Wednesday, August 10, 2022

Ports of Entry: Dinamic Software

Unknown lead platform:


Army Moves

First released for Amstrad CPC & ZX Spectrum in 1986

Ported to Amiga, Commodore 64, & MSX in 1987


Grand Prix Master

First released for Atari ST, Commodore 64, MSX, & ZX Spectrum in 1988

Released for Amiga & PC in 1989



First released for MSX in 1989

Released for Amiga, Amstrad CPC, Atari ST, Commodore 64, PC, & ZX Spectrum in 1990

Mobygames' release notes are all over the place. They suggest that Creepsoft was responsible for Amiga, Atari ST, and C64 versions, and that Anjana Soft ported to most of the other platforms, including DOS, while the PC Booter version is only credited to Dinamic. But the credits for Amiga & ST suggest those are conversions by Marcos Jourón, and the credits for Amstrad, C64, & ZX Spectrum are also all different.


Select chronology: 

Title Lead platform Date Contemporary ports
Saimazoom ZX Spectrum 1984
West Bank ZX Spectrum 1985 1986 port to Amstrad CPC
Army Moves ??? 1986 Same-year releases on Amstrad CPC & ZX Spectrum
1987 ports to Amiga, C64, & MSX
Game Over ZX Spectrum
1987 Same-year ports to Amstrad CPC, C64, MSX, & Thomson MO/TO
1988 port to PC
Navy Moves Amstrad CPC
1988 Same-year ports to C64, MSX, & ZX Spectrum
1989 port to Amiga & Atari ST
Grand Prix Master ??? 1988 Same-year releases on Atari ST, C64, MSX & ZX Spectrum
1989 ports to Amiga & PC
Satan ??? 1989 Too many to fit here
After the War Amstrad CPC
1989 Same-year ports to Amiga, Atari ST, C64, MSX, PC & ZX Spectrum
Risky Woods Amiga 1992 Same-year ports to Amiga, Atari ST, Genesis, & PC
Hollywood Monsters Windows 1997
Runaway: A Road Adventure Windows 2001


  1. The lead platform in the Dinamic's 8bits games used to be the ZX spectrum. In fact the Amstrad versions did not take advantage of the capabilities of the amstrad.
    From the book: La historia de Dinamic.
    For Game Over the programmer was Ignacio Rovira. Amstrad version by Paul Clancy.
    I don't have the book to check other games (hear this data in a podcast) but it confirms the ZX spectrum as main platform.

    1. Any idea how long this was the case? I sort of expect that all of the unknowns up to After the War are Spectrum leads (except Satan which is one big question mark), but I also figure there must have been some point where 16-bit development went from afterthought to main focus.

  2. Acording Retrogamer, spain edición, number 32. Navy Moves lead platform was amstrad cpc.
    Also in the same number, they say that in years 89 and 90 graphics were made in Atari ST then ported to other platforms. I guess they coded in Atari too but it is no specified.
    In retrogamer, spain edición again, number 16 they talk about Risky Woods. It was made by Zeus software and edited by Dinamic. The lead platform was Amiga, it was their first Amiga game.
    And about Satan, I keep searching info.

  3. In Micromania 13, june 1989. There is a making of for After the war. The lead platform was amstrad cpc. The game was developed from the scroll code of Sgrizam. they talk about the practice of making graphics with atari st, but is unclear if it was used in this game.
    In Micromania 19, december 1989. There is a first review of Satan. The avaliable versions were Spectrum, amstrad and msx. No Word about the lead platform. But the msx marketing in spain was minimal.
    All the Micromania magazines are avaliable online in the Internet archive

    1. But the msx market in spain was minimal.

  4. Grand Prix Master is tricky because the original name in spain is Aspar G.P.Master, named after Jorge Martinez "Aspar", quite popular in spain in the 80`s
    Here in development (desarrollo) we have some insights from the programers. No word about the lead platform, but Orlando Araujo (map routines and grafic design assistant) talks about the size of the graphic tiles on Amstrad.
    Hope it helps.


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