November 30 - December 27
North River:
Axis | Current strength |
Current strength |
USSR |
122 | 44 Infantry Army | ||
28 Infantry Corps | 108 | 126 | 42 Infantry Army |
147 | 8 Infantry Army | ||
126 | 1 Tank Army | ||
4 Finnish Infantry | 51 | 115 | 43 Infantry Army |
26 Infantry Corps | 77 | ||
6 Infantry Corps | 119 | ||
7 Infantry Corps | 126 | 101 | 13 Tank Army |
34 Infantry Corps | 48 |
Even with some support from Moscow, I don't love these odds! But they've been standoffish - if I can slip some divisions behind them, that might improve things.
Moscow:
Axis | Current strength |
Current strength |
USSR |
2 Finnish Infantry | 45 | ||
38 Infantry Corps | 89 | ||
35 Infantry Corps | 93 | ||
3 Panzer Corps | 52 | ||
24 Panzer Corps | 182 | ||
2 Infantry Corps | 116 | ||
40 Panzer Corps | 58 | ||
1 Infantry Corps | 61 | ||
47 Panzer Corps | 97 | 121 | 4 Guards Infantry |
56 Panzer Corps | 40 | 108 | 47 Infantry Army |
10 Infantry Corps | 82 | 137 | 50 Infantry Army |
Moscow is a ghost town and no help from Stalingrad is on the way. Engage where possible, but overall, push south.
Orel:
Axis | Current strength |
Current strength |
USSR |
132 | 54 Infantry Army | ||
46 Panzer Corps | 158 | 113 | 22 Infantry Army |
9 Infantry Corps | 94 | ||
8 Infantry Corps | 121 | 136 | 45 Infantry Army |
143 | 6 Infantry Army | ||
23 Infantry Corps | 94 | 142 | 9 Tank Army |
17 Infantry Corps | 90 | 69 | 32 Infantry Army |
The Soviet placements are a bit scattershot. We may be able to eliminate some divisions while Moscow moves in.
Kharkov:
Axis | Current strength |
Current strength |
USSR |
137 | 2 Guards Infantry | ||
118 | 49 Infantry Army | ||
121 | 55 Infantry Army | ||
4 Infantry Corps | 41 | 142 | 52 Infantry Army |
1 Hungarian Panzer | 80 | 74 | 40 Infantry Army |
49 Infantry Corps | 57 | 91 | 7 Cavalry Army |
76 | 37 Infantry Army | ||
48 Panzer Corps | 63 | 32 | 59 Infantry Army |
14 Panzer Corps | 76 | 128 | 46 Infantry Army |
124 | 14 Tank Army | ||
57 Panzer Corps | 84 | 92 | 48 Infantry Army |
54 Infantry Corps | 98 | ||
5 Rumanian Infantry | 47 |
We are not in a great spot here. We'll engage targets of opportunity, but for the most part, we're keeping distance to the extent that it is possible.
Dnepropetrovsk:
Axis | Current strength |
Current strength |
USSR |
1 Rumanian Infantry | 39 | 96 | 4 Cavalry Army |
4 Rumanian Infantry | 40 | ||
11 Infantry Corps | 102 | ||
2 Rumanian Infantry | 43 | ||
4 Italian Infantry | 54 | ||
30 Infantry Corps | 51 |
Good thing the opposition here is light because these companies are in rough shape. Move north to support Kharkov, and maybe catch the pursuing armies from the rear.
December costs me some divisions, and costs me some points, but Orel is retaken. Two more German reinforcements arrive from Moscow, and reinforcements from Stalingrad seem to be slowing down.
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
130 | 122 | 44 Infantry Army | |||
28 Infantry Corps | 108 | 89 | 126 | 42 Infantry Army | |
118 | 147 | 8 Infantry Army | |||
134 | 126 | 1 Tank Army | |||
4 Finnish Infantry | 51 | 115 | 43 Infantry Army | ||
26 Infantry Corps | 77 | 40 | 118 | 1 Guards Tank | |
6 Infantry Corps | 119 | 119 | |||
7 Infantry Corps | 126 | 107 | 101 | 13 Tank Army | |
34 Infantry Corps | 48 | 47 |
Despite pulling off a promising multi-pincer attack early in the month, the Soviets are stronger and broke free. We were able to pick off two divisions with some help from Moscow, but this region looks bleak.
Moscow:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
101 | 2 Tank Army | ||||
2 Finnish Infantry | 45 | 55 | |||
38 Infantry Corps | 89 | 101 | |||
35 Infantry Corps | 93 | 82 | |||
3 Panzer Corps | 52 | 101 | |||
24 Panzer Corps | 182 | 172 | |||
2 Infantry Corps | 116 | 111 | |||
40 Panzer Corps | 58 | 142 | |||
1 Infantry Corps | 61 | 75 | |||
47 Panzer Corps | 97 | 51 | 121 | 4 Guards Infantry | |
56 Panzer Corps | 40 | 86 | 108 | 47 Infantry Army | |
10 Infantry Corps | 82 | 38 | 137 | 50 Infantry Army |
Moscow's relief is too late and is overwhelmed by its conquerors as they march south. A new tank army, though, is rolling in from the east unopposed.
Orel:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
112 | 61 Infantry Army | ||||
110 | 15 Tank Army | ||||
132 | 54 Infantry Army | ||||
46 Panzer Corps | 158 | 91 | 113 | 22 Infantry Army | |
9 Infantry Corps | 94 | 61 | |||
8 Infantry Corps | 121 | 48 | 136 | 45 Infantry Army | |
143 | 6 Infantry Army | ||||
23 Infantry Corps | 94 | 94 | 71 | 142 | 9 Tank Army |
17 Infantry Corps | 90 | 51 | 69 | 32 Infantry Army |
These groups punched well above their weight class and Orel is completely clear of enemies, all either eliminated or pushed back to Voronezh.
Kharkov:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
72 | 137 | 2 Guards Infantry | |||
126 | 118 | 49 Infantry Army | |||
129 | 121 | 55 Infantry Army | |||
4 Infantry Corps | 41 | 55 | 150 | 142 | 52 Infantry Army |
1 Hungarian Panzer | 80 | 95 | 163 | 74 | 40 Infantry Army |
49 Infantry Corps | 57 | 106 | 91 | 7 Cavalry Army | |
158 | 76 | 37 Infantry Army | |||
48 Panzer Corps | 63 | 110 | 32 | 59 Infantry Army | |
14 Panzer Corps | 76 | 170 | 136 | 128 | 46 Infantry Army |
66 | 124 | 14 Tank Army | |||
57 Panzer Corps | 84 | 106 | 92 | 48 Infantry Army | |
54 Infantry Corps | 98 | 47 | |||
5 Rumanian Infantry | 47 | 23 |
Kharkov holds, but barely.
Dnepropetrovsk:
Axis | Old strength |
Current strength |
Current strength |
Old strength |
USSR |
1 Rumanian Infantry | 39 | 87 | 34 | 96 | 4 Cavalry Army |
4 Rumanian Infantry | 40 | 73 | |||
11 Infantry Corps | 102 | 46 | |||
2 Rumanian Infantry | 43 | 38 | |||
4 Italian Infantry | 54 | 52 | |||
30 Infantry Corps | 51 | 51 |
The cavalry escaped multiple pincer attacks but is pushed halfway to Rostov and worse for the wear.
December 28 - January 17
My forces north of Moscow are fighting a difficult battle far from any possible relief. But the bulk of Stalin's forces are concentrated on Kharkov, where my men, though exhausted and frostbitten, have the numbers to surround them.
The jaws close shut. Even as my northern troops suffer further losses and withdraw, we now outnumber the Soviets nearly 2:1. Stalingrad is doomed, and western Russia is now Hitler's private skating rink.
January 18 - March 29
Mop-up. The last Soviet armies are resilient, but useless. Every city is sent under the yoke, and I finish with the maximum score.
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No victory assessment in this version, just a number and a GAME OVER. |
This was my first complete game - I made some prior trial runs, but this was the first one where I made it past August. Although I didn't at any point use save states to undo bad decisions or bad luck, I did make heavy use of a lot of tools that wouldn't have been available to players in the day - my own mapping tool to piece together the big picture, Excel to track casualties, and GIMP to visually aid traffic planning, which made all the difference here.
All this tracking and planning, though, makes things take a lot longer than intended. The manual says that a complete 41-week game takes two to three hours - I spent longer than that getting through each month, except for the last few.
Apparently, a lot of players were able to clear the board even then, which is why Crawford made an "Expert" mode in the 1982 retail re-release. I know what I need to do.
But in the meantime,
GAB rating: Good
This is obviously a quality product and feels years ahead of its time, both from a standpoint of technical sophistication and gameplay polish. From my own experience, we don't really surpass Eastern Front until we get to 1984's The Ancient Art of War, and that game is a clumsy mess of UI difficulties and unintuitive gameplay mechanics compared to EF41's refined elegance.
I do wish that the game provided some way of viewing a turn summary - since everything happens all at once, and the game map is bigger than your computer screen, there's no way to view everything while it's happening, and no way to review turn action after it already happened. You just have to manually take notes before and after and compare, which is a bit of a time sink. But I can't see any way of doing this without further betraying the one-button interface scheme that Crawford had already begrudgingly polluted with a cancel button, or using context-sensitive menus which wouldn't be well-known to personal computer users for years.
Crawford wrote, in the first 1981/1982 issue of Computer Gaming World, that computer wargames needed to become more than just streamlined board games, and outlined five ways that computers' strengths could lead the way beyond merely being automatic dice-rolling and rule resolution machines. He had already released the initial version of Eastern Front 1941, and I thought I might look at them in that context.
- Computational power can allow for more realistic combat resolution based on a wider variety of factors. It's difficult to say for sure how much that applies here, as the manual only explains combat resolution rules in broad strokes, leaving the actual tables and calculations as the computer's exclusive domain. For what it's worth, the rules in play don't seem to be terribly sophisticated, but the simultaneous turn execution would make human turn resolution a challenge.
- Computers allow limited player intelligence without needing a third party referee. Fog-of-war style limited intelligence isn't really a factor in EF41, though the limited transparency in gameplay mechanics (i.e. snow affects German combat performance but we won't reveal precisely how) could be seen as a form of this.
- Computers allow for solo play. Clearly that applies here and was one of Crawford's biggest priorities, although this had already been the trend by 1981.
- Computers allow for realtime play. EF41 meets this halfway with realtime AI that thinks while you plan your turn and simultaneous turn execution that feels realtime, but doesn't truly pressure you with any time restraint. In a way, this is one of the least prophetic things he says (after his prediction that Atari will meet and surpass Apple one day) - realtime strategy certainly took off in a big way, but has since settled into the purview of casual, mass-market strategy, while hardcore simulation-style wargames remain largely turn-based.
- Computers will allow play with other players over telephone lines. Not applicable here, but oh boy did this one come true. Bet he never imagined that one day your telephone itself would be a pocket computer that's always connected to the lines!
I'll be returning to the front next month, but for now I need a bit of a break. Possibly with a palette cleanser post in between, possibly not.
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