I've split the monster table into several, while also merging some of the columns. Trust me, this is the least bad solution that I've tried.
| Id | Picture | Unknown Name | Unknown Names | Name | Names | Group Size | HP / Level |
| 0 | ![]() |
SLIME | SLIMES | BUBBLY SLIME | BUBBLY SLIMES | 2d2 | 1d3 +1 |
| 1 | ![]() |
SMALL HUMANOID | SMALL HUMANOIDS | ORC | ORCS | 3d2 | 1d4 |
| 2 | ![]() |
SMALL HUMANOID | SMALL HUMANOIDS | KOBOLD | KOBOLDS | 2d2 +1 | 2d3 +1 |
| 3 | ![]() |
SKELETON | SKELETONS | UNDEAD KOBOLD | UNDEAD KOBOLDS | 1d6 +1 | 2d3 +2 |
| 4 | ![]() |
SCRUFFY MAN | SCRUFFY MEN | ROGUE | ROGUES | 1d4 +1 | 2d5 +1 |
| 5 | ![]() |
SCRUFFY MAN | SCRUFFY MEN | BUSHWACKER | BUSHWACKERS | 1d4 +1 | 3d6 +1 |
| 6 | ![]() |
MAN IN CHAIN | MEN IN CHAIN | HIGHWAYMAN | HIGHWAYMEN | 2d6 | 3d4 +2 |
| 7 | ![]() |
WEIRD HUMANOID | WEIRD HUMANOIDS | ZOMBIE | ZOMBIES | 1d6 +1 | 1d10 +1 |
| 8 | ![]() |
SLIME | SLIMES | CREEPING CRUD | CREEPING CRUDS | 1d6 +1 | 3d4 |
| 9 | ![]() |
GAS CLOUD | GAS CLOUDS | GAS CLOUD | GAS CLOUDS | 2d4 | 2d4 |
| 10 | ![]() |
MAN IN ROBES | MEN IN ROBES | LVL 1 MAGE | LVL 1 MAGES | 1d1 | 1d4 +1 |
| 11 | ![]() |
PRIEST | PRIESTS | LVL 1 PRIEST | LVL 1 PRIESTS | 1d4 +1 | 1d8 |
| 12 | ![]() |
SMALL OBJECT | SMALL OBJECTS | CREEPING COIN? | CREEPING COINS? | 9d1 | 1d1 |
| 13 | ![]() |
KIMONOED MAN | KIMONOED MEN | LVL 1 NINJA | LVL 1 NINJAS | 2d4 | 2d4 +2 |
| 14 | ![]() |
RABBIT | RABBITS | VORPAL BUNNY | VORPAL BUNNIES | 2d3 +2 | 3d6 +2 |
| 15 | ![]() |
GIANT RODENT | GIANT RODENTS | CAPYBARA | CAPYBARAS | 2d4 +1 | 4d4 |
| 16 | ![]() |
AMPHIBIAN | AMPHIBIANS | GIANT TOAD | GIANT TOADS | 2d2 +4 | 4d5 |
| 17 | ![]() |
MANGY DOG | MANGY DOGS | COYOTE | COYOTES | 4d2 | 4d6 |
| 18 | ![]() |
PRIEST | PRIESTS | LVL 3 PRIEST | LVL 3 PRIESTS | 2d2 +3 | 3d8 +1 |
| 19 | ![]() |
KIMONOED MAN | KIMONOED MEN | LVL 3 SAMURAI | LVL 3 SAMURAI | 4d2 | 3d6 +4 |
| 20 | ![]() |
KIMONOED MAN | KIMONOED MEN | LVL 3 NINJA | LVL 3 NINJA | 2d4 +2 | 3d8 |
| 21 | ![]() |
BEAR | BEARS | WERE BEAR | WERE BEARS | 2d3 +2 | 5d8 |
| 22 | ![]() |
FLY | FLIES | DRAGON FLY | DRAGON FLIES | 1d3 +1 | 2d8 |
| 23 | ![]() |
WEIRD HUMANOID | WEIRD HUMANOIDS | ROTTING CORPSE | ROTTING CORPSES | 1d5 | 2d8 |
| 24 | ![]() |
OGRE | OGRES | OGRE | OGRES | 1d8 | 4d8 +1 |
| 25 | ![]() |
INSECT | INSECTS | HUGE SPIDER | HUGE SPIDERS | 1d8 | 2d8 +2 |
| 26 | ![]() |
WERERAT | WERERATS | WERERAT | WERERATS | 1d4 | 3d8 +1 |
| 27 | ![]() |
INSECT | INSECTS | BORING BEETLE | BORING BEETLES | 1d8 | 5d8 |
| 28 | ![]() |
DRAGON | DRAGONS | GAS DRAGON | GAS DRAGONS | 1d4 | 5d8 |
| 29 | ![]() |
PRIEST | PRIEST | PRIESTESS | PRIESTESS | 1d6 | 3d8 +1 |
| 30 | ![]() |
MAN IN ARMOR | MEN IN ARMOR | SWORDSMAN | SWORDSMEN | 1d6 | 3d10 |
| 31 | ![]() |
INSECT | INSECTS | HUGE SPIDER | HUGE SPIDERS | 1d8 | 2d8 +2 |
| 32 | ![]() |
ANIMAL | ANIMALS | ATTACK DOG | ATTACK DOGS | 1d6 | 4d8 |
| 33 | ![]() |
GARGOYLE | GARGOYLES | GARGOYLE | GARGOYLES | 1d6 | 4d8 +4 |
| 34 | ![]() |
UNSEEN ENTITY | UNSEEN ENTITY | GRAVE MIST | GRAVE MISTS | 1d6 | 4d8 |
| 35 | ![]() |
ANIMAL | ANIMALS | DRAGON PUPPY | DRAGON PUPPIES | 1d6 | 5d10 |
| 36 | ![]() |
WOLF | WOLVES | WEREWOLF | WEREWOLVES | 1d6 | 4d8 +3 |
| 37 | ![]() |
UNSEEN ENTITY | UNSEEN ENTITY | SHADE | SHADES | 1d6 | 3d8 +3 |
| 38 | ![]() |
PRIEST | PRIESTS | BISHOP | BISHOPS | 1d6 | 4d8 |
| 39 | ![]() |
MAN IN ARMOR | MAN IN ARMOR | MINOR DAIMYO | MINOR DAIMYOS | 1d6 | 4d10 |
| 40 | ![]() |
MAN IN ROBES | MEN IN ROBES | LVL 5 MAGE | LVL 5 MAGES | 1d6 | 5d4 |
| 41 | ![]() |
MAN IN LEATHER | MEN IN LEATHER | LVL 4 THIEF | LVL 4 THIEVES | 1d6 | 4d8 +3 |
| 42 | ![]() |
ANIMAL | ANIMALS | KILLER WOLF | KILLER WOLVES | 1d6 | 6d8 |
| 43 | ![]() |
UNSEEN ENTITY | UNSEEN ENTITY | SPIRIT | SPIRITS | 1d6 | 7d3 +2 |
| 44 | ![]() |
INSECT | INSECTS | GIANT SPIDER | GIANT SPIDERS | 1d6 | 4d8 +4 |
| 45 | ![]() |
ANIMAL | ANIMALS | WERETIGER | WERETIGERS | 1d8 | 5d8 |
| 46 | ![]() |
STRANGE ANIMAL | STRANGE ANIMALS | MEDUSALIZARD | MEDUSALIZARDS | 1d6 | 5d8 |
| 47 | ![]() |
PRIEST | PRIESTS | LVL 5 PRIEST | LVL 5 PRIESTS | 1d5 | 5d8 |
| 48 | ![]() |
MAN IN BLACK | MEN IN BLACK | LVL 6 NINJA | LVL 6 NINJAS | 1d5 | 6d10 |
| 49 | ![]() |
MAN IN ROBES | MEN IN ROBES | LVL 7 MAGE | LVL 7 MAGES | 1d6 | 7d4 |
| 50 | ![]() |
MAN IN LEATHER | MEN IN LEATHER | MASTER THIEF | MASTER THIEVES | 1d6 | 4d6 |
| 51 | ![]() |
MAN IN ARMOR | MAN IN ARMOR | MAJOR DAIMYO | MAJOR DAIMYOS | 1d5 | 7d12 |
| 52 | ![]() |
PRIEST | PRIESTS | HIGH PRIEST | HIGH PRIESTS | 1d6 | 8d8 |
| 53 | ![]() |
MAN IN ARMOR | MEN IN ARMOR | CHAMP SAMURAI | CHAMP SAMURAI | 1d6 | 10d10 |
| 54 | ![]() |
MAN IN ROBES | MEN IN ROBES | ARCH MAGE | ARCH MAGES | 1d6 | 8d4 +2 |
| 55 | ![]() |
MAN IN LEATHER | MEN IN LEATHER | MASTER THIEF | MASTER THIEVES | 1d6 | 6d6 |
| 56 | ![]() |
STRANGE ANIMAL | STRANGE ANIMALS | GAZE HOUND | GAZE HOUNDS | 1d5 | 4d8 |
| 57 | ![]() |
OGRE | OGRES | OGRE LORD | OGRE LORDS | 1d5 | 8d8 |
| 58 | ![]() |
STRANGE ANIMAL | STRANGE ANIMALS | TROLL | TROLLS | 1d3 | 6d8 +6 |
| 59 | ![]() |
UNSEEN ENTITY | UNSEEN ENTITIES | LIFESTEALER | LIFESTEALERS | 1d1 | 5d8 +3 |
| 60 | ![]() |
UNSEEN ENTITY | UNSEEN ENTITIES | NIGHTSTALKER | NIGHTSTALKERS | 2d3 | 5d8 +3 |
| 61 | ![]() |
STRANGE ANIMAL | STRANGE ANIMALS | WYVERN | WYVERNS | 1d6 | 7d8 +7 |
| 62 | ![]() |
PRIEST | PRIESTS | LVL 8 PRIEST | LVL 8 PRIESTS | 1d5 | 7d8 |
| 63 | ![]() |
MAN IN ARMOR | MEN IN ARMOR | LVL 10 FIGHTER | LVL 10 FIGHTERS | 1d6 | 7d10 |
| 64 | ![]() |
MAN IN ROBES | MEN IN ROBES | LVL 7 MAGE | LVL 7 MAGES | 1d6 | 7d4 |
| 65 | ![]() |
MAN IN LEATHER | MEN IN LEATHER | LVL 7 THIEF | LVL 7 THIEVES | 1d5 | 7d6 |
| 66 | ![]() |
MONK | MONKS | LVL 8 NINJA | LVL 8 NINJAS | 1d3 | 8d4 |
| 67 | ![]() |
GIANT | GIANTS | EARTH GIANT | EARTH GIANTS | 1d5 | 1d1 +40 |
| 68 | ![]() |
DEMON | DEMONS | LESSER DEMON | LESSER DEMONS | 1d1 | 10d8 |
| 69 | ![]() |
STRANGE ANIMAL | STRANGE ANIMALS | CHIMERA | CHIMERAS | 1d4 | 9d6 |
| 70 | ![]() |
GIANT | GIANT | FIRE GIANT | FIRE GIANT | 1d4 | 11d8 +4 |
| 71 | ![]() |
STRANGE ANIMAL | STRANGE ANIMALS | GORGON | GORGONS | 1d1 | 8d8 |
| 72 | ![]() |
PRIEST | PRIESTS | LVL 8 BISHOP | LVL 8 BISHOPS | 1d6 | 8d8 |
| 73 | ![]() |
MAN IN ARMOR | MEN IN ARMOR | LVL 8 FIGHTER | LVL 8 FIGHTERS | 1d6 | 8d10 |
| 74 | ![]() |
MAN IN ROBES | MEN IN ROBES | LVL 10 MAGE | LVL 10 MAGES | 1d6 | 10d4 |
| 75 | ![]() |
MAN IN LEATHER | MEN IN LEATHER | THIEF | THIEVES | 1d5 | 9d6 |
| 76 | ![]() |
MAN IN ROBE | MEN IN ROBES | MASTER NINJA | MASTER NINJAS | 1d5 | 10d4 |
| 77 | ![]() |
UNSEEN ENTITY | UNSEEN ENTITIES | MURPHY'S GHOST | MURPHY'S GHOSTS | 1d1 | 10d10 +10 |
| 78 | ![]() |
UNSEEN ENTITY | UNSEEN ENTITIES | WILL O' WISP | WILL O' WISPS | 1d2 | 10d8 |
| 79 | ![]() |
STRANGE ANIMAL | STRANGE ANIMALS | BLEEB | BLEEBS | 1d8 | 10d8 |
| 80 | ![]() |
GIANT | GIANTS | FROST GIANT | FROST GIANTS | 1d4 | 1d8 +50 |
| 81 | ![]() |
DRAGON | DRAGON | FIRE DRAGON | FIRE DRAGON | 1d4 | 12d8 |
| 82 | ![]() |
PRIEST | PRIEST | HIGH PRIEST | HIGH PRIEST | 1d1 | 11d8 |
| 83 | ![]() |
MAN IN ROBES | MEN IN ROBES | HIGH WIZARD | HIGH WIZARDS | 1d1 | 12d4 |
| 84 | ![]() |
MAN IN LEATHER | MEN IN LEATHER | MASTER THIEF | MASTER THIEVES | 1d1 | 12d6 |
| 85 | ![]() |
MAN IN ROBES | MEN IN ROBES | HATAMOTO | HATAMOTOS | 1d1 | 12d4 |
| 86 | ![]() |
UNSEEN ENTITY | UNSEEN ENTITY | VAMPIRE | VAMPIRES | 1d4 | 11d8 |
| 87 | ![]() |
DEMON | DEMONS | GREATER DEMON | GREATER DEMONS | 1d6 | 11d8 |
| 88 | ![]() |
GIANT | GIANTS | POISON GIANT | POISON GIANTS | 1d4 | 1d1 +80 |
| 89 | ![]() |
DRAGON | DRAGONS | DRAGON ZOMBIE | DRAGON ZOMBIES | 1d4 | 12d8 |
| 90 | ![]() |
MAN IN ARMOR | MEN IN ARMOR | RAVER LORD | RAVER LORDS | 1d1 | 15d10 |
| 91 | ![]() |
CONEHEAD | CONEHEADS | THE HIGH MASTER | HIGH MASTERS | 1d1 | 15d4 |
| 92 | ![]() |
STRANGE ANIMAL | STRANGE ANIMALS | FLACK | FLECK | 1d1 | 15d12 |
| 93 | ![]() |
MAN IN ROBES | MEN IN ROBES | ARCH MAGE | ARCH MAGES | 1d1 | 20d4 |
| 94 | ![]() |
UNSEEN BEING | UNSEEN BEINGS | MAELIFIC | MAELIFICS | 1d0 +1 | 25d4 |
| 95 | ![]() |
UNSEEN ENTITY | UNSEEN ENTITYS | VAMPIRE LORD | VAMPIRE LORDS | 1d1 | 20d8 |
| 96 | ![]() |
MAN IN ROBES | MAN IN ROBES | W E R D N A | W E R D N A | 1d1 | 10d10 +20 |
| 97 | ![]() |
MAN IN KIMONO | MEN IN KIMONOS | HIGH NINJA | HIGH NINJAS | 1d1 | 12d4 |
| 98 | ![]() |
PRIEST | PRIESTS | HIGH PRIEST | HIGH PRIESTS | 2d1 | 8d8 |
| 99 | ![]() |
MAN IN ROBES | MEN IN ROBES | LVL 7 MAGE | LVL 7 MAGES | 2d1 | 7d4 |
| 100 | ![]() |
MAN IN ARMOR | MEN IN ARMOR | LVL 7 FIGHTER | LVL 7 FIGHTERS | 2d1 | 7d10 |
Picture
These pictures were extracted from the Apple II disk images.Names
Each monster gets four names. A normal name, a name representing the unidentified monster, and plural variants for both.Group Size
The number of monsters that may appear in a group. This will never exceed(MazeLevel + 4).HP / Level
The hit dice which determine the monster’s starting HP, which rolls for each individual monster during an encounter. The dice count also serves as the monster's level. Kobolds, for instance, with 2d3 + 1 HP, count as level 2.Some of these notes reference formulas that I’ve discussed in the previous post.
A monster's chance to hit you in melee is
(Level + YourAC) * 5% per strike.A monster's chance to resist a successful critical hit is
(Level + 10)/35.Each monster's chance to resist Manifo is
(Level * 10%) + 50%.Each monster's chance to resist Montino and Badi is
Level * 10%.Each monster's chance to resist Katino is
Level * 20%.Monsters always resist Makanito if their level is greater than 7.
Each monster’s chance to resist Lakanito is
Level * 6%.A monster's chance to resist Dispell increases by
Level * 10%.The morale of a monster group is equal to its level, multiplied by the number of monsters whose status is OK.
When your total party level exceeds the total monster morale of all groups, they will be demoralized, and monsters with the Run ability have a 65% chance to flee.
When monsters are demoralized (even if they cannot run), your chance to succeed when running is 20% higher.
Each monster's chance to heal AFRAID status is
Level * 10% per turn, but not more than 50%. I am not sure if the AFRAID status is even possible in Wizardry; fear-related spells just raise AC.Each monster's chance to heal ASLEEP status is
Level * 20% per turn, but not more than 50%.Each monster's chance to heal PARALYZE status is
Level * 7% per turn, but not more than 50%. PARALYZE also doesn't seem to be possible to inflict. Monsters successfully held with MANIFO are simply put into ASLEEP status.When monsters advance, each monster has a “strength” value determined by this formula:
[Remaining HP] - 3 * (MageLevel + PriestLevel)The group strength is the sum of all monsters’ strength in the group, only counting monsters with OK status.
After group strength is calculated for all groups, monster group 4 compares its strength to monster group 3, and performs this calculation:
20% * [Group 4 Strength] / [Group 3 Strength] + 31%This result is the probability that each group moves up a rank.
The process repeats for group 3 and group 2.
| Id | Name | Class | Armor Class | Attacks | Special | Reward 1 | Reward 2 |
| 0 | BUBBLY SLIME | Animal | 12 | 1d1 | 0 | 10 | |
| 1 | ORC | Fighter | 10 | 1d4 | 0 | 10 | |
| 2 | KOBOLD | Fighter | 8 | 1d2 +1 1d2 +1 | 0 | 10 | |
| 3 | UNDEAD KOBOLD | Undead | 10 | 1d4 +1 | 0 | 10 | |
| 4 | ROGUE | Thief | 10 | 1d4 2d2 +1 | 0 | 10 | |
| 5 | BUSHWACKER | Fighter | 8 | 1d6 +1 2d4 +1 | 0 | 10 | |
| 6 | HIGHWAYMAN | Fighter | 6 | 1d2 +1 1d2 +1 1d2 +1 1d2 +1 | 0 | 10 | |
| 7 | ZOMBIE | Undead | 4 | 1d6 | 0 | 10 | |
| 8 | CREEPING CRUD | Animal | 6 | 1d3 +1 | 0 | 10 | |
| 9 | GAS CLOUD | Enchanted | 10 | 1d4 | 0 | 10 | |
| 10 | LVL 1 MAGE | Mage | 4 | 2d2 | 1 | 11 | |
| 11 | LVL 1 PRIEST | Priest | 5 | 1d8 | 1 | 11 | |
| 12 | CREEPING COIN? | Enchanted | 4 | 1d1 | [Drain breath] | 2 | 4 |
| 13 | LVL 1 NINJA | Fighter | 5 | 1d4 1d4 1d4 | 1 | 11 | |
| 14 | VORPAL BUNNY | Animal | 6 | 1d6 1d8 | 1 | 11 | |
| 15 | CAPYBARA | Animal | 8 | 1d10 | 1 | 11 | |
| 16 | GIANT TOAD | Animal | 7 | 1d4 1d6 2d3 +2 | 1 | 11 | |
| 17 | COYOTE | Animal | 8 | 4d4 | 1 | 11 | |
| 18 | LVL 3 PRIEST | Priest | 4 | 1d8 +2 | 1 | 11 | |
| 19 | LVL 3 SAMURAI | Fighter | 5 | 1d4 +1 1d6 +1 1d4 +1 | 1 | 11 | |
| 20 | LVL 3 NINJA | Fighter | 3 | 1d4 1d4 1d4 1d4 1d4 | 2 | 12 | |
| 21 | WERE BEAR | Animal | 6 | 3d6 +1 | [Heal 1] | 2 | 12 |
| 22 | DRAGON FLY | Dragon | 4 | 1d4 1d4 1d6 | [Flame breath] | 2 | 12 |
| 23 | ROTTING CORPSE | Undead | 6 | 1d3 1d3 1d6 | 2 | 12 | |
| 24 | OGRE | Fighter | 5 | 2d6 | 2 | 12 | |
| 25 | HUGE SPIDER | Insect | 6 | 1d6 | 2 | 12 | |
| 26 | WERERAT | Were | 6 | 1d8 | 2 | 12 | |
| 27 | BORING BEETLE | Insect | 3 | 5d4 | 2 | 12 | |
| 28 | GAS DRAGON | Dragon | 3 | 1d4 1d4 3d6 | [Poison breath] | 2 | 12 |
| 29 | PRIESTESS | Priest | 4 | 1d6 +2 | 2 | 12 | |
| 30 | SWORDSMAN | Fighter | 3 | 2d7 | 3 | 13 | |
| 31 | HUGE SPIDER | Insect | 6 | 1d6 | 3 | 13 | |
| 32 | ATTACK DOG | Animal | 1 | 1d6 | 3 | 13 | |
| 33 | GARGOYLE | Enchanted | 5 | 1d3 1d3 1d6 1d4 | 3 | 13 | |
| 34 | GRAVE MIST | Undead | 4 | 1d4 1d4 1d8 | 3 | 13 | |
| 35 | DRAGON PUPPY | Dragon | 4 | 1d10 | [Cold breath] | 3 | 13 |
| 36 | WEREWOLF | Were | 5 | 2d4 2d4 | 3 | 13 | |
| 37 | SHADE | Undead | 7 | 1d4 +1 | [Drain 1] | 3 | 13 |
| 38 | BISHOP | Priest | 4 | 1d10 | 3 | 13 | |
| 39 | MINOR DAIMYO | Fighter | 2 | 1d12 | 3 | 13 | |
| 40 | LVL 5 MAGE | Mage | 10 | 1d4 | 4 | 14 | |
| 41 | LVL 4 THIEF | Thief | 10 | 1d6 2d6 | 4 | 14 | |
| 42 | KILLER WOLF | Animal | 0 | 2d4 2d4 | 4 | 14 | |
| 43 | SPIRIT | Mythical | 2 | 1d4 | [Heal 1] | 4 | 14 |
| 44 | GIANT SPIDER | Insect | 4 | 2d4 | 4 | 14 | |
| 45 | WERETIGER | Were | 4 | 2d6 2d6 1d4 | [Heal 1] | 4 | 14 |
| 46 | MEDUSALIZARD | Mythical | 6 | 1d3 | 4 | 14 | |
| 47 | LVL 5 PRIEST | Priest | 4 | 1d6 +2 | 4 | 14 | |
| 48 | LVL 6 NINJA | Fighter | 6 | 1d6 1d6 1d6 | 4 | 14 | |
| 49 | LVL 7 MAGE | Mage | 8 | 1d4 | 4 | 14 | |
| 50 | MASTER THIEF | Thief | 4 | 1d6 1d6 2d6 | 5 | 15 | |
| 51 | MAJOR DAIMYO | Fighter | 0 | 1d10 1d4 | 5 | 15 | |
| 52 | HIGH PRIEST | Priest | 3 | 1d8 +2 | 5 | 15 | |
| 53 | CHAMP SAMURAI | Fighter | 2 | 1d12 +2 | 5 | 15 | |
| 54 | ARCH MAGE | Mage | 9 | 1d4 | 5 | 15 | |
| 55 | MASTER THIEF | Thief | 3 | 1d8 3d8 | 5 | 15 | |
| 56 | GAZE HOUND | Animal | -1 | 1d2 | 5 | 15 | |
| 57 | OGRE LORD | Mage | 4 | 1d12 | [Heal 1] | 5 | 15 |
| 58 | TROLL | Fighter | 4 | 1d4 +4 1d4 +4 1d4 +4 | [Heal 3] | 5 | 15 |
| 59 | LIFESTEALER | Undead | 3 | 1d4 | [Drain 2] | 5 | 15 |
| 60 | NIGHTSTALKER | Undead | 4 | 1d6 | [Drain 1] | 6 | 16 |
| 61 | WYVERN | Animal | 3 | 2d8 1d6 | 6 | 16 | |
| 62 | LVL 8 PRIEST | Priest | 3 | 1d8 | 6 | 16 | |
| 63 | LVL 10 FIGHTER | Fighter | 0 | 1d12 1d12 | 6 | 16 | |
| 64 | LVL 7 MAGE | Mage | 8 | 1d4 | 6 | 16 | |
| 65 | LVL 7 THIEF | Thief | 4 | 1d8 3d8 | 6 | 16 | |
| 66 | LVL 8 NINJA | Fighter | 4 | 2d6 1d6 | 6 | 16 | |
| 67 | EARTH GIANT | Giant | 9 | 2d8 2d8 | 6 | 16 | |
| 68 | LESSER DEMON | Demon | 4 | 2d6 2d6 1d3 1d3 1d4 +4 | 6 | 16 | |
| 69 | CHIMERA | Animal | 2 | 1d3 1d3 1d4 1d4 2d4 3d4 | [Flame breath] | 6 | 16 |
| 70 | FIRE GIANT | Giant | 3 | 5d6 | 7 | 17 | |
| 71 | GORGON | Mythical | 2 | 2d6 | [Stone breath] | 7 | 17 |
| 72 | LVL 8 BISHOP | Priest | 2 | 1d8 +4 | 7 | 17 | |
| 73 | LVL 8 FIGHTER | Fighter | -1 | 1d12 +2 1d12 +2 | 7 | 17 | |
| 74 | LVL 10 MAGE | Mage | 10 | 1d4 | 7 | 17 | |
| 75 | THIEF | Thief | 4 | 1d8 1d3 3d8 2d10 | 7 | 17 | |
| 76 | MASTER NINJA | Fighter | 3 | 1d10 +3 1d10 +3 1d10 +3 | 7 | 17 | |
| 77 | MURPHY'S GHOST | Undead | -3 | 1d1 +1 | [Heal 1] | 3 | 3 |
| 78 | WILL O' WISP | Enchanted | -8 | 2d8 | 7 | 17 | |
| 79 | BLEEB | Animal | 0 | 1d8 +1 1d8 +1 | 7 | 17 | |
| 80 | FROST GIANT | Giant | 6 | 3d10 | 8 | 18 | |
| 81 | FIRE DRAGON | Dragon | -1 | 1d4 1d4 4d4 | [Flame breath] | 8 | 18 |
| 82 | HIGH PRIEST | Priest | 2 | 1d8 1d8 | 8 | 18 | |
| 83 | HIGH WIZARD | Mage | 4 | 1d4 | 8 | 18 | |
| 84 | MASTER THIEF | Thief | 2 | 1d8 5d8 | 8 | 18 | |
| 85 | HATAMOTO | Fighter | -1 | 3d8 3d8 3d8 | 8 | 18 | |
| 86 | VAMPIRE | Undead | -1 | 2d8 1d4 1d4 | [Drain 2] [Heal 1] | 8 | 18 |
| 87 | GREATER DEMON | Demon | -3 | 2d12 1d6 1d4 1d4 1d4 | [Heal 1] | 8 | 18 |
| 88 | POISON GIANT | Giant | 3 | 4d10 | [Poison breath] | 8 | 18 |
| 89 | DRAGON ZOMBIE | Undead | -2 | 1d8 1d8 3d12 | [Drain breath] | 8 | 18 |
| 90 | RAVER LORD | Animal | 10 | 3d12 3d12 | [Heal 2] | 9 | 19 |
| 91 | THE HIGH MASTER | Fighter | -2 | 3d12 3d12 3d6 | 9 | 19 | |
| 92 | FLACK | Animal | -3 | 4d8 +3 | [Cold breath] | 9 | 19 |
| 93 | ARCH MAGE | Mage | 0 | 1d4 | 9 | 19 | |
| 94 | MAELIFIC | Undead | -5 | 1d4 1d0 +1 | [Drain 3] [Heal 3] | 9 | 19 |
| 95 | VAMPIRE LORD | Undead | -5 | 1d4 | [Drain 4] [Heal 4] | 9 | 19 |
| 96 | W E R D N A | Mage | -7 | 8d5 8d5 | [Drain 4] [Heal 5] | 20 | 20 |
| 97 | HIGH NINJA | Fighter | -1 | 3d8 3d8 3d8 | 0 | 0 | |
| 98 | HIGH PRIEST | Priest | 2 | 1d8 +4 | 0 | 0 | |
| 99 | LVL 7 MAGE | Mage | 8 | 1d4 | 0 | 0 | |
| 100 | LVL 7 FIGHTER | Fighter | 0 | 1d12 1d12 | [Unique 1] | 21 | 21 |
Class
Class determines the odds of being friendly.| Fighter | 11% |
| Mage | 6% |
| Priest | 16% |
| Thief | 4% |
| Midget (unused) | 31% |
| Dragon | 26% |
| All others | 1% |
Certain items, when equipped, will have a 50% chance of silently nullifying attacks from specific monster classes, should the monster decide to attack the character equipped with such an item. They do not affect spells or breath weapons.
Certain weapons deal double damage against specific monster classes.
Makanito never affects the undead. Zilwan and Dispell only affect the undead.
Class determines fighting style, though this is strictly an aesthetic detail.
| Fighter | Arms |
| Mage | Arms |
| Priest | Arms |
| Thief | Arms |
| Midget | Arms |
| Giant | Arms |
| Mythical | Claws |
| Dragon | Both |
| Animal | Claws |
| Were | Both |
| Undead | Arms |
| Demon | Arms |
| Insect | Claws |
| Enchanted | Claws |
A monster with “arms”
SWINGS, THRUSTS, STABS, SLASHES, and CHOPS.A monster with “claws”
TEARS, RIPS, GNAWS, BITES, and CLAWS.A monster with “both” can do any of those things.
Attacks
Simple hit dice to determine damage when a monster hits.Some monsters have multiple attacks, and they don’t always do the same amount of damage. For instance, the greater demon’s attack is:
2d12 1d6 1d4 1d4 1d4 That means it strikes five times, each strike has a separate chance to hit, and each landed hit inflicts the corresponding damage roll.
Special: X Breath
The monster has a breath attack of element type X. Any monster with a breath attack has a 60% chance of using it instead of attacking. Breath attacks hit all players for damage equal to half of the monster’s remaining HP. Characters equipped with an item with that elemental resistance, or who make a saving throw against breath will take half damage. If both conditions are met, they take 25% damage. Element type has no other effect. Stone breath, for instance, does not petrify; it merely indicates that characters equipped with stone elemental protection will take half damage.Special: Drain X
If you are hit, you will lose X levels, and your maxHP will be reduced to([newLevel]*[oldMaxHP])/[MaxLev], where MaxLev is the highest level you've reached without getting drained (switching classes resets your level but not your MaxLevel). You’ll be LOST if you drop below level 1!The creeping coins don't have this ability; they only have a breath attack with the Drain element.
Special: Heal X
The monster heals this many HP per round.Special: Unique 1
This is a property found only found in the Level 7 Fighters, found in the monster allocation center in Level 4. When you kill a group of this monster, the value decreases by 1, permanently, and from then on will never be fought again, not even by subsequent parties starting new games. In all of the Apple II disk images of Wizardry I on Asimov, this value is already set to 0! I’ve “fixed” this in my own copy by bringing it back to 1, which I believe is the intended starting value.If you encounter a monster whose "unique" value is 0, then you will fight its partner instead.
Reward 1 & Reward 2
Index values used to lookup the type of treasure the monster leaves. This is always based on the monster type that was initially selected for the encounter. Monsters types that populated the rear ranks are irrelevant.“Reward 1” almost always indicates an amount of loose gold, and “Reward 2” almost always indicates a treasure chest which may or may not have items inside. Whether you get reward type 1 or type 2 is not entirely random.
As described in a previous post, upon entering a dungeon level, the map will be seeded with nine treasure chests, which will be distributed in regions flagged as "rooms." Entering a room with a treasure chest guarantees an encounter, and the “Reward 2” column will be selected as the contents of the treasure chest. Treasures from standard encounters are selected from the “Reward 1” column and are usually just loose piles of gold.
If you set off an alarm trap, then you'll still get a "Reward 2" prize after winning the resulting encounter, without having to re-open the treasure chest, but the prize will be determined from the resulting encounter rather than from the initial one.
If you have a random encounter in a room-flagged area where there isn't any treasure chest, you will receive loose gold from the “Reward 1” column, but the amount will be doubled.
| Id | Name | Partner | Mage Level | Priest Level | Spell Resistance |
| 0 | BUBBLY SLIME | 10% ORC | 0 | 0 | 0 |
| 1 | ORC | 20% KOBOLD | 0 | 0 | 0 |
| 2 | KOBOLD | 15% ORC | 0 | 0 | 0 |
| 3 | UNDEAD KOBOLD | 10% KOBOLD | 0 | 0 | 0 |
| 4 | ROGUE | 20% ORC | 0 | 0 | 0 |
| 5 | BUSHWACKER | 20% ZOMBIE | 0 | 0 | 0 |
| 6 | HIGHWAYMAN | 20% ZOMBIE | 0 | 0 | 0 |
| 7 | ZOMBIE | 20% CREEPING CRUD | 0 | 0 | 0 |
| 8 | CREEPING CRUD | 24% BUBBLY SLIME | 0 | 0 | 0 |
| 9 | GAS CLOUD | 15% BUBBLY SLIME | 2 | 0 | 0 |
| 10 | LVL 1 MAGE | 20% HIGHWAYMAN | 1 | 0 | 0 |
| 11 | LVL 1 PRIEST | 25% ROGUE | 0 | 1 | 0 |
| 12 | CREEPING COIN? | 100% CREEPING COIN? | 0 | 0 | 0 |
| 13 | LVL 1 NINJA | 20% LVL 1 NINJA | 0 | 0 | 0 |
| 14 | VORPAL BUNNY | 20% CAPYBARA | 0 | 0 | 0 |
| 15 | CAPYBARA | 20% COYOTE | 0 | 0 | 0 |
| 16 | GIANT TOAD | 20% COYOTE | 0 | 0 | 0 |
| 17 | COYOTE | 25% VORPAL BUNNY | 0 | 0 | 0 |
| 18 | LVL 3 PRIEST | 30% LVL 1 PRIEST | 0 | 2 | 0 |
| 19 | LVL 3 SAMURAI | 20% CREEPING COIN? | 1 | 0 | 0 |
| 20 | LVL 3 NINJA | 20% LVL 1 NINJA | 0 | 0 | 0 |
| 21 | WERE BEAR | 30% VORPAL BUNNY | 0 | 0 | 0 |
| 22 | DRAGON FLY | 0 | 0 | 20 | |
| 23 | ROTTING CORPSE | 10% GRAVE MIST | 0 | 0 | 0 |
| 24 | OGRE | 20% VORPAL BUNNY | 0 | 0 | 0 |
| 25 | HUGE SPIDER | 10% BORING BEETLE | 0 | 0 | 0 |
| 26 | WERERAT | 50% COYOTE | 0 | 0 | 0 |
| 27 | BORING BEETLE | 20% HUGE SPIDER | 0 | 0 | 0 |
| 28 | GAS DRAGON | 40% DRAGON FLY | 1 | 0 | 0 |
| 29 | PRIESTESS | 60% GAS DRAGON | 0 | 2 | 0 |
| 30 | SWORDSMAN | 35% ATTACK DOG | 0 | 0 | 0 |
| 31 | HUGE SPIDER | 10% SHADE | 0 | 0 | 0 |
| 32 | ATTACK DOG | 20% DRAGON FLY | 0 | 0 | 0 |
| 33 | GARGOYLE | 0 | 0 | 50 | |
| 34 | GRAVE MIST | 20% SHADE | 0 | 0 | 0 |
| 35 | DRAGON PUPPY | 10% WERERAT | 0 | 0 | 0 |
| 36 | WEREWOLF | 25% WERERAT | 0 | 0 | 0 |
| 37 | SHADE | 20% ROTTING CORPSE | 0 | 0 | 0 |
| 38 | BISHOP | 10% MINOR DAIMYO | 1 | 3 | 0 |
| 39 | MINOR DAIMYO | 20% BISHOP | 0 | 0 | 0 |
| 40 | LVL 5 MAGE | 20% LVL 4 THIEF | 3 | 0 | 0 |
| 41 | LVL 4 THIEF | 20% BISHOP | 0 | 0 | 0 |
| 42 | KILLER WOLF | 15% DRAGON PUPPY | 0 | 0 | 0 |
| 43 | SPIRIT | 20% GARGOYLE | 3 | 0 | 25 |
| 44 | GIANT SPIDER | 20% HUGE SPIDER | 0 | 0 | 0 |
| 45 | WERETIGER | 20% WEREWOLF | 0 | 0 | 0 |
| 46 | MEDUSALIZARD | 20% SPIRIT | 0 | 0 | 0 |
| 47 | LVL 5 PRIEST | 20% LVL 6 NINJA | 0 | 3 | 0 |
| 48 | LVL 6 NINJA | 20% MASTER THIEF | 0 | 0 | 0 |
| 49 | LVL 7 MAGE | 20% LVL 6 NINJA | 4 | 0 | 0 |
| 50 | MASTER THIEF | 10% LVL 5 PRIEST | 0 | 0 | 0 |
| 51 | MAJOR DAIMYO | 50% LVL 5 PRIEST | 0 | 0 | 20 |
| 52 | HIGH PRIEST | 20% CHAMP SAMURAI | 0 | 5 | 0 |
| 53 | CHAMP SAMURAI | 25% HIGH PRIEST | 1 | 0 | 0 |
| 54 | ARCH MAGE | 30% CHAMP SAMURAI | 2 | 0 | 0 |
| 55 | MASTER THIEF | 25% ARCH MAGE | 0 | 0 | 0 |
| 56 | GAZE HOUND | 20% GAZE HOUND | 0 | 0 | 0 |
| 57 | OGRE LORD | 10% TROLL | 3 | 0 | 0 |
| 58 | TROLL | 5% TROLL | 0 | 0 | 0 |
| 59 | LIFESTEALER | 50% LIFESTEALER | 3 | 3 | 20 |
| 60 | NIGHTSTALKER | 23% OGRE LORD | 0 | 0 | 25 |
| 61 | WYVERN | 20% SPIRIT | 0 | 0 | 0 |
| 62 | LVL 8 PRIEST | 20% WYVERN | 0 | 4 | 0 |
| 63 | LVL 10 FIGHTER | 10% LVL 10 FIGHTER | 0 | 0 | 0 |
| 64 | LVL 7 MAGE | 30% WYVERN | 5 | 0 | 0 |
| 65 | LVL 7 THIEF | 20% LVL 8 PRIEST | 0 | 0 | 0 |
| 66 | LVL 8 NINJA | 20% NIGHTSTALKER | 0 | 0 | 0 |
| 67 | EARTH GIANT | 0 | 0 | 85 | |
| 68 | LESSER DEMON | 80% LVL 8 NINJA | 3 | 0 | 60 |
| 69 | CHIMERA | 20% ARCH MAGE | 0 | 0 | 0 |
| 70 | FIRE GIANT | 10% LESSER DEMON | 0 | 0 | 0 |
| 71 | GORGON | 50% CHIMERA | 0 | 0 | 0 |
| 72 | LVL 8 BISHOP | 20% GORGON | 3 | 4 | 0 |
| 73 | LVL 8 FIGHTER | 20% LVL 8 FIGHTER | 0 | 0 | 0 |
| 74 | LVL 10 MAGE | 30% GORGON | 5 | 0 | 0 |
| 75 | THIEF | 20% GORGON | 0 | 0 | 0 |
| 76 | MASTER NINJA | 30% LVL 7 MAGE | 0 | 0 | 0 |
| 77 | MURPHY'S GHOST | 80% MURPHY'S GHOST | 0 | 0 | 40 |
| 78 | WILL O' WISP | 0 | 0 | 95 | |
| 79 | BLEEB | 20% MASTER NINJA | 0 | 0 | 0 |
| 80 | FROST GIANT | 30% THIEF | 0 | 0 | 95 |
| 81 | FIRE DRAGON | 5 | 0 | 0 | |
| 82 | HIGH PRIEST | 100% FIRE GIANT | 0 | 6 | 0 |
| 83 | HIGH WIZARD | 100% LVL 8 BISHOP | 6 | 0 | 0 |
| 84 | MASTER THIEF | 100% LVL 8 FIGHTER | 0 | 0 | 0 |
| 85 | HATAMOTO | 100% LVL 10 MAGE | 0 | 0 | 0 |
| 86 | VAMPIRE | 15% VAMPIRE | 3 | 0 | 20 |
| 87 | GREATER DEMON | 70% LVL 8 NINJA | 5 | 0 | 95 |
| 88 | POISON GIANT | 50% WILL O' WISP | 0 | 0 | 95 |
| 89 | DRAGON ZOMBIE | 10% BLEEB | 5 | 0 | 25 |
| 90 | RAVER LORD | 100% HIGH PRIEST | 5 | 4 | 0 |
| 91 | THE HIGH MASTER | 100% HATAMOTO | 0 | 0 | 0 |
| 92 | FLACK | 100% MURPHY'S GHOST | 0 | 0 | 0 |
| 93 | ARCH MAGE | 100% HIGH WIZARD | 6 | 0 | 0 |
| 94 | MAELIFIC | 100% POISON GIANT | 7 | 0 | 50 |
| 95 | VAMPIRE LORD | 100% VAMPIRE | 6 | 0 | 0 |
| 96 | W E R D N A | 100% VAMPIRE LORD | 7 | 7 | 70 |
| 97 | HIGH NINJA | 0 | 0 | 0 | |
| 98 | HIGH PRIEST | 100% HIGH NINJA | 0 | 5 | 0 |
| 99 | LVL 7 MAGE | 100% HIGH PRIEST | 4 | 0 | 0 |
| 100 | LVL 7 FIGHTER | 100% LVL 7 MAGE | 0 | 0 | 0 |
Partner
When a monster encounter is selected, it will be in the first monster group. There is a chance that it will come with a “partner,” if it has one, in the second monster group. This is recursive; if the partner type is selected, then that partner also gets a chance of having its partner in the next group slot. There is a limit of 4 groups, or MazeLevel+1, whichever is lower.For example, bubbly slimes have a partner value of 10% orc. So if you encounter them, there is a 10% chance that orcs will spawn too. If this happens, then since orcs have a partner value of 20% kobold, there would be a 20% chance of the orcs coming with kobolds, and so on.
Mage Level
The highest level of mage spell that the monster may cast.Monster mage logic:
- Monsters with any mage spells have a 75% of casting instead of attacking.
- The monster then selects a random value from the right column of this table, according to the odds in the left column:
71% 0 20.59% 1 5.97% 2 1.73% 3 0.5% 4 0.15% 5 0.06% 6 - This number is subtracted from the Mage Level value, but it won’t drop below 1.
- Finally, the monster picks one of two spells within that level. There is a 66% chance of picking spell A, and a 34% chance of picking spell B.
- After casting the spell, there is a
1 / (Monster group size + 2)chance that the group's mage level decreases by one point, affecting all individuals within it.
Monster mage spells (levels do not completely correspond to player spell levels):
| A | B | |
| 1 | Katino | Halito |
| 2 | Dilto | Halito |
| 3 | Molito | Mahalito |
| 4 | Dalto | Lahalito |
| 5 | Lahalito | Madalto |
| 6 | Madalto | Zilwan |
| 7 | Tiltowait | Tiltowait |
It's curious that Zilwan is one of the spells, as it will never affect anyone in your party!
Priest Level
Priest spellcasting logic is a bit different.- A priest spellcaster who did not cast a mage spell has a 75% chance of casting a priest spell instead of attacking.
- When casting a priest spell, monsters always select the highest value allowed.
- There is still a 66% chance of selecting spell A and a 34% chance of selecting spell B.
- There is a
1 / (Monster group size + 2)chance that the group's priest level decreases by one point. Same as with mage spells.
| A | B | |
| 1 | Badios | Badios |
| 2 | Montino | Montino |
| 3 | Badios | Badial |
| 4 | Badial | Badial |
| 5 | Badialma | Badi |
| 6 | Lorto | Mabadi |
| 7 | Mabadi | Mabadi |
Spell Resistance
The monster’s percentage chance to resist certain spells. A resisted spell has no effect on the monster.Spells subject to SpellResistance are:
Badios, Badial, Badialma, Litokan, Lorto, Malikto, Halito, Mahalito, Molito, Dalto, Lahalito, Madalto, Zilwan, Tiltowait| Id | Name | Elemental Resistance | Abilities | XP |
| 0 | BUBBLY SLIME | Physical Magic | 55 | |
| 1 | ORC | Fire | Sleep Run | 235 |
| 2 | KOBOLD | Physical Cold | Sleep Run | 415 |
| 3 | UNDEAD KOBOLD | Fire Cold | 230 | |
| 4 | ROGUE | Sleep Run | 380 | |
| 5 | BUSHWACKER | Sleep Run | 620 | |
| 6 | HIGHWAYMAN | Critical Sleep Run | 840 | |
| 7 | ZOMBIE | Paralyze | 520 | |
| 8 | CREEPING CRUD | Cold Magic | Poison | 550 |
| 9 | GAS CLOUD | Paralyze Run | 350 | |
| 10 | LVL 1 MAGE | Sleep Run | 475 | |
| 11 | LVL 1 PRIEST | Sleep Run | 515 | |
| 12 | CREEPING COIN? | Fire Cold Poison Drain Stone | Call | 920 |
| 13 | LVL 1 NINJA | Critical Sleep | 600 | |
| 14 | VORPAL BUNNY | Cold | Critical Run | 735 |
| 15 | CAPYBARA | Poison Run | 520 | |
| 16 | GIANT TOAD | Fire | Poison Run | 795 |
| 17 | COYOTE | Poison Drain Stone | Run | 780 |
| 18 | LVL 3 PRIEST | Poison Sleep Run | 990 | |
| 19 | LVL 3 SAMURAI | Run | 795 | |
| 20 | LVL 3 NINJA | Poison Critical | 1360 | |
| 21 | WERE BEAR | Cold Poison | Poison Paralyze Run | 1320 |
| 22 | DRAGON FLY | Fire | Sleep | 1275 |
| 23 | ROTTING CORPSE | Paralyze | 680 | |
| 24 | OGRE | Sleep Run | 960 | |
| 25 | HUGE SPIDER | Poison Sleep | 600 | |
| 26 | WERERAT | Magic | Sleep | 755 |
| 27 | BORING BEETLE | 1120 | ||
| 28 | GAS DRAGON | 2075 | ||
| 29 | PRIESTESS | Sleep | 870 | |
| 30 | SWORDSMAN | Sleep | 960 | |
| 31 | HUGE SPIDER | Poison Sleep | 600 | |
| 32 | ATTACK DOG | Sleep Run | 1120 | |
| 33 | GARGOYLE | Magic | 2435 | |
| 34 | GRAVE MIST | Paralyze | 1080 | |
| 35 | DRAGON PUPPY | 2280 | ||
| 36 | WEREWOLF | Magic | 975 | |
| 37 | SHADE | Magic | 875 | |
| 38 | BISHOP | Sleep | 1135 | |
| 39 | MINOR DAIMYO | Sleep | 1200 | |
| 40 | LVL 5 MAGE | Sleep | 620 | |
| 41 | LVL 4 THIEF | 740 | ||
| 42 | KILLER WOLF | 1460 | ||
| 43 | SPIRIT | Magic | Poison | 1245 |
| 44 | GIANT SPIDER | Poison | 960 | |
| 45 | WERETIGER | Magic | Poison Sleep | 1405 |
| 46 | MEDUSALIZARD | Stone | 1040 | |
| 47 | LVL 5 PRIEST | 1220 | ||
| 48 | LVL 6 NINJA | 1520 | ||
| 49 | LVL 7 MAGE | Sleep | 1000 | |
| 50 | MASTER THIEF | Sleep Run | 960 | |
| 51 | MAJOR DAIMYO | 2340 | ||
| 52 | HIGH PRIEST | 2160 | ||
| 53 | CHAMP SAMURAI | 2395 | ||
| 54 | ARCH MAGE | 790 | ||
| 55 | MASTER THIEF | Run | 1140 | |
| 56 | GAZE HOUND | Magic | Paralyze Run | 1235 |
| 57 | OGRE LORD | 1790 | ||
| 58 | TROLL | 1720 | ||
| 59 | LIFESTEALER | Poison Drain Stone Magic | 2240 | |
| 60 | NIGHTSTALKER | Magic | 1475 | |
| 61 | WYVERN | Poison | 1540 | |
| 62 | LVL 8 PRIEST | 1720 | ||
| 63 | LVL 10 FIGHTER | 1900 | ||
| 64 | LVL 7 MAGE | 1240 | ||
| 65 | LVL 7 THIEF | Run | 1220 | |
| 66 | LVL 8 NINJA | Critical | 1020 | |
| 67 | EARTH GIANT | Magic | 20435 | |
| 68 | LESSER DEMON | Call | 5100 | |
| 69 | CHIMERA | Fire | 3515 | |
| 70 | FIRE GIANT | Fire | 2115 | |
| 71 | GORGON | 2920 | ||
| 72 | LVL 8 BISHOP | 2060 | ||
| 73 | LVL 8 FIGHTER | 2140 | ||
| 74 | LVL 10 MAGE | 1400 | ||
| 75 | THIEF | Run | 1640 | |
| 76 | MASTER NINJA | Critical | 1280 | |
| 77 | MURPHY'S GHOST | Fire Cold Poison Drain Stone Magic | Sleep | 4450 |
| 78 | WILL O' WISP | 42840 | ||
| 79 | BLEEB | Physical Fire Cold Poison Drain Stone Magic | Run Call | 3300 |
| 80 | FROST GIANT | Cold | 40875 | |
| 81 | FIRE DRAGON | 5000 | ||
| 82 | HIGH PRIEST | 3300 | ||
| 83 | HIGH WIZARD | Fire | 2395 | |
| 84 | MASTER THIEF | Poison | Run | 1935 |
| 85 | HATAMOTO | Critical | 1600 | |
| 86 | VAMPIRE | Poison Drain Stone | Paralyze | 3330 |
| 87 | GREATER DEMON | Poison Paralyze Call | 44090 | |
| 88 | POISON GIANT | 40840 | ||
| 89 | DRAGON ZOMBIE | 5200 | ||
| 90 | RAVER LORD | Fire | 4155 | |
| 91 | THE HIGH MASTER | Fire Cold Poison Drain Stone Magic | Critical | 3000 |
| 92 | FLACK | Physical Fire Cold Poison Drain Stone Magic | Stone Poison Paralyze Critical | 9200 |
| 93 | ARCH MAGE | 3160 | ||
| 94 | MAELIFIC | Poison Paralyze | 7460 | |
| 95 | VAMPIRE LORD | Paralyze | 7320 | |
| 96 | W E R D N A | Fire Cold Poison | Stone Poison Paralyze Critical | 15880 |
| 97 | HIGH NINJA | Critical | 1600 | |
| 98 | HIGH PRIEST | 2200 | ||
| 99 | LVL 7 MAGE | Sleep | 1000 | |
| 100 | LVL 7 FIGHTER | 1900 |
Elemental Resistance
Spell damage from group targeting-spells is cut in half if the monster resists the corresponding element. Physical resistance does not affect non-spell damage!| Element | Spells |
| Fire | Litokan, Mahalito, Lahalito |
| Physical | Lorto, Malikto, Molito, Tiltowait |
| Cold | Dalto, Madalto |
Poison, Drain, Stone, and Magic elemental resistances do nothing, because none of the group-targeting spells in Wizardry are aligned to those elements.
Abilities
- Sleep – The only “bad” ability. Monsters with this ability are affected by Katino. Any others are not.
- Run – If the monster party is demoralized, then each monster with this ability has a 65% chance to run each turn.
- Critical – When the monster lands one or more successful hits, it has a
[Level * 2%]chance, up to a maximum of 50%, to instantly kill. - Poison – Sets poison rate to 1 on a successful hit.
- Paralyze – Inflicts paralysis on a successful hit.
- Call – If the monster group has fewer than 5 monsters in it, then each monster has a 75% chance of calling for help instead of attacking. The chance that a call for help will be successful is
(MonsterLevel * 5%). - Stone – Inflicts stone status on a successful hit.
XP calculation
Interestingly, the XP value of a monster is not actually part of the monster tables, but is calculated from the monster’s stats!To get the XP value, calculate each line item, and then add them up.
If a line item’s governning stat is zero (AC excepted), then it doesn’t count. For instance, the second item uses MageLevel. If a monster’s MageLevel is zero, then the algorithm just skips that line item rather than plugging in a value of zero.
- [Hit dice count] * [Hit dice sides] * 20 * [1 + HasBreath]
- HasBreath = 0 normally, HasBreath = 1 if the monster uses a breath attack.
- + 35 * 2^[MageLevel – 1]
- + 35 * 2^[PriestLevel – 1]
- + 200 * 2^[DrainLevel – 1]
- + 90 * 2^[HealLevel – 1]
- - 40 * [ArmorClass – 11]
- + 30 * 2^[AttackCount – 1]
- (only if the monster has at least two attacks!)
- + 40 * 2^[SpellResistance/10]
- + 10000 * 2^[SpellResistance/10 – 8]
- (only if the monster has at least 80 Spell Resistance! This line item is due to a bug in the way Wizardry calculates multiplication of large numbers.)
- + 35 * 2^[ElementalResistances – 1]
- Count the number of elemental resistances EXCEPT for physical!
- + 40 * 2^[Abilities -1]
- Count the number of abilities, including sleep.
To illustrate this, I’ll show how the Greater Demon’s XP gets calculated.
- [Hit dice count] * [Hit dice sides] * 20 * [1 + HasBreath]
- 11 * 8 * 20 * [1+0]
- 11 * 8 * 20 * 1
- 1760
- + 35 * 2^[MageLevel – 1]
- + 35 * 2^[5-1]
- + 35 * 2^4
- + 35 * 16
- + 560
- + 90 * 2^[HealLevel – 1]
- + 90 * 2^[1 – 1]
- + 90 * 2^0
- + 90 * 1
- + 90
- – 40 * [ArmorClass – 11]
- – 40 * [-3-11]
- – 40 * -14
- + 560
- + 30 * 2^[AttackCount – 1]
- + 30 * 2^[5-1]
- + 30 * 2^4
- + 30 * 16
- + 480
- + 40 * 2^[SpellResistance/10]
- + 40 * 2^[95/10]
- + 40 * 2^9
- + 40 * 512
- + 20480
- + 10000 * 2^[SpellResistance/10 – 8]
- + 10000 * 2^[95/10 – 8]
- + 10000 * 2^[9-8]
- + 10000 * 2^1
- + 10000 * 2
- + 20000
- + 40 * 2^[Abilities -1]
- + 40 * 2^[3-1]
- + 40 * 2^2
- + 40 * 4
- + 160
Summing them all up:
- 1760
- + 560
- + 90
- + 560
- + 480
- + 20480
- + 20000
- + 160
- = 44090
Next post I’ll go into the treasure system and items, and should be my last word on Wizardry I.


















