Thursday, April 10, 2025

Eastern Front 1942: Not won!


Talk about a winter of discontent. The only real battlefront has 17 of my units, including four Fliegerkorps which are borderline useless in the winter. The combined muster strength of the 13 ground units is 623, with 451 points of combat strength which will increase and decrease as supply lines randomly fail and recover.

Orel, Voronezh, and Kharkov are lost, and Rostov will be soon. Taking any territory by force is absolutely out of the question. I may yet be able to conquer a few cities by stealth, and I intend to try. The line from Kiev to Dnepropetrovsk is fairly stable for now, but who can say how long it will hold if/when the full might of the Red Army comes crashing down on it?

I basically see three strategies moving forward, none of them winning. I can hold the line for as long as possible, gradually moving it back west to minimize casualties and delaying the Soviet advance. Or I can try to encircle and destroy whatever Soviets on the front expose themselves, but even if this works this will cost me and probably become impossible to sustain for very long. Or I can just make a mad rush east and try to slip through the cracks in the red wall and score points by taking the fight close to Stalingrad, casualties be damned.

 

Leningrad:

Axis Current
strength
Current
strength
USSR
2 Finnish Infantry 81

4 Finnish Infantry 76 108 8 Militia Army


36 19 Infantry Army


? 2 Militia Army
5 Infantry Corps 13 110 4 Militia Army


235 9 Militia Army


? 11 Infantry Army
 

There isn't a thing I can do here except keep 5 Infantry entrenched until they die or the game ends.


North group:

Axis Current
strength
Current
strength
USSR
26 Infantry Corps 22

7 Infantry Corps 18

 

These two infantry are on the run from tanks but far away enough that the tanks may stop their pursuit. There's a straight shot across the river to two unguarded cities; Gorky and Kazan.

 

Voronezh:

Axis Current
strength
Current
strength
USSR
56 Panzer Corps 23

 

One Panzer unit waits all alone in the desolate plains of Western Russia, his only company the Soviet infantry in every direction. But lack of supplies doesn't affect his speed, and may be able to evade them while moving east for who knows what purpose.

 

Kiev to Dnepropetrovsk:

Axis Current
strength
Current
strength
USSR
34 Infantry Corps 55 122 6 Infantry Army
1 Hungarian Panzer 19

3 Panzer Corps 59

5 Flieger Corps 28

2 Flieger Corps 58

11 Infantry Corps 43

13 Infantry Corps 63 129 16 Tank Army
41 Panzer Corps 14

4 Flieger Corps 60

30 Infantry Corps 29

54 Infantry Corps 20

40 Panzer Corps 28 77 1 Guards Infantry Army
5 Rumanian Infantry 12 164 9 Tank Army
2 Rumanian Infantry 50

4 Italian Infantry 13

3 Flieger Corps 63

35 Infantry Corps 46


On the last week of fall I allowed a few Soviet units to get close so that I might have the opportunity to ensnare them, but if I choose to follow through, it will take time to finish them off with these weak units, which is effectively all I've got at this point. And during this time, many, many more Soviets will undoubtedly get close as well.

 

November 1 - November 28



Leningrad:


 

Axis Old
strength
Current
strength
Current
strength
Old
strength
USSR
2 Finnish Infantry 81 111


4 Finnish Infantry 76 51 108 108 8 Militia Army



33 36 19 Infantry Army



? ? 2 Militia Army



?
18 Tank Army
5 Infantry Corps 13 13 110 110 4 Militia Army



235 235 9 Militia Army



? ? 11 Infantry Army

Yep, everyone here is still helpless. Doubt that's going to change.

 

North group:


 

Axis Old
strength
Current
strength
Current
strength
Old
strength
USSR
26 Infantry Corps 22 50


7 Infantry Corps 18 36 175 ? 1 Guards Tank Army

7 Infantry managed to take a minor city - Kazan, but now we have a choice - hunker down and be overrun by tanks in a matter of weeks, or abandon it, lose it immediately, and be chased down by tanks.

27 Infantry has a clear shot to Voronezh which is once again undefended.

 

Kubishev: 

Axis Old
strength
Current
strength
Current
strength
Old
strength
USSR
56 Panzer Corps 23 23 ?
33 Tank Army

That we're even alive here feels like an exploit. Dare I push my luck further?

 

Ukraine border:


 

Axis Old
strength
Current
strength
Current
strength
Old
strength
USSR



?
48 Infantry Army



82
6 Cavalry Army
34 Infantry Corps 55 23
122 6 Infantry Army



126
15 Tank Army
1 Hungarian Panzer 19 19


3 Panzer Corps 59 63 96
13 Infantry Army
5 Flieger Corps 28 71


2 Flieger Corps 58 137


11 Infantry Corps 43 18 ?
37 Infantry Army
13 Infantry Corps 63 24
129 16 Tank Army
41 Panzer Corps 14 14


4 Flieger Corps 60 123


30 Infantry Corps 29 38 141
14 Tank Army
54 Infantry Corps 20



40 Panzer Corps 28 62
77 1 Guards Infantry Army
5 Rumanian Infantry 12 10
164 9 Tank Army
2 Rumanian Infantry 50 53 171
79 Infantry Army
4 Italian Infantry 13 21 ?
19 Tank Army
3 Flieger Corps 63 88


35 Infantry Corps 46 60



Even in winter, air support really makes a difference, and we killed all four of the units that we had ensnared in the mud, but I doubt there are many opportunities for this left. We lost one, and a second is stuck and lost for certain (unless the Soviets do something dumb).

Remaining units: 22
Remaining muster: 1437
Combat efficiency: 77%


Starting in December, we completely abandon the fight and switch to the "mad rush east" strategy, using the now-unguarded Kerch Straits to cross back into the Caucasus region while the Soviets stack up along the sea, unable to find their way around it. Three units are lost very quickly, and others go north.

November 29 - December 26


After this, I just didn't feel like taking and stitching together 16 screenshots for all of the remaining 13 turns, so here's some highlights.

Moscow is isolated and I have air support. Dare I risk it?
 
It's tempting!
Crossing the strait - one straggling unit is left behind.

Moscow looks really vulnerable, but I keep moving.

Crossing the straits, continued

The north group reached the end zone but are about to get sacked hard.

3 Panzers sneaks west to grab some unguarded cities

11 Infantry single-handedly blocks all of those Soviets.

Stacked up on the east border and about to lose another one.

The end state:


The south group certainly fared better than the north, several of which got splatted against the east border in the end, but the north group did manage to conquer many unguarded cities during their east rush, and the Soviets were only interested in taking some of them back. I might have even been able to take Moscow in mid-January, which had been guarded only by a single militia unit that I could have easily encircled and possibly worn down with air support, but decided not to risk it in the end.

Final stats:

Remaining units: 15
Remaining muster: 1058
Combat efficiency: 50%
Score: -65 

This end state is clearly impossible to sustain. My armies are all surrounded or isolated, and the bulk of what's left are gathered in the southeast of the map where they are relatively safe but unable to really do anything, and I have to concur with one of the insights of Arcade Idea in that I cannot see any analogous real-world value to victory points in a losing state such as this. Hypothetically we are 66 points better than we were at the start of the scenario, but realistically we'd have been better off staying put all year.

Were I to replay this scenario, I'd try being more defensive up north, but be aggressive in the middle and south until a hole opens up in the Soviet lines, and then try to push through, and from then on only attack units which can be supply-deprived first, preferably with air support. It would take longer, but the muster strength would last longer, and with 1942's extended summer season this is a reasonable trade. I suspect that any winning strategy needs some luck in order to work, but I'm not testing this theory, and I'm not going to try William T. Farmer's expansion disk scenarios. I've had enough.

 
Crawford playtesting Eastern Front, c1981

1 comment:

  1. I miss ArcadeIdea's blog posts--nothing posted in over a year, I hope they are well.

    I agree that even playing a game like this (should) make one queasy--but I think that was the minimalistic point Crawford was trying to make within the technological constraints of 1981. Balance of Power makes it more clear that he considered war futile and senseless without "winners". When playing that game myself, I would play as both the USA and the USSR and work together to make peace and topple dictatorships because it felt like the "right" way to play. Inexplicably, I never could topple the regimes of the Eastern Bloc countries though even with both superpowers giving max funding and troops to the insurgency.

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