps some answers lie there.

Of course, I'm still going to be methodical and thorough about it.

There is still a seaworthy pirate ship moored off the coast of Jhelom. I sail south - the magic spell "Wind Change" is very helpful here, as you move faster when perpendicular to the wind's direction - and wrap around to the north edge of Britannia. Using my sextant, I find the extreme northwest coordinates of the world and sail east.

 

And south.

Oh, what's this?

And back west.

And back up north.


The border of the world!

Well, that wasn't exciting, but it's groundwork, and I spotted some potentially interesting stuff in the southwest corner. For now, I sail east, charting out the missing spots near the maps' northern edge, using my Wind Change magic as needed.

Cannons still let you engage enemies from afar.

Wrong from the sea

Then south, along the map's east edge.

Dagger Isle's east side
Moonglow

An uncharted island south of Moonglow

Encountering another ship at sea

The art of war at sea! Projectile weapons are great here.
Oh, I see! This is Hylothe!

I disembark here, but don't find much except poison and lava.

I head west again.

Some volcanic islands

What's this?

I save my game, can't be too careful here, and sail into the storm.

The ship vanishes, everyone takes a bit of damage, and we emerge in a strange lake.


The coordinates tell me that this is Lock Lake, and the ship is lost. This is a closed lake, with only impassable shallows connecting it to the sea. Of course, that means that the storm is the only way in.

You can sail south to Cove. This is probably the intended manner.

Thankfully, there's another boat near Vesper - still there from all the way back near when I started playing. I gate to Minoc and walk there so I can resume this.


Sailing back to Hylothe's island, I spot an entrance from the north.


The interior is a maze of rocky walls, and a bit of a challenge for Ultimap, but I find the exit.


Demons and Balrons. And a shrine.


Unfortunately, the encounters here are unending, and nothing seems to help. I win the fight, I immediately fight more. I blow the horn, I still have to finish the fight, and then immediately fight another. I run away, and I lose two eights of Avatarhood and immediately fight another.

Thankfully, I saved before entering the vortex, so for all intents and purposes I have lost no progress. But I have no more patience for this today.


My world map:

Thursday, December 19, 2024

Ultima IV: Destard


There's one dungeon left, and I'm low on peering gems, which you can't do without - I buy more and fill up on torches and keys too, just because.

I also go to Skara Brae to buy reagents, just to dump my money into something. But not too crazy like last time - I really don't need to.

77 Tremors is probably enough. Right?

Ok - onward to Destard, which is found in southern Britannia. I Blink off the island, ride southeast through Spiritwood, take the bridge off the peninsula, and continue south into the mountains without incident.

Also known as "Dasterd." Still seems spelled wrong.

Level 1


Infinite corridor in four directions, with secret passages to four ladders down. Here's a better visualization:


I try the top-left.

 

Level 2

 

Well, this map's WYSIWYG. The north fountain is damaging, the south does nothing (or perhaps cures poison and does nothing since I'm not poisoned).

Heading north, there's an encounter room before the ladder down.

Kill drives off the Zorn. Undead Turning doesn't work as well on the ghosts as you might think.

This is what's east of the ladder.

Level 3


Four-way junction room in the middle.

 

The north passage has money and an orb that boosts strength and deals 200 damage. So does the south. No fixed encounter rooms other than the one in the middle, but I seem to encounter a lot of ghosts and liches.

 

Level 4


 

Another floor with a four-way junction room in the middle.

Discotheque! Or is it disk-o-tech?

The trippy floor here are actually phantoms, but a good Tremor kills most of them. I go around the floor's money loop, pass through the disco room again, and leave by ladder to the west.

Level 5



 

Two ladders down, one room in the middle.

The treasure obviously kills the force fields to the dragon's cells.

I take the left ladder first.

 

Level 6a

 

Wind traps and two stat orbs. I go back up and try the other ladder.

 

Level 6b


A pretty small floor, with two encounter rooms with treasure.

North

South

I take the left ladder down.


Level 7a

 

The floor of the final stone! No encounter rooms, just an infinitely wrapping layout.


I go back out and take the other ladder down.


Level 7b


Just one encounter room between the two ladders.

It's just as quiet and empty as it looks

Level 8


What's this - another ladder up?

I enter the secret passage to the south and go up - it takes me all the way to the top!

 

Level 1b


 Gotta check out each encounter room here.

North

East

The architecture shifts here a bit
South

Poison fields after killing the reapers and getting their treasure
West. No tricks, just annoying navigation.

I return to level 8, and check out the array of rooms in the main area.

 

Whoops - a glitched entrance! But I can just leave to the north.

Some catacombs

A non-glitched pyre on the north end

We take the secret passage to the final corridor, fight some gazers, and follow it to the end, where the altar of courage and final part of the key await.


Well, that's it for the dungeons! Seems that my next adventure must be to sail the ocean blue.


Remaining goals:

  • Explore the world
  • Find the bell at N'A" L'A", near the Isle of Deeds
  • Find the Shrine of Humility
  • Find the Rune of Honesty
    • Meditate at the shrines of honesty, compassion, and valor to learn how to enter the abyss 
    • Become an Avatar
      • Paws: Get mystic arms from Sir Simon and Lady Tessa
  • Learn the Word of Passage
  • Learn the Pure Axiom

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