Saturday, February 12, 2022

Ports of Entry: Strategic Simulations

Unknown lead platform:

 

The Battle of Shiloh

Released for Apple II, Atari 8-bit, and TRS-80 on 1981 by Tactical Design Group


One could intuitively assume that because SSI clearly favored the Apple II as a lead development platform, even for outsourced projects like Computer Quarterback, that The Battle of Shiloh by their internal Tactical Design Group would be an Apple-first effort as well. The Apple version's graphics were, at least, optimized for the Apple II's 6-color display, and not converted from the abstract tile-based Atari version, or from the TRS-80 version which had none.

But there are some things different about the Tactical Design Group games that prevent me from being too certain. These games, which also include Tigers in the Snow, Battle for Normandy, Knights of the Desert, and Breakthrough in the Ardennes, were multiplatform from the start, all but Ardennes supporting Apple, Atari, and TRS-80 from the start, all three programs usually credited to David Landrey, and all but Shiloh being ported to PC and C64 soon after the initial releases. Designer David Landrey's prior experience were three TRS-80-exclusive wargames, and the TRS-80 versions of Shiloh and Tigers in the Snow differ significantly in gameplay according to The Wargaming Scribe. This gives some credibility to the counter-theory that TRS-80 is the original design, and the Apple II and Atari versions are simultaneously-released ports that added graphics.

These observations apply to all other games by Tactical Design Group and will not be repeated.

 

The Battle of the Bulge: Tigers in the Snow

First released for Apple II, Atari 8-bit, and TRS-80 on 1981 by Tactical Design Group

Ported to PC on 1982 by Edward Haar


Battle for Normandy

First released for Apple II and TRS-80 on 1982 by Tactical Design Group

Ported to Atari 8-bit in 1982 by Dale Disharoon

Ported to PC in 1983 by Edward Haar

 

Knights of the Desert

First released for Apple II, Atari 8-bit, and TRS-80 on 1983 by Tactical Design Group

Ported to C64 in 1983

Ported to PC in 1983 by Edward Haar

 

Questron

First released for Apple II on April 1984

Released for C64 on 1984

Ported to Atari 8-bit on 1984 by John C. Dougherty

 

An Apple II->C64 conversion seems probable given the earlier release date and SSI's evident platform preference at the time. Hauge's list credits Charles W. Dougherty with the C64 version and John C. Dougherty an Atari conversion, but does not say if C64 or Apple II was Charles' original design.

 

Colonial Conquest

First released for Atari 8-bit and C64 on August 1985

Released for Apple II on April 1986

 

Roadwar 2000

First released for Apple II in September 1986

Released for Commodore 64 in October 1986 

Ported to PC in March 1987 by Edward Haar

Ported to Atari ST in March 1987 by Westwood Associates

Ported to Amiga in June 1987 by Westwood Associates

Ported to Apple IIgs in December 1987 by Westwood Associates

 

Curse of the Azure Bonds

First released for Commodore 64 and PC in July 1989

Released for Apple II in September 1989

Ported to Amiga and Macintosh in 1990 by MicroMagic

 

Pool of Radiance, the first Gold Box game, is known to have been first written for the Commodore 64 and later rewritten in Pascal for 16-bit computers. Most Gold Box games support C64, but every Gold Box game runs on DOS. My thinking is that at some point, the lead platform switched from C64 to DOS, and game-specific engine features were backported to C64 assembly. This may have happened as early as this game.

 

Champions of Krynn

First released on PC in January 1990

Released for Amiga, Apple II, and C64 in January 1990.

 

The C64 version credits Paul Murray and James Jenning with "Commodore 64 programming" and also credits Westwood Associates with additional development, and the Amiga version credits Norm Kroger with "Amiga programming," but the PC version credits Russ Brown and Scot Bayless with just "programming." This, along with the release order, suggests to me that PC is the base platform and Amiga and C64 are conversions.

 

Buck Rogers: Countdown to Doomsday

First released on Amiga, C64, and PC in 1990.


The credits situation is similar to Champions of Krynn, leading me to the same probable conjecture. The PC version also features 256-color VGA graphics, exceeding the specs of any other platform.

 

Secret of the Silver Blades

First released on C64 and PC in 1990.

Ported to Amiga and Macintosh in 1991 by MicroMagic

 

Death Knights of Krynn

First released on Amiga, C64, and PC in 1991.

 

The Dark Queen of Krynn

First released on Amiga, Macintosh, and PC in 1992.

 

This game is credited to MicroMagic, whose previous credits are mainly of creating the Amiga and Macintosh conversions of Gold Box games. It's possible, then, that the Amiga or Macintosh are the original designs for this particular game.


Select chronology: 

 

BASIC era:


Title Lead platform Date Contemporary ports
Computer Bismarck Apple II
1980-1 1980 port to TRS-80, possibly by John Lyon
Computer Air Combat Apple II 1980
Computer Ambush Apple II 1980
Computer Conflict Apple II 1980
Computer Napoleonics: The Battle
of Waterloo
Apple II 1980
The Battle of Shiloh ??? 1981 Simultaneous releases on Apple II, Atari 8-bit, and TRS-80
The Battle of the Bulge: Tigers in
the Snow
??? 1981 Simultaneous releases on Apple II, Atari 8-bit, and TRS-80
1982 port to PC by Edward Haar
Cartels & Cutthroat$ Apple II 1981
Computer Quarterback Apple II 1981 1981 port to Atari 8-bit
Computer Baseball Apple II 1981
Battle for Normandy ??? 1982 Simultaneous releases on Apple II and TRS-80
1982 port to Atari 8-bit by Dale Disharoon
1983 port to PC by Edward Haar
Knights of the Desert ??? 1983 Simultaneous releases on Apple II, Atari 8-bit, and TRS-80
1983 ports to C64 and PC
50 Mission Crush Commodore 64 1984 1984 ports to Apple II and Atari 8-bit by Keith Brors
Gemstone Warrior Apple II 1984 1985 ports to Atari 8-bit and FM-7
Questron ??? 1984-4 Same-year releases on Apple II and C64
Same-year port to Atari 8-bit by John C. Dougherty
 

Late 8-bit era:


Title Lead platform Date Contemporary ports
Kampfgruppe Apple II
1985 1985 ports to Atari 8-bit and C64
Colonial Conquest ??? 1985-8 Simultaneous releases on Atari 8-bit and C64
1986 release on Apple II
Phantasie Apple II 1985 1985 port to C64 by Logical Design Works
1986 ports to Atari ST and various Japanese computers
Phantasie II Apple II 1986-3
Wizard's Crown Apple II
1986-3 1986 ports to Atari 8-bit, and C64
1987 ports to Atari ST and PC
Roadwar 2000 ??? 1986-9 Same-year releases on Apple II and C64
1987 ports to various 16-bit computers
Phantasie III: The Wrath of Nikademus Apple II 1987-3 1987 ports to Amiga, Atari ST, and C64 by Westwood Associates
1988 ports to PC and various Japanese computers
Demon's Winter Apple II 1988-8 1989 ports to various computers
 

Gold Box era:


Title Lead platform Date Contemporary ports
Pool of Radiance Commodore 64 1988-10 1988 port to PC
1989 ports to various computers
Curse of the Azure Bonds ??? 1989-7 Same-quarter releases on Apple II, C64, and PC
1990 ports to Amiga and Macintosh by MicroMagic
Champions of Krynn ??? 1990-1 Same-year releases on Amiga, Apple II, C64, and PC
Buck Rogers: Countdown to Doomsday ??? 1990 Same-year releases on Amiga, C64, and PC
Secret of the Silver Blades ??? 1990 Same-year releases on C64 and PC
1991 ports to Amiga and Macintosh by MicroMagic
Pools of Darkness DOS 1991 1992 ports to Amiga and Macintosh
Death Knights of Krynn ??? 1991 Same-year releases on Amiga, C64, and PC
The Dark Queen of Krynn ??? 1992 Same-year releases on Amiga, Macintosh, and PC
 

Post-Gold Box era:

 
Title Lead platform Date Contemporary ports
Eye of the Beholder III: Assault on Myth Drannor DOS 1993 1994 port to PC-98
Dark Sun: Shattered Lands DOS 1993
Panzer General DOS 1994 1995 ports to 3DO and PC-98
Fantasy General DOS 1996-3
Panzer General II Windows 1997-10

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