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| This fourth wall-breaking joke seems archaic in 1985. |
To explore the dark regions without my light-emitting horse, I need to MIX RED, GREEN, AND BLUE, which combines my pouch of colors into a new one, WHITE.
There's a small series of rooms beneath the tree house, suggesting a dwarven realm:
- To the west, a north-south junction:
- Southward leads to a small house where I find a hard hat hanging on a wall hook, and a 1-ferg coin underneath a sofa cushion. A carrot and a teapot are found in the kitchen.
- Northward, a mechanical lift descends into the mines, where I find small lumps of metal in the earth, and can dig them out with my trowel.
- To the east is a white municipal building.
- The office of Gringo Baconburger is full of election campaign paraphernalia, and an empty floor safe hidden underneath a rug.
- An adjacent voting room has two ballot boxes, a big one for Baconburger, and a pathetic little one for the other guy.
Back to the walkthrough - there's a (possibly optional) puzzle to solve. Baconburger's floor safe isn't actually empty. The game, once again, lies if you use the wrong verbiage.
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| Wow. Just wow. |
A vote for Baconburger is worth 30 points, and a vote against him worth 10. Also, it's impossible to cast a vote and rescue the princess, because you need the blue key to do either and it vanishes once used. Rescuing her is worth absolutely nothing!
There's one other new area that my portable light source gets me - the caves in the north, where I find an election poster for Baconburger, and a room full of hungry alchemists who will transform lead into gold in exchange for lunch - the guru's rice satisfies them, and they rush out of the lab when I give them my lumps from the mines, leaving me to explore the rooms beyond.
- To the east is the storeroom, where a set of dusty textbooks crumble when touched, and an "aerosoul" can sucks instead of sprays.
- To the west is a precarious rope bridge, leading to a shabbily constructed room with peeling wallpaper and a hook inside a cabinet, and also a treasure chamber guarded by a ferocious dragon. Both of these places are lethal to stay around for too long.
I'm pretty much on walkthrough autopilot for the game's next few problems.
- You need to buy Honest John's whiskey and beer. I'm not quite sure how the economics work out; this should cost me three fergs in total, and all I've got is one coin and an IOU for another, but my coin alone covers both.
- The books are readable if you first type CAST SPELL ON TOMES. Either this is a sequence break or a very horrible puzzle, but either way, this isn't strictly necessary. The books tell me that Kronos made a Faustian deal for his powers, and must offer three innocent souls in exchange or forfeit his own.
- In the wallpaper room, you can use the trowel to tear through the paper walls, and then use the hook here as an anchor point for your rope to descend safely.
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| To the gates of hell, apparently. |
Persistence gets the doors open, but the mad porter immediately kills me when I try to enter, by clubbing me with an empty whiskey bottle. I take that as a posthumous clue that he wants a full one, and on a reload, he accepts mine and lets me in.
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| Offering my beer gets me a few points. |
But before I can make much progress, a pack of hungry demons (in hell's kitchen, of course), decide to cook and eat me after I try to raid their refrigerator.





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