In my last session, I played with the volatile commodities markets of
Jondd and acquired a $150,000 chunk of seed money for my mission. I had
also discovered the colony I was to settle, and one busload of the
cryogenically frozen colonists, which I brought there. But it was time, I
figured, to man up and search the other systems to find some things
other than money.
"Ferr" was the second system on the bank's list
of branches. Might as well go there next, I thought, and transferred my
entire account there before taking off in the SunDog and enjoying a
pirate-free hyperjump to the starport Industron of the world Ferrwork,
second from the sun.
Fuel
prices were $142, a bit less than on Drahew, which meant black market
goods! I took out $10,000 from the bank here and checked out the local
supplier.
Two
new items were here - concentrators and autoslews, whose sellers
demanded $6,000 and $3,000, respectively, and I bought one of each. I
had no idea what they'd do, but through trial and error, I found that
the concentrator could be inserted into the weapons array replacing a
photon bridge, and the autoslew into the tactical display, replacing a
j-junc module. With money to spare and four component arrays per
subsystem, I bought and installed another three concentrators, whose
prices fluctuated up to $7,600 and down to $4,800, and I tried to buy
more autoslews, but the bartender told me that his man ran out of them.
The
local exchange had some goods I hadn't seen on Jondd - Radioactives and
gems - but neither was anything that Banville demanded, so I ignored it
for the time being.
Planet maps showed there was another city on this world, but I couldn't reach it in the pod.
$125,000 left in the bank, I explored the two other planets in the Ferr system.
- Starport
Ferring, on planet Ferr, had cryogens in the warehouse, and sold
multiple required materials; silichips, synthesizers, cadcams, and wood.
I bought these at low quality but kept them in the warehouse, and took
the cryogens with me.
- Barnum city was the only other Ferrian city accessible by land, and had nothing of note.
- Icebox, the only city on planet Snowball, had another cryogen to collect at its exchange.
I
had $95,000 left after all this and returned to Drahew with my two
cryogens, which I delivered by pod to Banville. While on Jondd, I
visited neighboring planet Heavy, which had three cities, but only one,
Lightning, was possible to explore, and nothing worthwhile was on it.
The
next step was to transport materials from Ferring, which meant I'd
finally have to deal with pirates. So I returned to Ferring, loaded the
pod with one load of silichips and one load of extra fuel. Three pirates
attacked me on the way to the warp node, and I bluffed my way out of
two but couldn't bluff the third. In combat, my ship, now equipped with
concentrators and an autoslew, automatically rotated to face it, but
this didn't make hitting it any easier. But my lasers destroyed it in
one hit.
A fourth encounter en route to Drahew wasn't so easy.
Bluffing failed, and my lasers kept missing, as my fuel drained
uncontrollably and I took hit after hit. I arrived, but with barely any
fuel, and with multiple expensive parts destroyed, including two
concentrators.
 |
Warp drives, one of six subsystems, after a poor fight performance.
|
Total
cost of the refuel, repairs, and parts replacement was $20,000. Just to
deliver one load of cargo, out of seven required for the first of nine phases. Utter
bullshit, I thought. At this point, I started delivering two loads at a
time, and had no qualms about using saves to ensure an acceptable
outcome. And making it to my destination on a single tank without taking
damage was a very acceptable outcome.
The Ferr system as
cleared-out as I could at this point, I moved on to Enlie, a one-planet
system with a starport "Plepa" and one other inaccessible city "Tuie.: Fuel
here was even cheaper than in Ferr, and on the black market I purchased
two new components; "clokers" and ground scanners. The cloker exploded
while I tried to install it, diegetically illustrating that black market
components aren't the most reliable, but the ground scanner would be a
literal game changer as once installed, "city-city" travel became an
option in the SunDog's navigational computer. I could go anywhere now,
and also eliminate the tedious overworld travel. I flew to Tuie, where there wasn't anything important.
Down to my last
$27,000, I checked goods' prices on the two cities, and found making a
profit here would be impossible. Gold and gems were pretty cheap, and I
tried bringing a load of both around the Jondd system just to see what I
could get.
On Jondd itself, I'd make $9,000 profit, not counting
the cost of the fuel and repairs, but on Ft. Savon on neighboring planet
Heavy, grade A gems from Tuie would sell at a $40,000 profit. I didn't
feel bad at all about reloading my save and taking advantage of this,
delivering two loads, though on the reload the prices went down somehow,
and only earned me about $29,000 profit each. Still, I went back for
more, and snatched up some exotic metals when I saw them. Banville only
needed rare earths and "sunsuns"now, and I had just over $100,000 in the
bank.
More savescumming showed me I could make about $13,000
hauling cheap spices to a town called "The Mines" on planet Ferrwerk. It
was probably not worth the time it took, but the Ferr system still
needed to be searched for cryogens and supplies, and I found some rare
earths at The Mines' warehouse, and "Sunsuns," the last needed item, at
Industron starport.
After hauling these back to Banville, the
phase was complete, and the city expanded, though none of the new
buildings were functional.
The next phase required:
- Radioactives
- Gems
- Exotic metals
- Cadcams
- Cryogens
Three
loads of cryogens were already there, so I delivered one right away,
and then returned to the Ferr system where one planet, also called Ferr,
remained to be fully explored. In the exchanges of its four cities I
found and purchased radioactives and cadcams, and in the attached
warehouses I found two cryogens. In two round trips I brought it all
back to Banville.
This was all getting rather routine, and the
ZoomAction interface, intended to enhance immersion, was making this
very tedious. Step-by-step, a single trip to Ferr and back went like
this:
- Drive the pod to the SunDog
- Enter the bridge
- Navigate->Sublight->City-City to go to Drahew starport
- Exit the bridge
- Exit SunDog
- Go to the depot
- Buy fuel
- Exit depot
- Return to SunDog
- Enter the bridge
- Navigate->Warp->Set Warp to set a course to the Ferr system
- Navigate->Sublight-Liftoff to enter orbit
- Navigate->Sublight->In-system to set a course to the nearest warp node
- Wait to arrive at the warp node
- Wait for the warp engines to finish charging if they haven't yet
- Navigate->Warp->Do Warp to warp to the Ferr system
- Navigate->Sublight->In-system to set a course to planet Ferr
- Navigate->Sublight->Land, and pick a city
- Exit the bridge
- Launch the pod
- Drive around the city in search of the exchange, which is like finding a needle in a haystack
- Check health every now and then, and rest/eat/buy food as needed
- Check the warehouse for cryogens
- If there are cryogens, take them
- If there are cryogens but the pod is full, leave them and take note to come back for them later
- If the exchange sells any required commodities, buy them at the lowest quality offered
- If
there's no room for the commodities and I'm carrying cryogens, leave
cryogens at the warehouse, load the commodities in their place and take
note to come back later
- Exit the exchange
- Drive the pod back to the SunDog, if I can remember where I parked it
- If
the pod is carrying fewer than two commodity loads, or if there are any
cities I haven't visited yet, then use
Navigate->Sublight->City-city and pick a city, and repeat all of
the city-based steps until I have two commodity loads or until every
city has been searched.
- Once either of those conditions is met, use Navigate->Sublight->City-city to go to Ferring starport
- Exit SunDog
- Go to the depot
- Buy fuel
- Exit depot
- Return to the SunDog
- SAVE THE GAME
- Enter the bridge
- Navigate->Warp->Set Warp to set a course to the Jondd system
- Wait
for the warp engines to finish charging - important that you do this
before anything else so that you can warp without delay once pirates
show up
- Navigate->Sublight-Liftoff to enter orbit
- Navigate->Sublight->In-system to set a course to the nearest warp node
- As
soon as pirates approach (or if I arrive at the warp node first by some
miracle), Navigate->Warp->Do Warp to warp to the Jondd system
- Navigate->Sublight->In-system to set a course to planet Jondd
- Deal with pirates by bluffing, and if that doesn't work, fight them if you're far from Jondd, or use shields if you're close
- Reload if anything goes wrong
- Navigate->Sublight->Land, and pick Banville
- Exit the bridge
- Launch the pod
- Drive to the exchange and deliver the goods
What
I didn't mention yet is that you deal with multiple seconds of disk
loading with almost every single one of these steps. With 18 planets in
the game, you'd have to do this process at least once on each of them
just to locate all of the cryogens, and a few would certainly take
multiple trips. The most you can gain from each trip is two commodities,
or two cryogens, or one of each, and it's better to take one trip
transporting two commodities and another of two cryogens than it is to
take two trips transporting one of each, because the latter means
dealing with pirates on both of them.
Combat is the only
challenging part of this loop, and as I've mentioned more than once before, it really sucks. Just getting to the tactical computer means fiddling with menus controlled with a joystick-driven mouse cursor, and it even lags when you're under attack. By the time you successfully activate it, make a failed bluff attempt, and arm your guns, fighting back is a great way to burn up all of your fuel with missed
laser shots. I feel like every single combat, either I nail them in the
first volley or two, or I miss all of my shots and run out of fuel. I've
won combats and still ran out of fuel before arriving at my
destination, which is thankfully an outcome you can survive by making a
distress call, but only if help arrives before more pirates do.
Anyway, with the Jondd and
Ferr systems fully explored, I returned to the Enlie system where I knew
I could find cheap gems for Banville. Exotic metals were sold at the
starport as well.
I picked up a new cloker here too, and it didn't
explode this time. It turned out to be quite handy on the return trip -
make no mistake, using it drains your fuel alarmingly fast and is only worth using on the sublight trip from the warp node to your destination planet and only if you're fairly close once the pirates approach, but it makes you completely invulnerable until fuel it
runs out, and still drains less than your shields do at maximum
strength. Under the right circumstances, it's the perfect thing to keep you alive until you reach the safety of planetary orbit and can land and refuel.
By the numbers, I've fully explored 3 out of 12
systems, 6 out of 18 planets, 17 out of 50 cities, and am about to
complete the second of nine phases of my mission. I'm at most a third of
the way done with the game, but have already exhausted its space of
gameplay possibilities.