Tuesday, July 1, 2025

Game 452: The Bard's Tale


Read the manual here:


The Bard's Tale is one of the few really major releases so far that I truly have no prior experience with at all. I've understood it to be a missing link between Wizardry's linear and punishing dungeon crawl, and Might and Magic's semi-open world hack 'n slash fest, but while I've played through both of these series' early entries years ago, I'm going in blind this time.

The Bard's Tale was one of the Commodore 64's first RPG hits, predating Wizardry's eventual release by over two years. This is almost certainly the best-selling and most famous version, and perhaps the logical successor to Cranford's C64 dungeon crawler Maze Master, but I will be playing the Apple II original, which was the target platform for most of Interplay's games at the time.


As a game published by Electronic Arts in their early, computer-focused years, it comes in an album-style box, featuring a scene on the front that looks more like a medieval college dorm than a barroom, a map of Skara Brae, a brief backstory, and a mini-biography of designer Michael Cranford. Enclosed are the game disks and EA's typically high quality manual and reference card.

The story - evil wizard Mangar froze the city with ice magic, summoned lots of monsters, and killed all of the watchmen. Go get him.

The manual describes a very Wizardry-like gameplay structure, with first person exploration and party-based combat, but there are some differences.

  • The city of Skara Brae is itself an explorable level, and the various establishments (and entrances to multiple dungeons) are locations within it, much like Oubliette, except Skara Brae is no save haven. The Adventurer's Guild is your home base, where characters are created, recruited, and where you must return to save your game.
  • There is a default beginner's party available to those who don't wish to create their own, but the manual advises that creating one is better in the long run.
  • A total party kill doesn't save the game state to disk unless you request it, and rebooting the computer restores everything to the last state that you did save; nobody gets stranded in the dungeon because of an "accidental" blackout.
  • Character backups are explicitly encouraged. You can restore an individual character from a backup disk if you can't afford the temple resurrection fee (or if the character is beyond divine help). 

Eight basic character classes are available, though your party only has room for six:

  • Warriors are simple fighters who gain extra attacks every four levels.
  • Paladins are fighters with enhanced protection against evil. The manual describes no disadvantages compared to warriors.
  • Hunters are fighters with critical-hit ability.
  • Monks are fighters who specialized in unarmed, unarmored combat.
  • Rogues are mediocre fighters but specialize in trap detection and disarmament.
  • Conjurers are magic users whose spells focus on creation and destruction.
  • Magicians are magic users whose spells focus on enchantments and manipulation.
  • Lastly, the Bards of the series' namesake are a special class of magic user who can fight to an extent but their real power is in song, which bestow a variety of party buffs depending on the song played and whether in combat or exploration mode. This power is, of course, fueled by beer.

Two elite spellcaster classes are also available, but only as multiclass options to advanced characters:

  • Sorcerers' spells focus on illusion and clairvoyance.
  • Wizards specialize in summons.

By multiclassing, a spellcaster can learn magic from any of the four disciplines, and by mastering all becomes an archmage. We're told that you need to have one, and will want to have two. This will take a lot of grinding; you must reach level 13 in a class before the highest level spells become available, and changing resets you to level 1, but keeps all spells learned. 


I decide my initial party will have one of each class except hunter and monk, and from rolling several disposable characters I conclude that:

  • Dwarves are the strongest class, but have poor luck. They may not be spellcasters.
  • Gnomes are the most intelligent, but have poor luck and constitution. They may not be paladins or bards.
  • Half-Orcs are the most hardy, but have poor luck and intelligence. They may not be paladins, monks, or bards.
  • Hobbits have the best dexterity and luck, but poor strength and constitution. They may not be paladins or hunters.
  • Humans, elves, and half-elves don't really excel at anything but aren't poor at anything either. Humans are a bit stronger and hardier, elves a bit smarter, more dexterous, and luckier, and half-elves between. Elves may not be hunters, and half-elves may not be paladins.

I aim to outclass the default party, which isn't as tedious as it is in Wizardry; you can discard and reroll new characters very quickly.


Stock Custom
Name Brian the Fist Ahab
Race Human Dwarf
Str 12 18
IQ 9 6
Dx 14 12
Cn 10 17
Lk 6 10


Stock Custom
Name Samson Kurisu
Race Dwarf Half-Orc
Str 18 18
IQ 10 5
Dx 9 15
Cn 11 17
Lk 10 11

The bard doesn't get his own portrait!

Stock Custom
Name El Cid Sunfall
Race Elf Hobbit
Str 12 11
IQ 9 12
Dx 16 18
Cn 6 8
Lk 6 16


Stock Custom
Name Markus P-Tux
Race Hobbit Hobbit
Str 9 8
IQ 10 10
Dx 17 18
Cn 6 12
Lk 10 17


Stock Custom
Name Merlin Viila
Race Gnome Gnome
Str 10 12
IQ 17 17
Dx 7 10
Cn 9 9
Lk 12 11


Stock Custom
Name Omar Scribe
Race Elf Gnome
Str 11 13
IQ 16 17
Dx 11 11
Cn 8 10
Lk 11 10

For good measure, I also create two pinch-hitters from the two outstanding classes. 

Class Hunter Monk
Name Grub Redslayer
Race Dwarf Dwarf
Str 18 18
IQ 12 11
Dx 14 10
Cn 11 17
Lk 6 8
 

For convenience, I save this party under the name "B-Team." The entire party can be loaded from disk in one command this way instead of six.

 

We leave the guild and head in the direction of the blacksmith.

Nice, scaling effects!

But before we can find it, the party is torn apart by a pack of wild dogs roaming the streets.

13 comments:

  1. Accurate to most people's first attempt at playing Bard's Tale.
    And second.
    And third.
    And fourth.

    ReplyDelete
  2. That was fast. Thank you for having me.

    Dropping that here for no reason at all:
    https://www.youtube.com/watch?app=desktop&v=q64HIO9Ceek

    ReplyDelete
  3. Looking forward to reading about your experience with Bard’s Tale. I played the Apple II version and definitely enjoyed the experience.

    ReplyDelete
  4. The Bard's Tale and its two sequels are amongst the grindiest of games.

    ReplyDelete
  5. https://www.pinterest.com/pin/you-and-your-group-of-nerds-falling-into-a-pit-full-of-dynamite--623537510930630160/

    ReplyDelete
  6. One of the foundational games for me, maybe the first CRPG I became obsessed with. Be prepared for lots of grinding, and lots of mapping. I went through so much graph paper on this trilogy.

    Just wondering,, does El Cid (the bard on the A Team) have a Fire Horn? He always did by default on my copy of the game. That item is a real leg up for early game survival if you want to use it, but it can feel a bit like cheating...

    ReplyDelete
    Replies
    1. Yeah, I'd scavenge the starting party items to start. (Oh, and feel free to use me if you need to throw any more sacrificial bodies on the pyre.)

      Delete
  7. Speaking of "cheat or not", there was a key that automatically summoned a stone elemental to your team. It felt like a cheat - my brother and I abused it nonetheless - but I am wondering whether it was in the initial game. I never had a legit copy of BT.

    ReplyDelete
    Replies
    1. El Cid does have a Fire Horn. I haven't tried using it, but I have made some progress without it. The Stone Elemental cheat seems to be DOS-specific. Speaking of which, the music is different in this version.
      https://www.youtube.com/watch?v=mo9M6rpM9VQ

      Delete
    2. I did not know that for the C64 the set of tunes was so different. Three of them are instantly recognizable to me (Seeker's Ballad, Falkentynes' Fury [but did not know it was from Dvorak] and the Traveller's Tune.

      For the DOS version, it took me years to find out by chance it came from a Byrd's Pavane.

      All the MIDI musics can be found here: https://bardstaleonline.com/bt1/music

      Delete
  8. The beginning is one of the toughest parts. Once you have the good spells (REST and MIBL) the only real thing to worry about are the cheap instant kill traps. Also despite spellcasters later having much more HP than any other class thanks to multiclassing still make sure to keep either a Warrior, Paladin, Hunter or Bard in the party or you will get stuck later as you need to equip a certain weapon for a puzzle.

    ReplyDelete
  9. a scene on the front that looks more like a medieval college dorm than a barroom

    It definitely looks like a medieval bar or pub (public house) to me.

    You should visit Ireland. Just avoid the touristic "Temple Bar" area in Dublin downtown, and you will find scenes close to the Bard's Tale cover. I may suggest the Blackbird Pub or Murphy's Pub in Rathmines area, in the southern part of the city.

    ReplyDelete
    Replies
    1. I'd love to visit some historic Irish pubs. Sean's Bar has been on my bucket list for awhile, even if its historic claim is dubious.

      Delete

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