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Level 4 has a lot of empty space in it. |
Level 3 is mapped out, and as I've cleared it of weaker encounters, my experience level has steadily risen. Monsters that used to be total party kills remained challenging, and towards the end I still could only endure one or two fights before being forced to retreat to the surface, but it's a noticeable improvement from when I started this level.
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Next, as I map out level 4, with 42 spell points between my wizards, the loop is a little different.
- Enter the maze and cast Shadow Shield (5 SP).
- Teleport to an unexplored portion of level 4 (5 SP).
- Cast Cat's Eye (2 SP).
- After any fight, teleport back to the surface. Be quick about entering coordinates - taking too long can trigger the infinite monsters bug. If I haven't got enough SP to teleport back, then just explore the level suicidally.
- Restore any dead characters.
- Update the codes of the survivors.
This is 17 points for utility magic, which leaves 25 for combat. That's enough for four firestorm spells, and any combat encounter that can't be cleared with four firestorms isn't going to be winnable with any other tactics. There's no reason not to return to surface after each combat either; a return is a free heal and SP recharge. Continuing just means your next encounter might be a total party kill that erases your gains. If I can win a fight with just two firestorms, then I might press my luck and keep exploring until I fight another, but otherwise, it's one fight per session.
Survivable combats get me an average of 250XP/character, so I'm leveling up basically every four of these microsessions.
I've also bought everyone a $1500 Ring of Accuracy. Not the most useful upgrade, as magic is my main damage dealer, but meaningful equipment upgrades past that start at $4000 now, which will take some time to earn; combats down here are earning me $60/character on average.
Other items remaining include:
- $4000 - Wrathblade. The ultimate melee weapon.
- $5000 - Staff of Light. No description, but sounds useless if it doesn't do anything that Cat's Eye doesn't do.
- $5000 - Amulet of Healing. Also no description, could be great, could be useless, depending on how much healing it does.
- $6000 - Mithril Coat. The ultimate armor.
- $10000 - Hawk Blazon. No description.
You can't pool or transfer gold, so every character has to save up on their own.
Even at the end of the level 4 expedition, with over 28,000 XP accumulated and only the floor's strongest monsters remaining, my success or failure against them depends on luck. If I get to go first, then I thin their ranks with a pair of firestorm spells and likely finish them off unscathed the next turn. If they go first, then whether I survive the first turn or not is entirely up to the RNG deciding how many of them hit and how hard.
Level 4 is now completely mapped, and each character has over 30,000 XP accumulated.
One unique floor feature here is that the lower-left corner contains unending monster encounters, but this is not a bug.
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One floor left. The Balrog awaits. Hey, at least it's only five levels and not fifty.