Monday, August 11, 2025

The Crimson Crown: Critters of the night


The first step in the chain of Crimson Crown's unsolved problems is to light the candle, found in the attic of the abandoned house, and then burn the zombie in it. Your reward is a mouse and a burlap sack, containing an ebony ring and a flute. Don't ask me to explain the logic behind any of this. The sack also expands our inventory limit, which incidentally has already been hit by having a scepter, a candle, and a sword.

I also try typing "LOOK IN CRATE" and am told "There are no mushrooms here." Um, that was a weirdly specific denial.

Next, there's the owl, who doesn't speak HOOT, but speaks English perfectly, once you give him the mouse. 

Nope, that didn't work.
 

He tells us to whistle if we need aid. Before I can figure out how this helps, I figure out how Erik can. By letting him drink the witch's potion, I can toss his transmogrified form into the lake, where he finds a silver coin.


Next, the flute found in the sack enchants the cobra, giving me a few new areas to explore.


 

I offer the demon my coin, and get a.... sphere of annihilation? The sphere has the images of a man and a horse on it, giving me a clue to its purpose, but no clue on what to do next.

But eventually I find the grate in the cemetery can be pried open with Erik's sword. 


An incense burner is found down here, but the way out is obscure. So obscure that the parser actually interjects pretty quickly and offers to give you a clue, but only once. Initially I declined, but when lighting the burner and waving it around didn't do anything except make this smelly pit even smellier, I had to reload and accept.

A word will do. It is the only way out.


I'd been teleported with a word before - Windmill - and it works here too.

The incense is useful in the wizard's castle; it drives away the spirits in the high chamber, letting me enter the wizard's tower. 


After speaking to the wizard, I find that although I still can't take his magic laughter scroll, Sabrina can. This is exactly what we need to deal with the witch and take her tablet.

The wizard helps us cross the chasm to the fortress, as promised, but this gets our adversary's attention.

 

To be continued, on side 2!

My Trizbort map of Transylvania:


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