In my last post, I briefly described the treasure system of Wizardry, where one of two treasure values are selected to determine your reward. This value involves another table system, but it is very badly designed, with bugs, irrelevant values, and a lot of noise in the data files, which I’ve left out of these tables.
Reward types
Rewards #0 through #9 are loose gold dropped by monsters who aren't guarding treasure chests.Rewards #10 through #19 are the standard treasure chests.
Reward #20 is Werdna's stash on level 10.
Reward #21 is the LVL 7 Fighters' stash on level 4.
To use an example, Lvl 1 Mages have a [Reward 1] value of 1 and a [Reward 2] value of 11. Here’s the treasure sub-table representing Reward 1, which you will get if you fight a Lvl 1 Mage in a random encounter.
1 | ||
Percent | Reward | |
100% | [4d5] * 10 gold |
This is fairly straightforward. It’s just a random amount of loose gold, with a minimum of 40 and a maximum of 200. It's doubled if the encounter happened in a room, but there wasn't a treasure chest. The amount will be evenly distributed among all party members who are in a condition to collect gold.
It’s the Reward 2 values, which are used when you kill an enemy in a room that had a treasure chest, where things get interesting, complicated, and buggy. The Lvl 1 Mage has a Reward 2 value of 11. The sub-table for reward 11 looks like this:
11 | Chest [Trapless|Poison needle|Gas bomb|Type3] | |
Percent | Reward | |
100% | [4d5] * 10 gold | |
20% | Item 3-17 | |
10% | Item 19-33 |
So first of all, this comes in a chest, as Reward2 treasures almost always do. The chest can be trapless, or have a poison needle trap, or gas bomb, or “Type3” trap, and there is an equal chance of each outcome. If “Type3” is selected, then it will either be a crossbow bolt, exploding box, splinters, blades, or stunner trap, with a 20% chance for each subtype.
Inside the chest, there are three possible treasures. The chest may contain one of them, or two of them, or all of them.
The first treasure is a gold pile, and there is a 100% chance of receiving it.
You have a 20% chance of receiving the second treasure, which will be a randomly chosen item with an index value from 3-17.
You have a 10% chance of receiving the third treasure, which will be a randomly chosen item with an index value from 19-33. Receiving it is not contingent on the outcome of the second treasure; you may receive both items, or one or the other, or you may only find the gold.
Note that whenever you receive an item, it will be randomly given to one of your conscious party members. If that character’s inventory is full, then the item will be discarded, and the game won’t even tell you that you would have gotten something! Therefore, never let any party member’s inventory get full when you are treasure hunting.
The range values are almost certainly bugged. I am almost positive that Sir-Tech meant for the ranges here to be 1-16 and 17-32. But, a badly designed range selector function causes the minimum range to be two points higher than intended, and the maximum to be one point higher than intended. Consequently, there are gaps in the treasure table, leaving some items that never appear as treasure.
In fact, every item-based treasure sub-table is similarly bugged, except for Werdna’s Amulet (treasure 20) and the treasures dropped by the Lvl 7 Fighters (treasure 21), and this is only because another bug keeps the selector function from even reaching the part of the code with the first bug.
The treasure chest system also has some variables called “MFactor,” “MaxTimes,” and “PercBigr.” But these are only used by treasures 22 and 23, which are not dropped by any monster in the game, so I have left this out.
Here’s the full treasure lookup table.
0 | ||
Percent | Reward | |
100% | [2d5] * 10 gold | |
1 | ||
Percent | Reward | |
100% | [4d5] * 10 gold | |
2 | ||
Percent | Reward | |
100% | [6d5] * 10 gold | |
4 | ||
Percent | Reward | |
100% | [8d5] * 10 gold | |
5 | ||
Percent | Reward | |
100% | [12d5] * 10 gold | |
6 | ||
Percent | Reward | |
100% | [10d10] * 10 gold | |
7 | ||
Percent | Reward | |
100% | [10d10] * [1d2] * 10 gold | |
8 | ||
Percent | Reward | |
100% | [10d10] * [1d4] * 10 gold | |
9 | ||
Percent | Reward | |
100% | [10d10] * [1d8] * 10 gold | |
10 | Chest [Trapless|Poison needle|Type3] | |
Percent | Reward | |
100% | [2d5] * 10 gold | |
10% | Item 3-17 | |
11 | Chest [Trapless|Poison needle|Gas bomb|Type3] | |
Percent | Reward | |
100% | [4d5] * 10 gold | |
20% | Item 3-17 | |
10% | Item 19-33 | |
12 | Chest [Trapless|Poison needle|Type3|Teleporter] | |
Percent | Reward | |
100% | [6d5] * 10 gold | |
30% | Item 3-17 | |
15% | Item 19-33 | |
13 | Chest [Trapless|Poison needle|Gas bomb|Type3|Teleporter] | |
Percent | Reward | |
100% | [8d5] * 10 gold | |
40% | Item 3-17 | |
20% | Item 19-33 | |
14 | Chest [Trapless|Poison needle|Gas bomb|Type3|AntiMage] | |
Percent | Reward | |
100% | [10d5] * 10 gold | |
50% | Item 3-17 | |
30% | Item 19-33 | |
10% | Item 35-52 | |
15 | Chest [Trapless|Poison needle|Gas bomb|Type3|Alarm] | |
Percent | Reward | |
100% | [12d5] * 10 gold | |
100% | Item 3-17 | |
50% | Item 19-33 | |
20% | Item 35-52 | |
16 | Chest [Trapless|Type3|Teleporter|AntiMage|AntiPriest] | |
Percent | Reward | |
100% | [10d10] * 10 gold | |
75% | Item 19-33 | |
25% | Item 35-52 | |
10% | Item 54-80 | |
17 | Chest [Trapless|Poison needle|Gas bomb|Teleporter|Alarm] | |
Percent | Reward | |
100% | [10d10] * [1d2] * 10 gold | |
100% | Item 19-33 | |
50% | Item 35-52 | |
15% | Item 54-80 | |
18 | Chest [Poison needle|Gas bomb|AntiMage|AntiPriest] | |
Percent | Reward | |
100% | [10d10] * [1d4] * 10 gold | |
70% | Item 35-52 | |
25% | Item 54-80 | |
5% | Item 81-93 | |
19 | Chest [Trapless|Poison needle|Gas bomb|Type3|Teleporter|AntiMage|AntiPriest|Alarm] | |
Percent | Reward | |
100% | [10d10] * [1d8] * 10 gold | |
100% | Item 35-52 | |
50% | Item 54-80 | |
10% | Item 80-92 | |
20 | ||
Percent | Reward | |
100% | Werdna's amulet | |
21 | Chest [Poison needle|Gas bomb|Type3|Teleporter|Alarm] | |
Percent | Reward | |
100% | Latumofis pot. | |
100% | Deadly ring | |
100% | Rod of flame |
To go with the treasure table, here’s a simple item list, with only the items that can drop in chests (or were meant to). More detailed tables on what the items actually do await further below.
1 | LONG SWORD | Weapon |
2 | SHORT SWORD | Weapon |
3 | ANOINTED MACE | Weapon |
4 | ANOINTED FLAIL | Weapon |
5 | STAFF | Weapon |
6 | DAGGER | Weapon |
7 | SMALL SHIELD | Armor |
8 | LARGE SHIELD | Armor |
9 | ROBES | Armor |
10 | LEATHER ARMOR | Armor |
11 | CHAIN MAIL | Armor |
12 | BREAST PLATE | Armor |
13 | PLATE MAIL | Armor |
14 | HELM | Armor |
15 | DIOS POTION | Consumable |
16 | LATUMOFIS POT. | Consumable |
17 | LONG SWORD+1 | Weapon |
18 | SHORT SWORD+1 | Weapon |
19 | MACE+1 | Weapon |
20 | STAFF OF MOGREF | Weapon |
21 | SCROLL/KANTINO | Consumable |
22 | LEATHER + 1 | Armor |
23 | CHAIN MAIL + 1 | Armor |
24 | PLATE MAIL + 1 | Armor |
25 | SHIELD + 1 | Armor |
26 | BREAST PLATE +1 | Armor |
27 | SCROLL/BADIOS | Consumable |
28 | SCROLL/HALITO | Consumable |
29 | LONG SWORD -1 | Weapon |
30 | SHORT SWORD -1 | Weapon |
31 | MACE -1 | Weapon |
32 | STAFF +2 | Weapon |
33 | DRAGON SLAYER | Weapon |
34 | HELM + 1 | Armor |
35 | LEATHER -1 | Armor |
36 | CHAIN -1 | Armor |
37 | BREAST PLATE-1 | Armor |
38 | SHIELD -1 | Armor |
39 | JEWELED AMULET | Misc |
40 | SCROLL/BADIOS | Consumable |
41 | POTION OF SOPIC | Consumable |
42 | LONG SWORD + 2 | Weapon |
43 | SHORT SWORD +2 | Weapon |
44 | MACE + 2 | Weapon |
45 | SCROLL/LOMILWA | Consumable |
46 | SCROLL/DILTO | Consumable |
47 | COPPER GLOVES | Armor |
48 | LEATHER + 2 | Armor |
49 | CHAIN + 2 | Armor |
50 | PLATE MAIL + 2 | Armor |
51 | SHIELD + 2 | Armor |
52 | HELM +2 (EVIL) | Armor |
53 | POTION OF DIAL | Consumable |
54 | RING OF PORFIC | Misc |
55 | WERE SLAYER | Weapon |
56 | MAGE MASHER | Weapon |
57 | MACE PRO POISON | Weapon |
58 | STAFF/MONTINO | Weapon |
59 | BLADE CUSINART' | Weapon |
60 | AMULET/MANIFO | Misc |
61 | ROD OF FLAME | Misc |
62 | EVIL CHAIN + 2 | Armor |
63 | NEUT P-MAIL + 2 | Armor |
64 | EVIL SHIELD +3 | Armor |
65 | AMULET/MAKANITO | Misc |
66 | DIADEM OF MALOR | Armor |
67 | SCROLL/BADIAL | Consumable |
68 | SHORT SWORD -2 | Weapon |
69 | DAGGER + 2 | Weapon |
70 | MACE -2 | Weapon |
71 | STAFF -2 | Weapon |
72 | DAGGER OF SPEED | Weapon |
73 | CURSED ROBE | Armor |
74 | LEATHER -2 | Armor |
75 | CHAIN -2 | Armor |
76 | BREAST PLATE -2 | Armor |
77 | SHIELD - 2 | Armor |
78 | CURSED HELMET | Armor |
79 | BREAST PLATE +2 | Armor |
80 | SILVER GLOVES | Armor |
81 | EVIL SWORD + 3 | Weapon |
82 | EVIL SSWORD + 3 | Weapon |
83 | THIEVES DAGGER | Weapon |
84 | BREAST PLATE +3 | Armor |
85 | LORDS GARB | Armor |
86 | MURASAMA BLADE | Weapon |
87 | SHURIKEN | Weapon |
88 | CHAIN PRO FIRE | Armor |
89 | EVIL PLATE + 3 | Armor |
90 | SHIELD + 3 | Armor |
91 | RING OF HEALING | Misc |
92 | RING PRO UNDEAD | Misc |
93 | DEADLY RING | Misc |
Common item properties
Here’s an overview of some of the item properties that are common to multiple item types, but aren’t self-explanatory.Boltac
How much of this item Boltac’s has in stock at the start. This decreases when you buy one, and increases when you sell one, but Boltac’s will never sell you cursed items, even if he has them in stock. They persist from game to game; if you sell Boltac’s a Lord’s Garb, then delete every character from the roster and roll a new party, Boltac’s will still have that Lord’s Garb in stock until somebody buys it.These numbers represent the values in my copy of the game, and not the copies floating around on Asimov. I believe that the copies on Asimov are all based on a pirate copy that has already been played, and I have restored these values to the numbers found in the PC and NES versions, which I believe accurately represent the Apple II version’s out-of-the-box stock.
AC
Equipping this item lowers your AC by this much. Negative values raise it, which is bad. A few non-armor items have this property.Special: Casts
You can use the item to cast a spell. Sometimes this comes with a chance of depleting the item, which will cause it to transform into a different item. For instance, Staff of Mogref has [Casts: MOGREF, 25% BROKEN ITEM], which means it can cast Mogref, but has a 25% chance of turning into a Broken item when you do. Items without this second designation will never be depleted.Special: Invoke
Like casting, except that you invoke the item during a camping session and the effect is unique. Every invokable item except for Werdna’s Amulet can be depleted.Special: Critical hits
Equipping this allows you to critical hit like a ninja. Pointless, because the Shuriken is the only weapon with this ability, and only ninjas can equip it.
Special: Heal X
Carrying this (you don't need to equip it) gives you a 25% chance of healing X points each step and each round of combat. If you have multiple healing items, only the one with the largest value takes. The Ring of Healing and Lord’s Garb heal 1, and Werdna's Amulet heals 5. The Deadly Ring is supposed to hurt you 3 points, but doesn't in this version because the game logic selects the "bigger" default value of 0 over the Deadly Ring's value of -3.Protection: Class protection
When monsters of the protected type(s) target you, there's a 50% chance that it silently fails, causing them to lose their turn. Note that all monster actions, including breath attacks, party-hitting spells, and actions without obvious targets like running or calling, always target a random living party member. Class protection will not protect you from breath attacks or group spells that targeted a non-protected character.
Melee attacks are a special case, due to some strange programming. Melee attacks technically target two party members - the first can be any living member, and the second is someone in the first three ranks. This means two separate class protection checks, and either one may nullify the attack. It's possible for the same party member to be targeted both times, in which case if they have protection there is a 75% chance of nullifying it.
Protection: 2x damage
Your melee strikes do double damage against monsters of the targeted classes.Protection: Elemental protection
Breath attacks and group-targeting spells of the indicated element(s) do half damage. In addition,- Physical – You are immune to paralysis effects from hits. You will also never suffer critical hits.
- Poison – You are immune to poison effects from hits.
- Drain – You are immune to level drain.
- Stone – You are immune to stone effects from hits.
- Magic – When a monster targets you with any spell, the spell is silently nullified. Note that spells cast by monsters always target a randomly chosen living character, even if it's a group-affecting spell like Mahalito. Magic protection will not protect you if a group-affecting spell targets a non-protected character.
Weapons
Two tables. The first describes general properties of all weapons, and the second describes special properties of magic weapons. Magic weapons are bolded.Id | Name | Name Unknown | Price | Bolcac | Classes | HitMod | HitDam | SwingCount |
1 | LONG SWORD | SWORD | 25 | Infinite | FSLN | 4 | 1d8 | 0 |
2 | SHORT SWORD | SWORD | 15 | Infinite | FTSLN | 3 | 1d6 | 0 |
3 | ANOINTED MACE | KNOBBED STICK | 30 | Infinite | FPBSLN | 2 | 2d3 | 0 |
4 | ANOINTED FLAIL | STICK W/CHAIN | 150 | Infinite | FPSLN | 3 | 1d7 | 0 |
5 | STAFF | STICK | 10 | Infinite | FMPTBSLN | 0 | 1d5 | 0 |
6 | DAGGER | DAGGER | 5 | Infinite | FMTSLN | 1 | 1d4 | 0 |
17 | LONG SWORD+1 | SWORD | 10000 | 0 | FSLN | 5 | 1d8 +1 | 2 |
18 | SHORT SWORD+1 | SWORD | 15000 | 2 | FTSLN | 4 | 1d6 +1 | 2 |
19 | MACE+1 | KNOBBED STICK | 12500 | 0 | FPBSLN | 3 | 2d4 +1 | 2 |
20 | STAFF OF MOGREF | STAFF | 3000 | 1 | MB | 1 | 1d6 | 0 |
29 | LONG SWORD -1 | SWORD | 1000 | 0 | FSLN | -1 | 1d8 | 0 |
30 | SHORT SWORD -1 | SWORD | 1000 | 2 | FTSLN | -1 | 1d6 | 1 |
31 | MACE -1 | KNOBBED STICK | 1000 | 0 | FPBSLN | -1 | 2d3 | 1 |
32 | STAFF +2 | STICK | 2500 | Infinite | FMPTBSLN | 2 | 1d4 +2 | 1 |
33 | DRAGON SLAYER | SWORD | 10000 | 0 | FSLN | 1 | 1d10 +1 | 1 |
42 | LONG SWORD + 2 | SWORD | 4000 | 0 | FSLN | 6 | 1d10 +2 | 3 |
43 | SHORT SWORD +2 | SWORD | 4000 | 0 | FTSLN | 5 | 1d6 +2 | 3 |
44 | MACE + 2 | KNOBBED STICK | 4000 | 0 | FPBSLN | 4 | 1d8 +2 | 2 |
55 | WERE SLAYER | SWORD | 10000 | 0 | FSLN | 5 | 1d10 +1 | 2 |
56 | MAGE MASHER | SWORD | 10000 | 0 | FTSLN | 5 | 1d6 +1 | 2 |
57 | MACE PRO POISON | KNOBBED STICK | 10000 | 0 | FPBSLN | 3 | 1d8 | 2 |
58 | STAFF/MONTINO | STAFF | 15000 | 0 | FMPTBSLN | 1 | 1d5 +1 | 1 |
59 | BLADE CUSINART' | SWORD | 15000 | 0 | FSLN | 6 | 1d3 +9 | 4 |
68 | SHORT SWORD -2 | SWORD | 8000 | 0 | FTSLN | 1 | 1d6 | 1 |
69 | DAGGER + 2 | DAGGER | 8000 | 0 | FMTSLN | 3 | 1d4 +2 | 2 |
70 | MACE -2 | KNOBBED STICK | 8000 | 0 | FPBSLN | 0 | 1d8 | 0 |
71 | STAFF -2 | STICK | 8000 | 0 | FMPTBSLN | -2 | 1d4 | 1 |
72 | DAGGER OF SPEED | DAGGER | 30000 | 0 | MN | -1 | 1d4 | 7 |
81 | EVIL SWORD + 3 | SWORD | 50000 | 0 | FSLN | 7 | 1d10 +3 | 4 |
82 | EVIL SSWORD + 3 | SWORD | 50000 | 0 | FTSLN | 6 | 1d6 | 4 |
83 | THIEVES DAGGER | DAGGER | 50000 | 0 | TN | 5 | 1d6 | 4 |
86 | MURASAMA BLADE | WEAPON | 1000000 | 0 | S | 8 | 10d5 | 3 |
87 | SHURIKEN | WEAPON | 50000 | 0 | N | 7 | 1d5 +10 | 3 |
HitMod
Increase your character’s HitMod by this much, allowing you to hit more often. Negative values decrease it.HitDam
The weapon’s base damage, per successful hit.SwingCount
The number of strikes per turn. This does not stack with the number of swings your character would normally get. The higher value is the one that takes.A SwingCount of 0 is essentially equivalent to a SwingCount of 1, since all characters are guaranteed at least 1 swing at any level.
Id | Name | Special | Protection |
20 | STAFF OF MOGREF | [Casts: MOGREF, 25% BROKEN ITEM] | |
29 | LONG SWORD -1 | [Cursed] | |
30 | SHORT SWORD -1 | [Cursed] | |
31 | MACE -1 | [Cursed] | |
33 | DRAGON SLAYER | [Class protection: Dragon ] [2x damage: Dragon ] |
|
55 | WERE SLAYER | [Class protection: Were ] [2x damage: Were ] |
|
56 | MAGE MASHER | [Class protection: Mage ] [2x damage: Mage ] |
|
57 | MACE PRO POISON | [Class protection: Insect ] [Elemental protection: Poison ] |
|
58 | STAFF/MONTINO | [Casts: MONTINO, 10% STAFF] | |
68 | SHORT SWORD -2 | [Cursed] | |
70 | MACE -2 | [Cursed] | |
71 | STAFF -2 | [Cursed] | |
72 | DAGGER OF SPEED | [AC: -3] | |
81 | EVIL SWORD + 3 | [Alignment: Evil] | |
83 | THIEVES DAGGER | [Invoke: Become a ninja, 100% BROKEN ITEM] | |
86 | MURASAMA BLADE | [Invoke: Increase strength by 1, 50% BROKEN ITEM] | |
87 | SHURIKEN | [Alignment: Evil] [Invoke: Increase MaxHP by 1, 50% BROKEN ITEM] [Critical hits] |
[Elemental protection: Poison Drain ] |
The Dagger of Speed is the only weapon with an AC modifier. It's negative, which is bad. This might be an error, but on the other hand, this weapon swings an amazing 7 times per round, so perhaps this is a deliberate tradeoff.
Armor
Once again, two tables. One for the general properties of all armor, and one for special properties of magic armor. Magic armor is bolded.Id | Name | Name Unknown | Type | Price | Boltac | Classes | AC |
7 | SMALL SHIELD | SHIELD | Shield | 20 | Infinite | FPTBSLN | 2 |
8 | LARGE SHIELD | SHIELD | Shield | 40 | Infinite | FPSLN | 3 |
9 | ROBES | CLOTHING | Armor | 15 | Infinite | FMPTBSLN | 1 |
10 | LEATHER ARMOR | ARMOR | Armor | 50 | Infinite | FPTBSLN | 2 |
11 | CHAIN MAIL | ARMOR | Armor | 90 | Infinite | FPSLN | 3 |
12 | BREAST PLATE | ARMOR | Armor | 200 | Infinite | FPSLN | 4 |
13 | PLATE MAIL | ARMOR | Armor | 750 | Infinite | FSLN | 5 |
14 | HELM | HELM | Helmet | 100 | Infinite | FSLN | 1 |
22 | LEATHER + 1 | ARMOR | Armor | 1500 | Infinite | FPTBSLN | 3 |
23 | CHAIN MAIL + 1 | ARMOR | Armor | 1500 | Infinite | FPSLN | 4 |
24 | PLATE MAIL + 1 | ARMOR | Armor | 1500 | 1 | FSLN | 6 |
25 | SHIELD + 1 | SHIELD | Shield | 1500 | Infinite | FPTSLN | 4 |
26 | BREAST PLATE +1 | ARMOR | Armor | 1500 | Infinite | FPSLN | 5 |
34 | HELM + 1 | HELM | Helmet | 3000 | 0 | FSLN | 2 |
35 | LEATHER -1 | ARMOR | Armor | 1500 | 0 | FPTBSL | 1 |
36 | CHAIN -1 | ARMOR | Armor | 1500 | 0 | FPSLN | 2 |
37 | BREAST PLATE-1 | ARMOR | Armor | 1500 | 0 | FPSLN | 3 |
38 | SHIELD -1 | SHIELD | Shield | 1500 | 0 | FPTSL | -1 |
47 | COPPER GLOVES | GLOVES | Gauntlet | 6000 | Infinite | FSLN | 1 |
48 | LEATHER + 2 | ARMOR | Armor | 6000 | 0 | FPTBSLN | 4 |
49 | CHAIN + 2 | ARMOR | Armor | 6000 | 0 | FPSLN | 5 |
50 | PLATE MAIL + 2 | ARMOR | Armor | 6000 | 0 | FPSLN | 7 |
51 | SHIELD + 2 | SHIELD | Shield | 7000 | 0 | FPTSLN | 5 |
52 | HELM +2 (EVIL) | HELM | Helmet | 8000 | 0 | FSLN | 3 |
62 | EVIL CHAIN + 2 | CHAIN | Armor | 8000 | 0 | FPSLN | 5 |
63 | NEUT P-MAIL + 2 | PLATE ARMOR | Armor | 8000 | 0 | FPSLN | 7 |
64 | EVIL SHIELD +3 | SHIELD | Shield | 25000 | 0 | FPTSLN | 5 |
66 | DIADEM OF MALOR | DIADEM | Helmet | 25000 | 0 | FMPTBSLN | 2 |
73 | CURSED ROBE | ROBE | Armor | 8000 | 0 | FMPTBSLN | -2 |
74 | LEATHER -2 | ARMOR | Armor | 8000 | 0 | FPTBSLN | 0 |
75 | CHAIN -2 | ARMOR | Armor | 8000 | 0 | FPSLN | 1 |
76 | BREAST PLATE -2 | ARMOR | Armor | 8000 | 0 | FPSLN | 2 |
77 | SHIELD - 2 | SHIELD | Shield | 8000 | 0 | FPTSLN | 0 |
78 | CURSED HELMET | HELM | Helmet | 50000 | 0 | FSLN | -2 |
79 | BREAST PLATE +2 | ARMOR | Armor | 10000 | 0 | FPSLN | 6 |
80 | SILVER GLOVES | GAUNTLETS | Gauntlet | 60000 | 0 | FSLN | 3 |
84 | BREAST PLATE +3 | ARMOR | Armor | 100000 | 0 | FPSLN | 7 |
85 | LORDS GARB | ARMOR | Armor | 1000000 | 0 | L | 10 |
88 | CHAIN PRO FIRE | ARMOR | Armor | 150000 | 0 | FPSLN | 6 |
89 | EVIL PLATE + 3 | PLATE ARMOR | Armor | 150000 | 0 | FPSLN | 9 |
90 | SHIELD + 3 | SHIELD | Shield | 250000 | 0 | FPTSLN | 6 |
Id | Name | Special | Protection |
35 | LEATHER -1 | [Cursed] | |
36 | CHAIN -1 | [Cursed] | |
37 | BREAST PLATE-1 | [Cursed] | |
52 | HELM +2 (EVIL) | [Alignment: Evil] [Casts: BADIOS] |
|
62 | EVIL CHAIN + 2 | [Alignment: Evil] | |
63 | NEUT P-MAIL + 2 | [Alignment: Neutral] | |
64 | EVIL SHIELD +3 | [Alignment: Evil] | |
66 | DIADEM OF MALOR | [Casts: MALOR, 100% HELM] | |
73 | CURSED ROBE | [Cursed] [HitMod: -2] |
|
74 | LEATHER -2 | [Cursed] | |
75 | CHAIN -2 | [Cursed] | |
76 | BREAST PLATE -2 | [Cursed] | |
77 | SHIELD - 2 | [Cursed] | |
78 | CURSED HELMET | [Cursed] [HitMod: -2] |
|
85 | LORDS GARB | [Invoke: Restores entire party's HP, 50% BROKEN ITEM] [Heal: 1] |
[Class protection: Mythical Dragon ] |
88 | CHAIN PRO FIRE | [Elemental protection: Flame] | |
89 | EVIL PLATE + 3 | [Alignment: Evil] |
The cursed robe and cursed helm decrease your HitMod by 2, which is bad.
The Lords Garb is flagged to grant critical hits and 2x damage toward were monsters, undead, and demons, but these flags in effect don't do anything. The game logic only checks for these flags on weapons. An oversight?
Consumables
These items all cast a spell when used, and then turn into BROKEN ITEM. Any class can use any consumable.Id | Name | Name Unknown | Price | Boltac | Casts |
15 | DIOS POTION | POTION | 500 | Infinite | DIOS |
16 | LATUMOFIS POT. | POTION | 300 | Infinite | LATUMOFIS |
21 | SCROLL/KANTINO | SCROLL | 500 | 1 | KATINO |
27 | SCROLL/BADIOS | PAPER | 500 | Infinite | BADIOS |
28 | SCROLL/HALITO | SCROLL | 500 | 25 | HALITO |
40 | SCROLL/BADIOS | SCROLL | 500 | 0 | BADIOS |
41 | POTION OF SOPIC | POTION | 1500 | 1 | SOPIC |
45 | SCROLL/LOMILWA | SCROLL | 2500 | 0 | LOMILWA |
46 | SCROLL/DILTO | SCROLL | 2500 | 0 | DILTO |
53 | POTION OF DIAL | POTION | 5000 | 0 | DIAL |
67 | SCROLL/BADIAL | SCROLL | 8000 | 0 | BADIAL |
Misc items
Miscellaneous equippable items.Id | Name | Name Unknown | Price | Classes | Special | Protection |
0 | BROKEN ITEM | BROKEN ITEM | 0 | |||
39 | JEWELED AMULET | AMULET | 5000 | All | [Casts: DUMAPIC] | |
54 | RING OF PORFIC | RING | 10000 | All | [Casts: PORFIC, 5% BROKEN ITEM] |
|
60 | AMULET/MANIFO | AMULET | 15000 | P | [Casts: MANIFO, 10% BROKEN ITEM] |
|
61 | ROD OF FLAME | ROD | 25000 | MBS | [Casts: MAHALITO, 10% BROKEN ITEM] |
[Elemental protection: Flame] |
65 | AMULET/MAKANITO | AMULET | 20000 | All | [Casts: MAKANITO, 5% BROKEN ITEM] |
|
91 | RING OF HEALING | RING | 300000 | All | [Heal: 1] | |
92 | RING PRO UNDEAD | RING | 500000 | All | [Class protection: Undead] | |
93 | DEADLY RING | RING | 500000 | All | [Cursed] [Heal: -3] |
|
94 | WERDNA'S AMULET | AMULET | 999999999999 | All | [Alignment: Evil] [Cursed] [Invoke: Restores entire party's HP] [Casts: MALOR] [Heal: 5] [AC: 10] |
[Class protection: All ] [Elemental protection: All ] |
Keys
Id | Name |
95 | STATUETTE/BEAR |
96 | STATUETTE/FROG |
97 | BRONZE KEY |
98 | SILVER KEY |
99 | GOLD KEY |
100 | BLUE RIBBON |