Arcade games had a wide variety of controls. Most of the time, they translate pretty well to a gamepad – by far the most common coin-up configuration involves dual-player 8-way joysticks, each with 1-4 pushbuttons, which any modern gamepad can accommodate with its d-pad and four face buttons, while select/start can serve as coin and start inputs. The gamepad is flexible enough to handle a wide variety of other configurations as well – shoulder buttons are there when you need more than four action buttons, and the dual analog sticks work for twin-stick shooters like Robotron and Smash TV, or you can use the d-pad in conjunction with the face buttons to simulate having a second d-pad, relegating shoulder buttons for actions (if you still need them).
But then there are all those other types of controls. Trackballs. Dials. Paddles. Steering wheels. Those weird fishing rod controllers with a bunch of spinning doo-dads. What do you do about those? Sometimes you can fake them with common input devices, and sometimes you really need specialized hardware. Some time ago, I built an arcade control panel with a Street Fighter-style layout, plus a trackball, spinner, 4-way joystick, and extra buttons mapped to useful keyboard inputs. This covers most of my bases, but not all, and is probably much more than what the vast majority of players have access to.
I wrote this as a guide and partial catalog on MAME’s games with unusual or difficult input schemes, with the assumption that the reader has access to modern gamepads with dual analog sticks and trigger-style shoulder buttons. This is not comprehensive by any means. Most of my data comes from MAME’s own XML output, but this is often incomplete or inaccurate from a user’s standpoint. A very large amount of useful data came from the now defunct “controls.dat” project.
https://web.archive.org/web/20130623202744/https://controls.arcadecontrols.com/controls/controls.php
Additionally, the ongoing Nplayers project categorizes games based on not just the number of players, but also on whether they are simultaneous, alternating, or if it’s more complicated than that.
https://nplayers.arcadebelgium.be/
I’m not interested in the 900+ Gambling/Mahjong/Hanafuda machines in MAME. They’re there, they require specialized controllers or clumsy keyboard-mapping, and I don’t really care about them or expect that many reading Data Driven Gamer would either.
Eight-way joysticks
An eight-way joystick with pushbuttons is by far the most common type of controller configuration in MAME, and are generally not any trouble to map to a gamepad, or keyboard, or whatever. There’s a lot more nuance to these controllers than a casual player might think – for instance, an ideal fight stick will have a square-shaped gate to aid hitting the diagonals, while a more general purpose stick will have a circular one for easier edge-riding. I won’t be getting into this level of detail here.
From a game logic perspective, there’s no difference between this and a four-way joystick. Both involve a stick positioned to hit four directional switches that are wired to four inputs on the PCB. The diagonals are not their own inputs, but rather a function of the game’s programming to recognize when two perpendicular switches are hit at once, which is physically difficult or impossible on a four-way stick.
When arcade controls aren’t available, I prefer using a controller’s d-pad. Analog thumbsticks work too, but are too imprecise for my liking.
As this is such a common input scheme, I won't list the games that use it. It would be too many. Instead, here's a list of games that support three or more simultaneous players with this input scheme:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
2 On 2 Open Ice Challenge |
1995 |
Midway |
4|4P sim |
4x-joy8 |
|
Alien vs. Predator |
1994 |
Capcom |
3|3P sim |
3x-joy8 |
|
Armored Warriors |
1994 |
Capcom |
3|3P sim |
3x-joy8 |
|
Asylum (prototype) |
1991 |
Leland Corporation |
3|3P sim |
3x-joy8 |
|
Barricade |
1976 |
Ramtek |
4|4P sim |
4x-joy8 |
|
Battle Circuit (Euro 970319) |
1997 |
Capcom |
4|4P sim |
4x-joy8 |
|
Battletoads |
1994 |
Rare / Electronic Arts |
3|3P sim |
3x-joy8 |
|
Captain America and The Avengers |
1991 |
Data East Corporation |
4|4P sim |
4x-joy8 |
|
Captain Commando |
1991 |
Capcom |
4|4P sim |
4x-joy8 |
|
Checkmate |
1977 |
Dave Nutting Associates
/ Midway |
4|4P sim |
4x-joy8 |
|
Crime Fighters (US 4 Players) |
1989 |
Konami |
4|4P sim |
4x-joy8 |
|
Dark Adventure |
1987 |
Konami |
3|3P sim |
3x-joy8 |
|
Double Dragon 3 - The Rosetta Stone |
1990 |
East Technology / Technos Japan |
3|3P sim |
3x-joy8 |
|
Dungeons & Dragons:
Tower of Doom / Shadow over Mystara |
1993-1996 |
Capcom |
4|4P sim |
4x-joy8 |
|
Eliminator (4 Players) |
1981 |
Gremlin |
4|4P sim |
4x-joy2 |
|
G.I. Joe (World, EAB, set 1) |
1992 |
Konami |
4|4P sim |
4x-joy8 |
|
Gain Ground |
1988 |
Sega |
3|3P sim |
3x-joy8 |
|
Gauntlet / Gauntlet II |
1985-1986 |
Atari Games |
4|4P sim |
4x-joy8 |
|
Gauntlet Dark Legacy |
1999 |
Midway Games |
4|4P sim |
4x-joy8 |
|
Gauntlet Legends (version 1.6) |
1998 |
Atari Games |
4|4P sim |
4x-joy8 |
|
Golden Axe: The Revenge of Death
Adder |
1992 |
Sega |
4|4P sim |
4x-joy8 |
|
Golfing Greats |
1991 |
Konami |
4|4P alt |
4x-joy8
4x-paddle |
Paddles have unknown
purpose
|
Hard Dunk (World) |
1994 |
Sega |
6|6P sim |
6x-joy8 |
|
Hard Yardage (v1.20) |
1993 |
Strata /
Incredible Technologies |
4|4P sim |
4x-joy8 |
|
High Impact Football |
1990 |
Williams |
4|4P sim |
4x-joy8 |
|
Hit the Ice (US) |
1990 |
Taito Corporation
(Williams license) |
4|4P sim |
4x-joy8 |
|
Hook (World) |
1992 |
Irem |
4|4P sim |
4x-joy8 |
|
Kick and Run (World) |
1986 |
Taito Corporation |
4|4P sim |
4x-joy8 |
|
Knights of the Round |
1991 |
Capcom |
3|3P sim |
3x-joy8 |
|
Knuckle Heads (World) |
1992 |
Namco |
4|4P sim |
4x-joy8 |
|
Mercs (World 900302) |
1990 |
Capcom |
3|3P sim |
3x-joy8 |
|
Metamorphic Force (ver EAA) |
1993 |
Konami |
4|4P sim |
4x-joy8 |
|
Michael Jackson's Moonwalker |
1990 |
Sega |
3|3P sim |
3x-joy8 |
|
Mystic Warriors (ver EAA) |
1993 |
Konami |
4|4P sim |
4x-joy8 |
Configurable for 2 or 4
players
|
NBA Hangtime /
NBA Maximum Hangtime |
1996 |
Midway |
4|4P sim |
4x-joy8 |
|
NBA Jam / NBA Jam TE |
1993-1994 |
Midway |
4|4P sim |
4x-joy8 |
|
NBA Jam Extreme (ver. 1.04) |
1996 |
Acclaim |
4|4P sim |
4x-joy8 |
|
NFL Blitz '99 |
1998 |
Midway Games |
4|4P sim |
4x-joy8 |
|
Paddle Mania |
1988 |
SNK |
4|4P sim |
4x-joy8 |
|
Pig Out: Dine Like a Swine! |
1990 |
Leland Corporation |
3|3P sim |
3x-joy8 |
|
Pit Fighter (rev 9) |
1990 |
Atari Games |
3|3P sim |
3x-joy8 |
|
Punk Shot (US 4 Players) |
1990 |
Konami |
4|4P sim |
4x-joy8 |
|
Puzzle Bobble |
1994 |
Taito Corporation |
4|2P sim |
4x-joy8 |
|
Quartet |
1986 |
Sega |
4|4P sim |
4x-joy8 |
|
Rampage (Rev 3, 8/27/86) |
1986 |
Bally Midway |
3|3P sim |
3x-joy8 |
|
Rampage: World Tour (rev 1.3) |
1997 |
Midway |
3|3P sim |
3x-joy8 |
|
Rim Rockin' Basketball (V2.2) |
1991 |
Strata /
Incredible Technologies |
4|4P sim |
4x-joy8 |
|
Run and Gun / Run and Gun 2 |
1993-1996 |
Konami |
4|4P sim |
4x-joy8 |
|
Saturday Night Slam Masters |
1993 |
Capcom |
4|4P sim |
4x-joy8 |
|
Spider-Man: The Videogame |
1991 |
Sega |
4|4P sim |
4x-joy8 |
|
Sunset Riders |
1991 |
Konami |
4|4P sim |
4x-joy8 |
|
Super High Impact |
1991 |
Midway |
4|4P sim |
4x-joy8 |
|
Tecmo Bowl (World, set 1) |
1987 |
Tecmo |
4|4P sim |
4x-joy8 |
|
Teenage Mutant Ninja Turtles
/ TMNT: Turtles in Time |
1989-1991 |
Konami |
4|4P sim |
4x-joy8 |
|
The King of Dragons |
1991 |
Capcom |
3|3P sim |
3x-joy8 |
|
The Main Event (4 Players ver. Y) |
1988 |
Konami |
4|4P sim |
4x-joy8 |
|
The Real Ghostbusters |
1987 |
Data East USA |
3|3P sim |
3x-joy8 |
|
The Simpsons |
1991 |
Konami |
4|4P sim |
4x-joy8 |
|
The Three Stooges In Brides Is Brides |
1984 |
Mylstar |
3|3P sim |
3x-joy8 |
|
Thunder Zone (World) |
1991 |
Data East Corporation |
4|4P sim |
4x-joy8 |
|
Trog (prototype) |
1990 |
Midway |
4|4P sim |
4x-joy8 |
|
U.S. Championship V'ball |
1988 |
Technos Japan |
4|4P sim |
4x-joy8 |
|
Vendetta |
1991 |
Konami |
4|4P sim |
4x-joy8 |
|
Violent Storm (ver EAC) |
1993 |
Konami |
4|3P sim |
4x-joy8 |
|
Vs. Ice Climber Dual |
1984 |
Nintendo |
4|4P sim |
4x-joy8 |
|
Vs. Tennis |
1984 |
Nintendo Co., Ltd. |
4|4P sim |
4x-joy8 |
|
Wayne Gretzky's 3D Hockey |
1996 |
Atari Games |
4|4P sim |
4x-joy8 |
|
Wild West C.O.W.-Boys of Moo Mesa |
1992 |
Konami |
4|4P sim |
4x-joy8 |
|
World Beach Volley (set 1) |
1995 |
Playmark |
4|4P sim |
4x-joy8 |
|
World Soccer Finals (rev 4) |
1990 |
Leland Corporation |
4|4P sim |
4x-joy8 |
|
WWF WrestleFest |
1991 |
Technos Japan |
4|4P sim |
4x-joy8 |
|
Xenophobe |
1987 |
Bally Midway |
3|3P sim |
3x-joy8 |
|
X-Men (4 Players ver UBB) |
1992 |
Konami |
4|4P sim |
4x-joy8 |
|
X-Men (6 Players ver ECB) |
1992 |
Konami |
6|6P sim |
6x-joy8 |
|
Four-way joysticks
As I mentioned above, these are logically identical to an eight-way joystick, but isn’t designed to allow you to hit diagonals, and the games aren’t programmed to recognize them. Pac-Man restricts diagonals with a diamond-shaped gate that can be easily ridden from corner to corner, while Donkey Kong uses a plus-sign shaped gate that makes touching diagonals physically impossible.
These are archaic devices that didn’t see a lot of use after 1984. Unfortunately, there aren’t many great options for emulating them. MAME prevents unintentional diagonal inputs by giving horizontal inputs priority, but this can cause unintentional horizontal inputs instead, especially if you’re using an analog stick.
Mr. Brow at Raising the Brow wrote a guide on how to make MAME smarter about translating analog stick movement to four-way inputs:
https://raisingthevgbrow.blogspot.com/2019/11/joystick-mapping-in-mame.html
Personally, I use a Ms. Pac-Man / Galaga 4-way joystick for these games, and if I didn’t have one, I would prefer a keyboard over any gamepad input.
Here's a list of some games that use 4-way joysticks:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
005 |
1981 |
Sega |
2|2P alt |
2x-joy4 |
|
Ali Baba and 40 Thieves |
1982 |
Sega |
2|2P alt |
2x-joy4 |
|
Alpha Fighter / Head On |
19?? |
Data East Corporation |
2|2P alt |
2x-joy4 |
|
Amidar |
1982 |
Konami |
2|2P alt |
2x-joy4 |
|
Anteater |
1982 |
Tago Electronics |
1|2P alt |
joy4 |
|
Arm Wrestling |
1985 |
Nintendo |
1|1P |
joy3 (half4) |
Left-up-right joystick
|
Armored Car (set 1) |
1981 |
Stern Electronics |
2|2P alt |
2x-joy4 |
|
Assault (Rev B) |
1988 |
Namco |
2|1P |
2x-doublejoy
[4-4] |
|
Bagman / Super Bagman |
1982-1984 |
Valadon Automation |
2|2P alt |
2x-joy4 |
|
Blasto |
1978 |
Gremlin |
2|2P sim |
2x-joy4 |
|
Bomber Man World /
New Dyna Blaster - Global Quest |
1992 |
Irem |
4|4P sim |
4x-joy4 |
|
Boulder Dash /
Boulder Dash Part 2 |
1990 |
Data East Corporation
(licensed from First Star) |
2|2P alt |
2x-joy4 |
|
Burger Time (Data East set 1) |
1982 |
Data East Corporation |
2|2P alt |
2x-joy4 |
|
Buster Bros. / Super Pang |
1989-1990 |
Mitchell |
2|2P sim |
2x-joy4 |
|
Chinese Hero |
1984 |
Taiyo |
2|2P sim |
2x-joy4 |
|
Commando (Sega) |
1983 |
Sega |
2|2P alt |
2x-joy4 |
|
Crash |
1979 |
Exidy |
1|2P alt |
joy4 |
|
Crazy Kong |
1981 |
Kyoei / Falcon |
2|2P alt |
2x-joy4 |
|
Crazy Kong Part II (set 1) |
1981 |
Falcon |
2|2P alt |
2x-joy4 |
|
Crush Roller (set 1) |
1981 |
Alpha Denshi Co. /
Kural Samno Electric, Ltd. |
2|2P alt |
2x-joy4 |
|
Dig Dug / Dig Dug II |
1982-1985 |
Namco |
2|2P alt |
2x-joy4 |
|
Digger |
1980 |
Sega |
1|2P alt |
joy4 |
|
Dodgem |
1979 |
Zaccaria |
1|2P alt |
joy4 |
|
Domino Man |
1982 |
Bally Midway |
2|2P alt |
2x-joy4 |
|
Dominos |
1977 |
Atari |
2|2P sim |
2x-joy4 |
|
Donkey Kong / Donkey Kong Junior
/ Donkey Kong 3 |
1981-1983 |
Nintendo of America |
2|2P alt |
2x-joy4 |
|
Dynablaster / Bomber Man |
1991 |
Irem
(licensed from Hudson Soft) |
4|4P sim |
4x-joy4 |
|
Eyes (US set 1) |
1982 |
Techstar (Rock-Ola license) |
2|2P alt |
2x-joy4 |
|
Fire Trap (US, rev A) |
1986 |
Woodplace Inc.
(Data East USA license) |
2|2P alt |
2x-doublejoy
[4-4] |
|
Frogger |
1981 |
Konami |
2|2P alt |
2x-joy4 |
|
Frogs |
1978 |
Gremlin |
1|1P |
joy3 (half4) |
Left-up-right joystick
|
Gals Panic (Unprotected) |
1990 |
Kaneko |
2|2P sim |
2x-joy4 |
|
Ghostmuncher Galaxian |
1981 |
bootleg |
2|2P alt |
2x-joy4 |
|
Ghouls'n Ghosts (World) |
1988 |
Capcom |
2|2P alt |
2x-joy4 |
|
Guzzler |
1983 |
Tehkan |
2|2P alt |
2x-joy4 |
|
Hard Hat |
1982 |
Exidy |
1|2P alt |
joy4 |
|
Haunted Castle (version M) |
1988 |
Konami |
2|2P alt |
2x-joy4 |
|
Head On (2 players) |
1979 |
Gremlin |
1|2P alt |
joy4 |
|
Hustle |
1977 |
Gremlin |
2|2P sim |
2x-joy4 |
|
Invinco / Head On 2 |
1979 |
Sega |
1|2P alt |
joy4 |
|
Iron Horse (version H) |
1986 |
Konami |
2|2P alt |
2x-joy4 |
|
Journey |
1983 |
Bally Midway |
2|2P alt |
2x-joy4 |
|
Joyful Road (Japan) |
1983 |
SNK |
2|2P alt |
2x-doublejoy
[4-2] |
|
Jr. Pac-Man (11/9/83) |
1983 |
Bally Midway |
2|2P alt |
2x-joy4 |
|
Jungler |
1981 |
Konami |
2|2P alt |
2x-joy4 |
|
Karate Champ (US) |
1984 |
Data East USA |
2|2P alt |
2x-doublejoy
[4-4] |
|
Karate Champ (US VS) |
1984 |
Data East USA |
2|2P sim |
2x-doublejoy
[4-4] |
|
Kicker |
1985 |
Konami |
2|2P alt |
2x-joy4 |
|
Klax (version 6) |
1989 |
Atari Games |
2|2P sim |
2x-joy4 |
|
Lady Bug |
1981 |
Universal |
2|2P alt |
2x-joy4 |
|
Lasso |
1982 |
SNK |
2|2P alt |
2x-joy4 |
|
Levers |
1983 |
Rock-Ola |
2|2P sim |
2x-joy4 |
|
Lock'n'Chase |
1981 |
Data East Corporation |
2|2P alt |
2x-joy4 |
|
Loco-Motion |
1982 |
Konami (Centuri license) |
2|2P alt |
2x-joy4 |
|
Lupin III (set 1) |
1980 |
Taito |
2|2P alt |
2x-joy4 |
|
Mikie |
1984 |
Konami |
2|2P alt |
2x-joy4 |
|
Minesweeper |
1977 |
Amutech |
2|2P sim |
2x-joy4 |
|
Monster Bash |
1982 |
Sega |
2|2P alt |
2x-joy4 |
|
Mouse Trap (version 5) |
1981 |
Exidy |
1|2P alt |
joy4 |
|
Mr. Do! / Mr. Do's Castle /
Mr. Do's Wild Ride / Do! Run Run |
1982-1984 |
Universal |
2|2P alt |
2x-joy4 |
|
Mr. Driller (US, DRI3/VER.A2) |
1999 |
Namco |
2|1P |
2x-joy4 |
|
Ms. Pac-Man |
1981 |
Midway /
General Computer Corporation |
2|2P alt |
2x-joy4 |
|
NATO Defense |
1982 |
Pacific Novelty |
2|2P alt |
2x-joy4 |
|
Naughty Boy |
1982 |
Jaleco |
2|2P alt |
2x-joy4 |
|
Nibbler (rev 9, set 1) |
1982 |
Rock-Ola |
2|2P alt |
2x-joy4 |
|
Oli-Boo-Chu |
1981 |
Irem / GDI |
2|2P alt |
2x-joy4 |
|
Pac-Man / Pac-Man Plus
/ Super Pac-Man
/ Pac-Man & Chomp Chomp |
1980-1983 |
Namco |
2|2P alt |
2x-joy4 |
|
Pengo (set 1 rev c) |
1982 |
Sega |
2|2P alt |
2x-joy4 |
|
Pepper II (version 8) |
1982 |
Exidy |
1|2P alt |
joy4 |
|
Ponpoko |
1982 |
Sigma Enterprises Inc. |
2|2P alt |
2x-joy4 |
|
Popeye (revision D) |
1982 |
Nintendo |
2|2P alt |
2x-joy4 |
|
Pulsar |
1981 |
Sega |
1|2P alt |
joy4 |
|
Punch-Out!! / Super Punch-Out!! |
1984 |
Nintendo |
1|1P |
joy4 |
|
Pushman (Korea, set 1) |
1990 |
Comad |
2|2P alt |
2x-joy4 |
|
Qix (Rev 2) |
1981 |
Taito America Corporation |
2|2P alt |
2x-joy4 |
|
Rally X (32k Ver.?) |
1980 |
Namco |
2|2P alt |
2x-joy4 |
|
Roc'n Rope |
1983 |
Konami |
2|2P alt |
2x-joy4 |
|
Rolling Thunder (rev 3) |
1986 |
Namco |
2|2P alt |
2x-joy4 |
|
Route 16 (set 3, bootleg?) |
1981 |
Tehkan /
Sun Electronics (Centuri license) |
2|2P alt |
2x-joy4 |
|
Samurai |
1980 |
Sega |
1|2P alt |
joy4 |
|
Side Trak |
1979 |
Exidy |
1|2P alt |
joy4 |
|
Solar Fox (upright) |
1981 |
Bally Midway |
2|2P alt |
2x-joy4 |
|
Space Attack / Head On |
1979 |
Sega |
2|2P alt |
2x-joy4 |
|
Space Panic (version E) |
1980 |
Universal |
2|2P alt |
2x-joy4 |
|
Spectar (revision 3) |
1980 |
Exidy |
1|2P alt |
joy4 |
|
Super Qix (World/Japan, V1.2) |
1987 |
Kaneko / Taito |
2|2P alt |
2x-joy4 |
|
Tank Battalion |
1980 |
Namco |
2|2P alt |
2x-joy4 |
|
Tapper (Budweiser, 1/27/84) |
1983 |
Bally Midway |
2|2P alt |
2x-joy4 |
|
Targ |
1980 |
Exidy |
1|2P alt |
joy4 |
|
Tetris (set 1) |
1988 |
Atari Games |
2|2P sim |
2x-joy3
(half4) |
Left-down-right joysticks
|
Tetris The Grand Master |
1998 |
Arika / Capcom |
4|2P sim |
4x-joy4 |
|
The Adventures of Robby Roto! |
1981 |
Dave Nutting Associates
/ Bally Midway |
2|2P alt |
2x-joy4 |
|
The Electric Yo-Yo (set 1) |
1982 |
Taito America Corporation |
2|2P alt |
2x-joy4 |
|
Thief |
1981 |
Pacific Novelty |
2|2P alt |
2x-joy4 |
|
Timber |
1984 |
Bally Midway |
2|2P sim |
2x-doublejoy
[4-2] |
|
Tomahawk 777 (rev 5) |
1980 |
Data East |
2|2P alt |
2x-joy4 |
|
Toypop |
1986 |
Namco |
2|2P sim |
2x-joy4 |
|
Tranquillizer Gun |
1980 |
Sega |
2|2P alt |
2x-joy4 |
|
Triple Punch (set 1) |
1982 |
K.K. International |
2|2P alt |
2x-joy4 |
|
Trog (rev LA5 03/29/91) |
1990 |
Midway |
4|4P sim |
4x-joy4 |
|
Turtles |
1981 |
Konami
(Stern Electronics license) |
2|2P alt |
2x-joy4 |
|
Tutankham |
1982 |
Konami |
2|2P alt |
2x-doublejoy
[4-2] |
|
Warp & Warp |
1981 |
Namco |
2|2P alt |
2x-joy4 |
|
Zero Zone |
1993 |
Comad |
2|2P sim |
2x-joy4 |
|
Zoo Keeper (set 1) |
1982 |
Taito America Corporation |
2|2P alt |
2x-joy4 |
|
Two-way joysticks
A joystick that moves left and right only, or less frequently, up and down only. MAME can be inconsistent about using this; for instance, Phoenix uses pushbuttons for moving left and right, but MAME lists this as a two-way joystick. Other games with a similar input scheme are listed as “buttons_only.” Electronically there’s no difference, and physically the only difference is that a true 2-way joystick can’t hit left and right simultaneously. I’m not really sure if MAME does anything to prevent this.
There are a lot of suitable options for emulating a two-way joystick. I prefer using shoulder buttons on a gamepad, depending on the game, for quicker response than real arcade controls would provide.
Some games with two-way joysticks:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
4 En Raya (set 1) |
1990 |
IDSA |
2|2P sim |
2x-joy2 |
|
Ace |
1976 |
Allied Leisure |
2|2P sim |
2x-joy2 |
|
Alpine Ski (set 1) |
1982 |
Taito Corporation |
2|2P alt |
2x-joy2 |
|
Balloon Bomber |
1980 |
Taito |
2|2P alt |
2x-joy2 |
|
Bank Panic |
1984 |
Sanritsu / Sega |
2|2P alt |
2x-joy2 |
|
Black Hole |
1981 |
TDS & MINTS |
2|2P alt |
2x-joy2 |
|
Bubble Bobble |
1986 |
Taito Corporation |
2|2P sim |
2x-joy2 |
|
Cheeky Mouse |
1980 |
Universal |
2|2P alt |
2x-joy2 |
|
Circus Charlie |
1984 |
Konami |
2|2P alt |
2x-joy2 |
|
Cosmic Guerilla /
Cosmic Alien |
1979 |
Universal |
2|2P alt |
2x-joy2 |
|
Defend the Terra Attack on
the Red UFO |
1981 |
Artic |
2|2P alt |
2x-joy2 |
|
Defender / Stargate |
1980-1981 |
Williams |
1|2P alt |
joyvertical2 |
|
Devil Zone |
1980 |
Universal |
2|2P alt |
2x-joy2 |
|
Driving Force |
1984 |
Shinkai Inc.
(Magic Electronics Inc. license) |
1|1P |
joy2 |
|
Enigma II |
1981 |
Game Plan
(Zilec Electronics license) |
2|2P alt |
2x-joy2 |
|
Freeze |
1984 |
Cinematronics |
1|2P alt |
joy2 |
|
Galaxian / Galaga |
1979-1981 |
Namco |
2|2P alt |
2x-joy2 |
|
Galaxy Wars |
1979 |
Universal |
2|2P alt |
2x-joy2 |
|
Guided Missile |
1977 |
Midway |
2|2P sim |
2x-joy2 |
|
Gyruss |
1983 |
Konami |
2|2P alt |
2x-joy2 |
|
Hunchback (set 1) |
1983 |
Century Electronics |
2|2P alt |
2x-joy2 |
|
Invader's Revenge |
1980? |
Zenitone-Microsec Ltd. |
2|2P alt |
2x-joy2 |
|
IPM Invader |
1979 |
IPM |
2|2P alt |
2x-joy2 |
|
Joust /
Joust 2 - Survival of the
Fittest |
1982-1986 |
Williams |
2|2P sim |
2x-joy2 |
|
Kaos |
1981 |
Game Plan |
2|2P alt |
2x-joy2 |
|
King & Balloon (US) |
1980 |
Namco |
2|2P alt |
2x-joy2 |
|
Looping |
1982 |
Video Games GmbH |
2|2P alt |
2x-joyvertical2 |
|
Lunar Rescue |
1979 |
Taito |
2|2P alt |
2x-joy2 |
|
M-4 |
1977 |
Midway |
2|2P sim |
2x-joyvertical2 |
|
Magical Spot |
1980 |
Universal |
2|2P alt |
2x-joy2 |
|
Mappy (US) |
1983 |
Namco |
2|2P alt |
2x-joy2 |
|
Mario Bros. |
1983 |
Nintendo of America |
2|2P sim |
2x-joy2 |
|
Megatack (set 1) |
1980 |
Game Plan (Centuri license) |
2|2P alt |
2x-joy2 |
|
Moon Alien Part 2 |
1980 |
Namco / Nichibutsu |
2|2P alt |
2x-joy2 |
|
Moon Patrol |
1982 |
Irem |
2|2P alt |
2x-joy2 |
|
New York! New York! |
1980 |
Sigma Enterprises Inc. |
2|2P alt |
2x-joy2 |
|
Pooyan |
1982 |
Konami |
2|2P alt |
2x-joyvertical2 |
|
Radar Scope |
1980 |
Nintendo |
2|2P alt |
2x-joy2 |
|
Return of the Invaders |
1985 |
Taito Corporation |
2|2P alt |
2x-joy2 |
|
Rolling Crash
/ Moon Base |
1979 |
Nichibutsu |
2|2P alt |
2x-joy2 |
|
Rotary Fighter |
1979 |
Kasco |
2|2P alt |
2x-joy2 |
|
Satan of Saturn |
1981 |
SNK |
2|2P alt |
2x-joy2 |
|
Satan's Hollow |
1981 |
Bally Midway |
2|2P alt |
2x-joy2 |
|
Sky Diver |
1978 |
Atari |
2|2P sim |
2x-joy2 |
Pullable parachute ripcord as
a joystick
|
Space Attack |
1979 |
Sega |
2|2P alt |
2x-joy2 |
|
Space Fever /
Space Fever High Splitter |
1979 |
Nintendo |
2|2P alt |
2x-joy2 |
|
Space Invaders |
1978 |
Taito / Midway |
2|2P alt |
2x-joy2 |
|
Space Invaders II (Midway) |
1980 |
Midway |
2|2P sim |
2x-joy2 |
|
Space Launcher |
1979 |
Nintendo |
2|2P alt |
2x-joy2 |
|
Space Stranger |
1978 |
Yachiyo Electronics, Ltd. |
2|2P alt |
2x-joy2 |
|
Speak & Rescue |
1980 |
Sun Electronics |
2|2P alt |
2x-joy2 |
|
Speed Coin (prototype) |
1984 |
Stern Electronics |
1|2P alt |
joy2 |
|
Spiders (set 1) |
1981 |
Sigma Enterprises Inc. |
2|2P alt |
2x-joy2 |
|
The FairyLand Story |
1985 |
Taito |
2|2P alt |
2x-joy2 |
|
Traverse USA /
Zippy Race |
1983 |
Irem |
2|2P alt |
2x-joy2 |
|
UniWar S |
1980 |
Irem |
2|2P alt |
2x-joy2 |
|
Wonder Boy |
1986 |
Escape (Sega license) |
2|2P alt |
2x-joy2 |
|
Yosaku To Donbei (set 1) |
1979 |
Wing |
2|2P alt |
2x-joy2 |
|
Zzyzzyxx (set 1) |
1982 |
Cinematronics /
Advanced Microcomputer Systems |
2|2P alt |
2x-joyvertical2 |
|
These games use buttons for directionality, but MAME treats them as if they used joysticks. Most are two-way, a few are four-way:
Title |
Year |
Manufacturer |
Players |
MAME inputs
|
Arlington Horse Racing (v1.40-D) |
1991 |
Strata / Incredible Technologies |
1|1P |
joyvertical2
|
Armor Attack |
1980 |
Cinematronics |
2|2P sim |
2x-joy2
|
Astro Blaster (version 3) |
1981 |
Sega |
2|2P alt |
2x-joy2
|
Astro Fighter (set 1) |
1979 |
Data East |
2|2P alt |
2x-joy2
|
Astro Invader |
1980 |
Leijac Corporation (Stern Electronics license) |
2|2P alt |
2x-joy2
|
Astro Wars |
1980 |
Zaccaria / Zelco |
2|2P alt |
2x-joy2
|
Attack Force |
1979? |
Electronic Games Systems |
1|1P |
joy2
|
Barrier |
1979 |
Cinematronics (Vectorbeam license) |
2|2P alt |
2x-joy4
|
Blockade |
1976 |
Gremlin |
2|2P sim |
2x-joy4
|
Carnival (upright, AY8912 music) |
1980 |
Sega |
1|2P alt |
joy2
|
Challenger |
1981 |
Game Plan (Centuri license) |
2|2P alt |
2x-joy2
|
CoMOTION |
1976 |
Gremlin |
4|4P sim |
4x-joy4
|
Cosmos |
1981 |
Century Electronics |
2|2P alt |
2x-joy2
|
Depthcharge |
1977 |
Gremlin |
1|1P |
joy2
|
Eliminator (2 Players, set 1) |
1981 |
Gremlin |
2|2P sim |
2x-joy2
|
Gravitar (version 3) |
1982 |
Atari |
1|2P alt |
joy2
|
Intruder |
1980 |
Taito (Game Plan license) |
2|2P sim |
2x-joy2
|
Invinco / Deep Scan |
1979 |
Sega |
1|2P alt |
joy2
|
Meadows Lanes |
1977 |
Meadows Games, Inc. |
1|2P alt |
joy2
|
Moon Cresta (Nichibutsu) |
1980 |
Nichibutsu |
2|2P alt |
2x-joy2
|
Phoenix (Amstar, set 1) |
1980 |
Amstar |
2|2P alt |
2x-joy2
|
Pleiads (Tehkan) |
1981 |
Tehkan |
2|2P alt |
2x-joy2
|
Quasar (set 1) |
1980 |
Zaccaria / Zelco |
2|2P alt |
2x-joy2
|
Red Alert |
1981 |
Irem (GDI license) |
2|2P alt |
2x-joy2
|
Rip Off |
1980 |
Cinematronics |
2|2P sim |
2x-joy2
|
Robot Bowl |
1977 |
Exidy |
1|2P alt |
joy2
|
Solar Quest (rev 10 8 81) |
1981 |
Cinematronics |
1|2P alt |
joy2
|
Space Duel (version 2) |
1980 |
Atari |
2|2P sim |
2x-joy2
|
Space Firebird (rev. 04-u) |
1980 |
Nintendo |
2|2P alt |
2x-joy2
|
Space Fury (revision C) |
1981 |
Sega |
2|2P alt |
2x-joy2
|
Space Intruder |
1980 |
Shoei |
2|2P alt |
2x-joy2
|
Space Invaders Part II (Taito) |
1979 |
Taito |
2|2P alt |
2x-joy2
|
Star Castle (version 3) |
1980 |
Cinematronics |
1|2P alt |
joy2
|
The End |
1980 |
Konami |
2|2P alt |
2x-joy2
|
The Invaders |
1979? |
Zaccaria / Zelco |
1|2P alt |
joy2
|
War of the Worlds |
1981 |
Cinematronics |
1|2P alt |
joy2
|
Double joysticks
Two joysticks meant to be gripped in each hand. I play these with my arcade stick using the second player’s stick in my right hand, but if this isn’t an option (or if I want to play a two-player game like Smash TV) I would play these with a gamepad, using the d-pad for one stick and the face buttons for another stick.
Usually these are 8-way, but another configuration is vertical 2-way, which is most often seen with tank-style games, with each joystick controlling a tread direction. These are also not really a problem to map to a gamepad.
Some games with double joysticks in the 8-way and 2-way configuration are:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
Angel Kids (Japan) |
1988 |
Sega / Nasco? |
2|2P alt |
2x-doublejoy[8-8] |
|
Battle Zone (rev 2) |
1980 |
Atari |
1|1P |
doublejoy[vertical2-vertical2] |
|
Black Widow |
1982 |
Atari |
1|2P alt |
doublejoy[8-8] |
|
Captain Flag (Japan) |
1993 |
Jaleco |
1|1P |
doublejoy[vertical2-vertical2] |
|
Cloak & Dagger (rev 5) |
1983 |
Atari |
1|2P alt |
doublejoy[8-8] |
|
Crazy Climber /
Crazy Climber 2 |
1980 |
Nichibutsu |
2|2P alt |
2x-doublejoy[8-8] |
|
Front Line |
1982 |
Taito Corporation |
2|2P alt |
2x-doublejoy[8-8] |
Right "joystick" is a push-dial with 8
positions
|
Inferno (Williams) |
1984 |
Williams |
2|2P sim |
2x-doublejoy[8-8] |
|
Krull |
1983 |
Gottlieb |
1|2P alt |
doublejoy[8-8] |
|
Lost Tomb (easy) |
1982 |
Stern Electronics |
1|2P alt |
doublejoy[8-8] |
|
Mars |
1981 |
Artic |
2|2P alt |
2x-doublejoy[8-8] |
|
Minefield |
1983 |
Stern Electronics |
1|2P alt |
doublejoy[8-8] |
|
Rescue |
1982 |
Stern Electronics |
1|2P alt |
doublejoy[8-8] |
|
Rescue Raider |
1987 |
Bally Midway |
1|2P alt |
doublejoy[8-8] |
|
Robotron: 2084 |
1982 |
Williams / Vid Kidz |
1|2P alt |
doublejoy[8-8] |
|
Sarge |
1985 |
Bally Midway |
2|2P sim |
2x-doublejoy
[vertical2-vertical2] |
|
Screw Loose (prototype) |
1983 |
Mylstar |
1|2P alt |
doublejoy[8-8] |
|
Sheriff |
1979 |
Nintendo |
2|2P alt |
2x-doublejoy[8-8] |
Joystick for movement.
8-position trigger dial for
aiming/shooting
|
Smash T.V. (rev 8.00) |
1990 |
Williams |
2|2P sim |
2x-doublejoy[8-8] |
|
Space Dungeon |
1981 |
Taito America
Corporation |
2|2P alt |
2x-doublejoy[8-8] |
|
Splat! |
1982 |
Williams |
2|2P sim |
2x-doublejoy[8-8] |
|
Star Guards |
1987 |
Bally Midway |
3|3P sim |
3x-doublejoy[8-8] |
|
Tank 8 (set 1) |
1976 |
Atari (Kee Games) |
8|8P sim |
8x-doublejoy
[vertical2-vertical2] |
|
Tank Battle (prototype) |
1992 |
Microprose Games
Inc. |
2|2P sim |
2x-doublejoy
[vertical2-vertical2] |
|
The Tin Star (set 1) |
1983 |
Taito Corporation |
2|2P alt |
2x-doublejoy[8-8] |
Right "joystick" is a push-dial with
8 positions
|
Title Fight (World) |
1992 |
Sega |
2|2P sim |
2x-doublejoy[8-8] |
8-way sticks "twist" instead of moving
left-right
|
Total Carnage |
1992 |
Midway |
2|2P sim |
2x-doublejoy[8-8] |
|
Ultra Tank |
1978 |
Atari (Kee Games) |
2|2P sim |
2x-doublejoy
[vertical2-vertical2] |
|
Vindicators /
Vindicators Part II |
1988 |
Atari Games |
2|2P sim |
2x-doublejoy
[vertical2-vertical2] |
|
Wild Western (set 1) |
1982 |
Taito Corporation |
2|2P alt |
2x-doublejoy[8-8] |
Right stick is 8-position dial
|
Buttons only
MAME is really inconsistent about this designation. Most of the time, it means exactly what it says – that the game only uses pushbuttons for input (though as noted above, sometimes MAME uses Joy2 for pushbutton-only games). Other times, it’s used when a game supports alternating players who each get a dedicated set of pushbuttons but must share another control (such as a trackball). Then there are games with unusual pushbutton configurations that are detatched somehow from the joystick or other controls and serve a specialized purpose, such as camera control buttons in racing games. And then there are games where I have no clue why MAME is even using this at all.
This is usually not a challenge to emulate, but it’s good to know when a game lacks directional input.
Some button-only games are:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
'88 Games |
1988 |
Konami |
4|4P alt
/ 2P sim |
4x-only_buttons |
|
Adventure Quiz 2 -
Hatena? no Daibouken |
1990 |
Capcom |
2|2P sim |
2x-only_buttons |
|
Asteroids / Asteroids Deluxe |
1979-1980 |
Atari |
1|2P alt |
only_buttons |
|
Bakuretsu Quiz Ma-Q Dai
Bouken |
1992 |
Namco |
4|2P sim |
4x-only_buttons |
|
Canyon Bomber |
1977 |
Atari |
2|2P sim |
2x-only_buttons |
|
Chicken Shift |
1984 |
Bally/Sente |
1|2P alt |
only_buttons |
|
Curve Ball |
1984 |
Mylstar |
2|2P sim |
2x-only_buttons |
|
FAX |
1983 |
Exidy |
2|2P sim |
2x-only_buttons |
|
Gold Medalist |
1988 |
SNK |
4|4P sim |
4x-only_buttons |
|
Hit Me (set 1) |
1976 |
Ramtek |
4|4P alt |
4x-only_buttons |
Stand/Hit/Ante buttons
|
Name That Tune (Bally, set 1) |
1986 |
Bally/Sente |
2|2P sim |
2x-only_buttons |
|
Neck-n-Neck (v1.2) |
1992 |
Bundra Games/
Incredible
Technologies |
1|6P sim |
only_buttons |
|
Pac-Land (World) |
1984 |
Namco |
2|2P alt |
2x-only_buttons |
|
Pinball Action (set 1) |
1985 |
Tehkan |
2|2P alt |
2x-only_buttons |
|
Power Drive |
1986 |
Bally Midway |
3|3P sim |
3x-only_buttons |
|
Professor Pac-Man |
1983 |
Dave Nutting Associates
/ Bally Midway |
2|2P sim |
2x-only_buttons |
|
Quiz & Dragons: Capcom
Quiz Game |
1992 |
Capcom |
2|2P sim |
2x-only_buttons |
|
Quiz Nanairo Dreams: Nijiirochou
no Kiseki |
1996 |
Capcom |
2|2P sim |
2x-only_buttons |
|
Runaway (prototype) |
1982 |
Atari |
1|2P alt |
only_buttons |
|
Space Zap |
1980 |
Midway |
2|2P alt |
2x-only_buttons |
|
Super Pinball Action (US) |
1991 |
Tecmo |
1|1P |
only_buttons |
|
Time Scanner |
1987 |
Sega |
2|2P alt |
2x-joy5 (half8) |
Pinball video game.
Joystick has unknown purpose.
|
Toobin' (rev 3) |
1988 |
Atari Games |
2|2P sim |
2x-only_buttons |
|
Track & Field / Hyper Sports |
1983-1984 |
Konami |
4|4P alt
/ 2P sim |
4x-only_buttons |
|
Triv Two |
1984 |
Status Games |
1|2P alt |
only_buttons |
|
Trivia (Questions Series 15) |
1986 |
Greyhound Electronics |
1|4P alt |
only_buttons |
|
Trivia (Questions Series 8) |
1984 |
Greyhound Electronics |
1|2P alt |
only_buttons |
|
Trivia (UK Version 5.07) |
1986 |
Grayhound Electronics |
1|1P |
only_buttons |
|
Trivia Genius |
1985 |
bootleg |
2|4P alt |
2x-only_buttons |
|
Video Pinball |
1979 |
Atari |
1|4P alt |
only_buttons |
|
Yes/No Sinri Tokimeki Chart |
1992 |
Taito Corporation |
2|2P sim |
2x-only_buttons |
|
Yuuyu no Quiz de GO!GO! |
1990 |
Taito Corporation |
2|2P sim |
2x-only_buttons |
|
Trackballs
I’ve got one, but also find that a laptop’s trackpad tends to do a decent job of simulating the feel of one, though it can also trigger backspin if your sensitivity is too high. A mouse can work even better in some games, to the point where it feels like cheating.
Some trackball games are:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
American Horseshoes (US) |
1990 |
Taito America Corporation |
1|4P alt |
trackball |
|
AmeriDarts (set 1) |
1989 |
Ameri |
2|4P alt |
2x-trackball |
|
Arcade Classics (prototype) |
1992 |
Atari Games |
2|2P sim |
2x-trackball |
|
Atari Football (4 players)
/ Atari Soccer |
1979-1980 |
Atari |
4|4P sim |
4x-trackball |
|
Atari Football (revision 2)
/ Atari Baseball
/ Basketball |
1978-1979 |
Atari |
2|2P sim |
2x-trackball |
|
Ataxx (rev 5) |
1990 |
Leland Corporation |
2|2P alt |
2x-trackball |
|
Beezer (set 1) |
1982 |
Tong Electronic |
1|2P alt |
trackball |
|
Big Event Golf (US) |
1986 |
Taito America Corporation |
2|2P alt |
2x-trackball |
|
Birdie King / Birdie King 2
/ Birdie King 3 |
1982-1984 |
Taito Corporation |
2|2P alt |
2x-trackball |
|
Bowling Alley |
1978 |
Midway |
1|4P alt |
trackball |
|
Cabal |
1988 |
TAD Corporation
(Fabtek license) |
2|2P sim |
2x-trackball |
|
Capcom Bowling (set 1) |
1988 |
Incredible Technologies
/ Capcom |
2|4P alt |
only_buttons
trackball |
|
Centipede / Millipede |
1980-1982 |
Atari |
1|1P |
joy8
trackball |
Optional joystick support
|
Cool Pool |
1992 |
Catalina |
2|2P alt |
only_buttons
trackball |
|
Crystal Castles (version 4) |
1983 |
Atari |
2|2P alt |
2x-trackball |
|
Cube Quest (01/04/84) |
1983 |
Simutrek |
1|1P |
trackball |
|
Dunk Shot |
1986 |
Sega |
4|4P sim |
4x-trackball |
|
Eagle Shot Golf (US) |
1994 |
Sammy |
2|4P alt |
2x-joy8
trackball |
Joysticks have unknown purpose.
|
Extra Bases |
1980 |
Dave Nutting Associates
/ Midway |
2|2P sim |
2x-trackball |
|
Galaxy Games StarPak 3 |
1998 |
Creative Electronics & Software / Atari |
2|2P sim |
2x-trackball |
|
Golden Tee Golf II |
1992 |
Strata /
Incredible Technologies |
2|4P alt |
2x-trackball |
|
Golden Tee series |
1995-2000 |
Incredible Technologies |
2|4P alt |
2x-trackball |
|
Gridiron Fight |
1985 |
Tehkan |
2|2P sim |
2x-trackball |
|
Gridlee |
1983 |
Videa |
2|2P alt |
2x-trackball |
|
Kick (upright) |
1981 |
Midway |
1|2P alt |
dial |
Trackball with horizontal-only spin
|
Krazy Bowl |
1994 |
American Sammy |
2|4P alt |
2x-joy8
2x-trackball |
Joysticks have unknown purpose.
|
Laser Base (set 1) |
1981 |
Hoei (Amstar license) |
2|2P alt |
only_buttons
trackball |
|
Liberator (set 1) |
1982 |
Atari |
2|2P alt |
only_buttons
trackball |
|
Marble Madness (set 1) |
1984 |
Atari Games |
2|2P sim |
2x-trackball |
|
Mini Golf (11/25/85) |
1985 |
Bally/Sente |
1|4P alt |
trackball |
|
Missile Command (rev 3) |
1980 |
Atari |
2|2P alt |
2x-trackball |
|
Pound for Pound (World) |
1990 |
Irem |
2|2P sim |
2x-trackball |
|
Quantum (rev 2) |
1982 |
General Computer Corporation
(Atari license) |
1|2P alt |
trackball |
|
Rampart (Trackball) |
1990 |
Atari Games |
3|3P sim |
3x-trackball |
|
Reactor |
1982 |
Gottlieb |
1|2P alt |
trackball |
|
SDI - Strategic Defense
Initiative |
1987 |
Sega |
2|2P sim |
2x-joy8
2x-trackball |
|
SegaSonic The Hedgehog |
1992 |
Sega |
3|3P sim |
3x-trackball |
|
Shoot the Bull |
1985 |
Bally Midway |
1|4P alt |
trackball |
|
Shuffleboard |
1978 |
Midway |
1|2P alt |
trackball |
|
Shuffleshot (v1.40) |
1997 |
Strata /
Incredible Technologies |
2|4P alt |
2x-trackball |
|
Shuuz (version 8.0) |
1990 |
Atari Games |
1|4P alt |
trackball |
|
Simpsons Bowling |
2000 |
Konami |
4|4P alt |
4x-joy8
trackball |
Joysticks have unknown purpose.
|
Slither (set 1) |
1982 |
Century II |
2|2P alt |
2x-trackball |
|
Snacks'n Jaxson |
1984 |
Bally/Sente |
1|2P alt |
trackball |
|
Snake Pit |
1984 |
Bally/Sente |
1|2P alt |
joy8
trackball |
|
Spiker |
1986 |
Bally/Sente |
2|2P sim |
2x-trackball |
|
Strata Bowling (V3) |
1990 |
Strata /
Incredible Technologies |
2|4P alt |
2x-trackball |
|
Strike Bowling |
1982 |
Taito Corporation |
2|2P alt |
only_buttons
trackball |
|
Tehkan World Cup (set 1) |
1985 |
Tehkan |
2|2P sim |
2x-joy8
2x-trackball |
|
The Irritating Maze /
Ultra Denryu Iraira Bou |
1997 |
SNK / Saurus |
2|1P |
only_buttons
trackball |
|
Tri-Sports |
1989 |
Bally Midway |
1|4P alt |
trackball |
|
U.S. Classic |
1989 |
Seta |
2|2P alt |
2x-trackball |
|
Virtua Bowling |
1996 |
IGS |
2|4P alt |
2x-joy8
trackball |
Joysticks have unknown purpose.
|
Virtual Pool |
1998 |
Incredible Technologies |
1|2P alt |
lightgun
trackball |
Light gun is unused.
|
Wacko |
1982 |
Bally Midway |
2|2P alt |
2x-joy4
2x-trackball |
Second trackball used in cocktail
mode
|
World Class Bowling /
World Class Bowling Deluxe |
1995-1999 |
Incredible Technologies |
2|4P alt |
2x-trackball |
|
X the Ball |
1991 |
Rare |
1|1P |
trackball |
|
Analog stick
An analog stick, with one or two axes. These can take many different physical forms, some of them suitable for mapping to an analog thumbstick, some of them not so suitable. The only thing they have in common is the existence of a center point, and a way of measuring how far you have moved the control from the center point, and in which directions.
Some of the forms that are usually well-suited to gamepad thumbsticks are:
- Flight stick. Self-explanatory.
- Flight yoke. Works a lot like a flight stick, but has a different feel.
- Analog stick. Looks like an 8-way, but operates like a flight stick.
- 49-way stick. Not really an analog stick, but could be seen as a predecessor to them. These joysticks are sensitive to 3 levels of pressure in each of the four directions, giving 49 discrete positions that they could be in. Thumbsticks play well with these controllers.
- Positional joystick. A self-centering lever with a number of discrete positions rather than true analog measurement.
Some of the games that use these forms include:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
Air Rescue (US) |
1992 |
Sega |
2|2P sim |
2x-stick |
Flight sticks.
|
Arch Rivals (rev 4.0 6/29/89) |
1989 |
Bally Midway |
2|2P sim |
2x-stick |
49-way joysticks.
|
Blaster |
1983 |
Williams / Vid Kidz |
1|2P alt |
stick |
49-way joystick
|
Cops'n Robbers |
1976 |
Atari |
4|4P sim |
4x-positional |
Vertical positional joystick for
aiming.
|
Cyber Commando |
1994 |
Namco |
2|1P |
2x-stick |
Flight sticks
|
D-Day |
1982 |
Olympia |
1|2P alt |
paddle |
Horizontal analog stick
|
Enduro Racer |
1986 |
Sega |
1|1P |
pedal stick |
Steering handlebars and
throttle.
|
Escape from the Planet of the
Robot Monsters |
1989 |
Atari Games |
2|2P sim |
2x-stick |
Analog joysticks.
|
Fire Fox (set 1) |
1984 |
Atari |
1|1P |
stick |
Flight yoke
|
Food Fight (rev 3) |
1982 |
General Computer Corporation
(Atari license) |
2|2P alt |
2x-stick |
Analog joysticks.
|
G-LOC Air Battle (World) |
1990 |
Sega |
1|1P |
stick |
Flight stick
|
Gun Fight / Boot Hill |
1975-1977 |
Dave Nutting Associates
/ Midway |
2|2P sim |
2x-joy8
2x-positional |
Positional joystick aims gun
|
Hydra |
1990 |
Atari Games |
1|1P |
pedal stick |
Steering yoke.
Pedal has unknown purpose.
|
I, Robot |
1983 |
Atari |
1|2P alt |
stick |
Analog joystick.
|
Lock-On (rev. E) |
1986 |
Tatsumi |
1|1P |
stick |
Flight yoke
|
Mazer Blazer (set 1) |
1983 |
Stern Electronics |
1|2P alt |
stick |
Flight yoke
|
Moto Frenzy |
1992 |
Atari Games |
1|1P |
pedal stick |
Steering handlebars and
throttle.
|
Night Striker (World) |
1989 |
Taito Corporation Japan |
1|1P |
joy8 stick |
Flight stick.
8-way stick has unknown purpose.
|
Pigskin 621AD |
1990 |
Midway |
2|2P sim |
2x-stick joy8 |
49-way joysticks.
8-way stick has unknown purpose.
|
Rail Chase 2 (Revision A) |
1994 |
Sega |
2|2P sim |
2x-stick |
Flight stick
|
Red Baron |
1980 |
Atari |
1|1P |
joy4 stick |
Flight stick.
4-way stick has unknown purpose.
|
Road Riot 4WD |
1991 |
Atari Games |
1|1P |
pedal stick |
Steering yoke.
Pedal has unknown purpose.
|
Road Runner (rev 2) |
1985 |
Atari Games |
1|2P alt |
stick |
Analog joystick.
|
Sinistar (revision 3) |
1982 |
Williams |
1|2P alt |
stick |
49-way joystick
|
Sky Raider |
1978 |
Atari |
1|1P |
stick |
Flight yoke
|
Space Harrier |
1985 |
Sega |
1|1P |
stick |
Flight stick
|
Space Lords (rev C) |
1992 |
Atari Games |
2|2P sim |
2x-stick |
Flight sticks
|
Star Wars
/ Return of the Jedi |
1983-1984 |
Atari |
1|1P |
stick |
Flight yoke
|
Starblade (ST1, Japan) |
1991 |
Namco |
1|1P |
stick |
Flight yoke
|
Steel Talons (rev 2) |
1991 |
Atari Games |
2|1P |
2x-stick |
Flight stick
|
Surf Planet (Version 4.1) |
1997 |
Gaelco (Atari license) |
1|1P |
paddle |
Horizontal analog stick
|
Tailgunner |
1979 |
Cinematronics |
1|1P |
stick |
Analog joystick.
|
The Empire Strikes Back |
1985 |
Atari Games |
1|1P |
stick |
Flight yoke
|
T-MEK |
1994 |
Atari Games |
2|1P |
2x-joy8
2x-stick |
Two flight sticks.
8-way stick has unknown purpose.
|
Tunnel Hunt |
1979 |
Atari |
1|1P |
stick |
Flight stick
|
Turbo Sub |
1985 |
Entertainment Sciences |
3|1P |
only_buttons
stick |
Steering yoke
|
Two Tigers (dedicated) |
1984 |
Bally Midway |
2|2P sim |
2x-stick |
Flight sticks
|
Not every analog stick type input plays well with gamepads, though, and MAME doesn't make sorting them out easy, as they all just get categorized as "stick."
Non-centering analog levers, for instance, don't really work with any common control type. The most common example is aircraft-style throttle levers, which are adjusted by hand to a desired engine speed, and stick in place until adjusted again (as opposed to motorcycle throttles, which return to zero when let go). You can wing it with any kind of directional input, but unless the game has an on-screen indicator of the engine speed or equivalent, you're going to be flying a bit blind.
USB flight sticks often have build-in throttle levers, and high-end HOTAS gear have separate throttle grips, but the latter is definitely enthusiast gear, and even workhorse flight sticks don't have the same prevalance in gaming PC setups as they once did as gamepads have mostly filled that niche.
Some games that use lever controls are:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
After Burner II |
1987 |
Sega |
1|1P |
stick |
Flight stick and throttle lever.
|
Air Combat 22 |
1995 |
Namco |
1|1P |
stick |
Flight stick and throttle lever.
|
Bradley Trainer |
1980 |
Atari |
1|1P |
stick |
Steering yoke with throttle lever
|
Crowns Golf |
1984 |
Nasco Japan |
2|2P alt |
2x-joy2
2x-stick |
Lever control for swing angle
|
Densha de GO! /
Densha de GO! 2 |
1996-1998 |
Taito |
1|1P |
paddle
positional |
Unique engine controller
|
F-15 Strike Eagle |
1991 |
Microprose Games
Inc. |
1|1P |
stick |
Flight stick and throttle lever.
|
Galaxy Force 2 |
1988 |
Sega |
1|1P |
stick |
Flight stick and throttle lever.
|
G-LOC Air Battle (US) |
1990 |
Sega |
1|1P |
stick |
Flight stick and throttle lever.
|
Landing Gear |
1995 |
Taito |
1|1P |
stick |
Flight stick and throttle lever.
|
Major League |
1985 |
Sega |
2|2P sim |
2x-stick
2x-trackball |
Unique bat controller
|
Spy Hunter II (rev 2) |
1987 |
Bally Midway |
2|2P sim |
2x-paddle
2x-pedal |
Steering wheel and throttle lever.
|
Star Fire (set 1) |
1979 |
Exidy |
1|1P |
stick |
Flight yoke and lever
|
Star Wars Arcade (US) |
1993 |
Sega |
2|2P sim |
2x-stick
pedal |
Two flight sticks and throttle lever
|
Strike Fighter (Japan) |
1991 |
Sega |
1|1P |
stick |
Flight stick and throttle lever.
|
Super Chase - Criminal
Termination |
1992 |
Taito America
Corporation |
1|1P |
paddle
pedal |
Steering wheel and throttle lever.
|
Super Masters Golf |
1989 |
Sega |
1|2P alt |
pedal |
Unique swing controller.
|
Thrill Drive (JAE) |
1998 |
Konami |
1|1P |
joy8 paddle
pedal stick |
Steering wheel, pedals, shifter stick, and hand brake.
|
Thunder Blade |
1987 |
Sega |
1|1P |
stick |
Flight stick and throttle lever.
|
Wing War (US) |
1994 |
Sega |
1|1P |
pedal stick |
Flight stick and throttle lever.
|
Another type of "stick" controller is a mounted gun. These look like lightguns, but can't be removed from their mounts, which are in fact analog joysticks calibrated to create the illusion of aiming the gun at the screen. They aren't very suitable for thumbsticks, or actual light guns for that matter.
Some of these gun games are:
Title |
Year |
Manufacturer |
Players
|
Alien3: The Gun (World) |
1993 |
Sega |
2|2P sim
|
Blue Shark |
1978 |
Midway |
1|1P
|
Jurassic Park (World, Rev A) |
1993 |
Sega |
2|2P sim
|
M-79 Ambush |
1977 |
Ramtek |
2|2P sim
|
Operation Thunderbolt (World, rev 1) |
1988 |
Taito Corporation Japan |
2|2P sim
|
Revolution X (rev 1.0 6/16/94) |
1994 |
Midway |
3|3P sim
|
Space Gun (World) |
1990 |
Taito Corporation Japan |
2|2P sim
|
Terminator 2 - Judgment Day (rev LA4 08/03/92) |
1991 |
Midway |
2|2P sim
|
Triple Hunt |
1977 |
Atari |
1|1P
|
Turkey Shoot (prototype) |
1984 |
Williams |
1|2P alt
|
With the exception of Jurassic Park and Turkey Shoot, MAME provides a convenience hack for all of these games; you may control the gun position with an on-screen reticle, which is easily aimed with the mouse, and can be turned off via OSD settings if you don't want it. Jurassic Park and Turkey Shoot have their own ingame reticles, but in the case of Jurassic Park I found mouse control to be a bit wonky.
One last type of analog stick is the kicker controller, which was first used by Atari, but mostly used by Cinematronics, later known as Leland Corporation. It is a stiff analog joystick with a heavy spring, and is operated by pulling it toward you, tilting it left or right to aim, and then releasing to throw, pitch, or kick. I don't know of any good way to emulate these.
These are all of the games that I am aware use kicker controllers:
Title |
Year |
Manufacturer |
Players
|
MAME inputs |
All American Football (rev D, 2 Players) |
1989 |
Leland Corporation |
2|2P sim
|
2x-joy8 2x-stick |
Alley Master |
1986 |
Cinematronics |
1|2P alt
|
stick |
Flyball (rev 1) |
1976 |
Atari |
2|2P sim
|
2x-stick |
John Elway's Team Quarterback /
All American Football (Rev E) |
1988-1989 |
Leland Corporation |
4|4P sim
|
2x-stick 4x-joy8 |
Quarterback (rev 5) |
1987 |
Leland Corporation |
2|2P sim
|
2x-joy8 stick |
Strike Zone Baseball |
1988 |
Leland Corporation |
2|2P alt
|
2x-stick |
Super Baseball Double Play Home Run Derby |
1987 |
Leland Corporation / Tradewest |
2|2P sim
|
2x-stick |
World Series: The Season / Baseball: The Season II |
1985-1987 |
Cinematronics |
2|2P sim
|
2x-stick |
Steering wheel
These are usually driving games, and the control type is listed as "paddle" in MAME's XML output. They are essentially just large paddles - they turn lock-to-lock and work by measuring the absolute distance turned from the center point - but driving games probably won't handle well on a Pong-sized knob that can't be gripped with two hands. Motorcycle racing games are more likely to use tilting handlebar controllers, but they operate in the same fashion.
USB steering wheels are certainly the best option for playing these games, though analog thumbsticks might work well enough depending on the game.
These are not to be confused with "dial" steering wheels, which were more common in driving games from 1987 and earlier, and work in a completely different manner that is more or less incompatible with USB steering wheels.
These games often also use analog foot-operated pedals (or hand-operated in the case of motorcycles), and theoretically the analog triggers on a modern gamepad
should be good for these, but I’ve found results to be mixed, working
well for some games and terribly for others, although tweaking the
sensitivity settings can help. Of course, it’s only worth attempting
this if you can also manage to get steering to work well with the
thumbstick, which is no guarantee.
Many also often have gear shifter sticks which MAME may implement in a sundry of ways, depending on the game.
Some of these games include:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
1000 Miglia: Great 1000 Miles Rally /
Mille Miglia 2: Great 1000 Miles Rally |
1995 |
Kaneko |
2|2P alt |
2x-joy8 dial
paddle |
Config for free or fixed wheel.
|
280-ZZZAP |
1976 |
Dave Nutting
Associates
/ Midway |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Ace Driver: Racing Evolution
/ Ace Driver: Victory Lap |
1994 |
Namco |
2|1P |
joy8 joyvertical2
paddle pedal |
Wheel, pedals, shift stick.
Joy8 has unknown purpose.
|
Big Run (11th Rallye version) |
1989 |
Jaleco |
1|1P |
paddle pedal |
270 wheel and pedals
|
California Speed |
1998 |
Atari Games |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Chase H.Q. (World) |
1988 |
Taito Corporation
Japan |
1|1P |
dial paddle
pedal |
Config for free or fixed wheel.
|
Cisco Heat |
1990 |
Jaleco |
1|1P |
paddle |
270 steering wheel
|
Continental Circus (World) |
1987 |
Taito Corporation
Japan |
1|1P |
dial paddle
pedal |
Config for free or fixed wheel.
|
Cool Riders |
1995 |
Sega |
2|2P sim |
2x-paddle
2x-pedal |
Handlebars and throttle.
|
Cruis'n USA / Cruis'n World |
1994-1996 |
Midway |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Cyber Cycles |
1995 |
Namco |
1|1P |
paddle pedal |
Handlebars and throttle.
|
Dirt Fox (Japan) |
1989 |
Namco |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Double Axle (US) |
1991 |
Taito America
Corporation |
1|1P |
paddle |
Steering wheel
|
Driver's Edge (v1.6) |
1994 |
Strata / Incredible Technologies |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
F1 Exhaust Note (World, Rev A) |
1991 |
Sega |
2|1P |
2x-paddle
2x-pedal |
Steering wheel and pedals.
|
Final Lap / Final Lap 2 / Final Lap 3
/ Final Lap R |
1987-1995 |
Namco |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Four Trax (World) |
1989 |
Namco |
1|1P |
paddle pedal |
Handlebars and throttle.
|
GP Rider |
1990 |
Sega |
1|1P |
paddle pedal |
Handlebars and throttle.
|
Grand Prix Star (ver 4.0) |
1992 |
Jaleco |
1|1P |
paddle pedal |
270 wheel, 2 pedals
|
GTI Club (ver AAA) |
1996 |
Konami |
1|1P |
joyvertical2
paddle pedal |
Wheel, pedals, shift stick.
|
Hang-On / Hang-On Jr.
/ Super Hang-On |
1985-1987 |
Sega |
1|1P |
paddle pedal |
Handlebars and throttle.
|
Hard Drivin' / Race Drivin' (compact) |
1990 |
Atari Games |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Konami GT |
1985 |
Konami |
1|1P |
paddle |
Steering wheel
|
Laguna Racer |
1977 |
Midway |
1|1P |
paddle pedal |
270 wheel and pedals
|
Max RPM (ver 2) |
1986 |
Bally Midway |
2|2P sim |
2x-joyvertical2
2x-paddle
2x-pedal |
Wheel, pedal, shift stick
|
Midnight Run: Road Fighter 2 |
1995 |
Konami |
1|1P |
joyvertical2
paddle
pedal |
Wheel, pedals, shift stick.
|
Motor Raid - Twin |
1997 |
Sega |
1|1P |
paddle pedal |
Handlebars and throttle.
|
Off Road Challenge (v1.63) |
1997 |
Midway |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Out Run / Turbo Out Run |
1986-1989 |
Sega |
1|1P |
paddle pedal |
270 steering wheel, pedals
|
OutRunners (World) |
1992 |
Sega |
2|1P |
2x-paddle
2x-pedal |
Steering wheel and pedals.
|
Pocket Racer |
1996 |
Namco |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Power Drift (World, Rev A) |
1988 |
Sega |
1|1P |
paddle pedal |
270 steering wheel, pedals
|
Racing Hero |
1989 |
Sega |
1|1P |
paddle pedal |
Handlebars and throttle.
|
Rad Mobile (World) |
1990 |
Sega |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Rad Rally (World) |
1991 |
Sega |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Radikal Bikers (Version 2.02) |
1998 |
Gaelco |
1|1P |
joy1 paddle |
Handlebars, shift toggle-stick.
|
Ridge Racer / Ridge Racer 2
/ Rave Racer |
1993-1995 |
Namco |
1|1P |
joy8 paddle
pedal |
Wheel, pedals, shift stick.
|
Road Burners (ver 1.04) |
1999 |
Atari Games |
4|1P |
4x-joy8 paddle
pedal stick |
Handlebars and throttle.
Joy8 and stick have
unknown purpose.
|
San Francisco Rush /
San Francisco Rush: The Rock |
1996-1997 |
Atari Games |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
San Francisco Rush 2049 |
1999 |
Atari Games |
4|1P |
2x-joy8 keypad
only_buttons
paddle pedal |
Wheel, pedals, shift stick,
keypad, camera buttons.
|
Side by Side /
Side by Side 2 |
1996 |
Taito |
1|1P |
joyvertical2
paddle pedal |
Wheel, pedals, shift stick.
|
Slip Stream |
1995 |
Capcom |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Space Encounters |
1980 |
Midway |
1|1P |
positional |
Positional steering handles.
|
Special Criminal Investigation |
1989 |
Taito Corporation Japan |
1|1P |
paddle |
Steering wheel
|
Speed Racer |
1995 |
Namco |
1|1P |
paddle pedal |
270 steering wheel and pedals
|
Speed Up (Version 1.20) |
1996 |
Gaelco |
2|1P |
only_buttons
paddle pedal |
Wheel, pedals,
camera buttons.
|
Spy Hunter |
1983 |
Bally Midway |
1|1P |
paddle pedal |
Handlebars and throttle.
|
Super Monaco GP |
1989 |
Sega |
1|1P |
paddle pedal |
270 wheel and pedals
|
Super Speed Race |
1979 |
Midway |
1|1P |
positional |
Positional steering wheel and pedal
|
Suzuka 8 Hours /
Suzuka 8 Hours 2 |
1992-1993 |
Namco |
1|1P |
paddle pedal |
Handlebars and throttle.
|
Techno Drive |
1998 |
Namco |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Tokyo Wars |
1996 |
Namco |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
Top Speed (World) |
1987 |
Taito Corporation Japan |
1|1P |
dial paddle
pedal |
Config for free or fixed wheel.
|
Virtua Racing |
1992 |
Sega |
1|1P |
paddle pedal |
Steering wheel and pedals.
|
WEC Le Mans 24 (v2.01) |
1986 |
Konami |
1|1P |
paddle pedal |
270 wheel, 2 pedals
|
Winning Run '91 |
1991 |
Namco |
1|1P |
joyvertical2
paddle pedal |
Wheel, pedals, shift stick.
|
World Rally 2: Twin Racing |
1995 |
Gaelco |
2|2P sim |
2x-joy8 paddle |
Wheel and shift stick.
|
360 (aka dial) steering wheel
The other kind of steering wheel. These are (usually) free-spinning devices with steering wheel grips. Some have physical stops to limit their range of rotation, but even when they do, they work very differently from regular steering wheels. Regular steering wheels measure the wheel's distance turned from the center, but this kind works by measuring the direction and speed of rotation, and has no way of knowing what the "center" point is.
Although not realistic, this kind of wheel is pretty common for racing games from 1987 and earlier. USB steering wheels do not work well with these games, as they do not rotate freely. Ultimarc sells a miniature steering wheel attachment for their SpinTrak
controller, which isn’t a cheap setup, but probably your best bet if
you’re serious enough about playing these games to buy a specialized
controller.
Personally, I play these games with my SlikStik Tornado spinner, which isn't ideal as it's a low-friction device and can't be gripped with two hands, giving you only your wrist's range of motion which is certain to be less precise than one involving the length of your arms. Some games will work fine with a thumbstick or even a keyboard; it really depends on how demanding the game is for turning precision. A lot of these games work surprisingly well with a mouse.
Some games with these wheels are:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
American Speedway |
1987 |
Enerdyne Technologies
Inc. |
2|2P sim |
2x-dial |
360 steering wheels
|
APB - All Points Bulletin |
1987 |
Atari Games |
1|1P |
dial pedal |
360 steering wheel and pedal.
|
Bad Lands |
1989 |
Atari Games |
2|2P sim |
2x-dial |
360 steering wheels
|
Buggy Boy Junior |
1986 |
Tatsumi |
1|1P |
dial pedal |
360 steering wheel and pedals
|
Buggy Challenge |
1984 |
Taito Corporation |
1|1P |
dial pedal |
360 steering wheel and pedal.
|
Championship Sprint |
1986 |
Atari Games |
2|2P sim |
2x-dial 2x-pedal |
360 steering wheels and pedals
|
Danny Sullivan's Indy Heat |
1991 |
Leland Corporation |
3|3P sim |
3x-dial 3x-pedal |
360 steering wheels and pedals
|
Demolition Derby |
1984 |
Bally Midway |
4|4P sim |
4x-dial |
360 wheel and pedal
|
Double Cheese |
1993 |
HAR |
1|1P |
dial |
360 steering wheel
|
Drag Race |
1977 |
Atari (Kee Games) |
2|2P sim |
2x-dial |
360 steering wheels
|
Fire Truck / Smokey Joe |
1978 |
Atari |
2|1P |
2x-dial |
360 steering wheels
|
Grand Champion (set 1) |
1981 |
Taito |
1|1P |
dial joy1 pedal |
360 wheel, pedal, shift stick
|
Hot Rod |
1988 |
Sega |
4|3P sim |
4x-dial 4x-pedal |
360 steering wheels and pedals
|
Ironman Ivan Stewart's
Super Off-Road / Track-Pak |
1989 |
Leland Corporation |
3|3P sim |
3x-dial 3x-pedal |
360 steering wheels and pedals
|
Monte Carlo |
1979 |
Atari |
1|1P |
dial |
360 steering wheel
|
Night Driver |
1976 |
Atari |
1|1P |
dial |
360 steering wheel
|
Pole Position /
Pole Position II |
1982-1983 |
Namco |
1|1P |
dial pedal |
360 steering wheel and pedals.
|
Redline Racer |
1987 |
Cinematronics
(Tradewest license) |
2|2P sim |
2x-dial 2x-pedal |
360 wheel and pedal
|
Speed Freak |
1979 |
Vectorbeam |
2|1P |
dial joy8 |
360 wheel, shift stick
|
Sprint 1 |
1978 |
Atari (Kee Games) |
1|1P |
dial |
360 steering wheel
|
Sprint 2 (set 1) |
1976 |
Atari (Kee Games) |
2|2P sim |
2x-dial |
360 steering wheels
|
Sprint 4 (set 1) |
1977 |
Atari |
4|4P sim |
4x-dial |
360 steering wheels
|
Sprint 8 |
1977 |
Atari |
8|8P sim |
8x-dial |
360 steering wheels
|
Stocker (3/19/85) |
1984 |
Bally/Sente |
1|1P |
dial |
360 steering wheel
|
Street Heat |
1985 |
Epos Corporation |
2|2P alt |
2x-dial 2x-joy2 |
360 steering wheel.
Joysticks have unknown purpose.
|
Subs |
1977 |
Atari |
2|2P sim |
2x-dial |
360 steering wheels
|
Super Bug |
1977 |
Atari (Kee Games) |
1|1P |
dial |
360 steering wheel
|
Super Speed Race Junior |
1985 |
Taito Corporation |
1|1P |
dial pedal |
360 steering wheel and pedals
|
Super Sprint (rev 4) |
1986 |
Atari Games |
3|3P sim |
3x-dial 3x-pedal |
360 steering wheels and pedals
|
Top Secret |
1986 |
Exidy |
1|1P |
dial |
360 steering wheel
|
Turbo |
1981 |
Sega |
1|1P |
dial |
360 steering wheel
|
TX-1 |
1983 |
Tatsumi |
1|1P |
dial pedal |
360 steering wheel and pedals
|
World Rally |
1993 |
Gaelco |
2|2P alt |
2x-joy8 dial |
360 wheel, shift stick.
|
Light guns
Toy guns that use optical sensors to detect what part of the screen you
are aiming at. MAME lets you play with a point and click interface, but
what’s the fun in that? Light guns that work on modern screens have
proved to be a challenge, but the
Sinden Lightgun project looks
promising.
Arcade games with light guns include:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
Area 51 / Maximum Force |
1996 |
Atari Games |
2|2P sim |
2x-lightgun |
|
Area 51 / Maximum Force Duo |
1998 |
Atari Games |
2|2P sim |
2x-lightgun |
|
Bang! |
1998 |
Gaelco |
2|2P sim |
2x-lightgun |
|
Beast Busters (World) |
1989 |
SNK |
3|3P sim |
3x-lightgun |
|
CarnEvil (v1.0.3) |
1998 |
Midway Games |
2|2P sim |
2x-lightgun |
|
Carnival King (v1.00.11) |
2002 |
Incredible Technologies |
1|2P alt |
lightgun trackball |
Trackball is unused.
|
Cheyenne (version 1.0) |
1984 |
Exidy |
1|1P |
lightgun |
|
Chiller (version 3.0) |
1986 |
Exidy |
1|1P |
lightgun |
|
Combat (version 3.0) |
1985 |
Exidy |
1|1P |
lightgun |
|
Crackshot (version 2.0) |
1985 |
Exidy |
1|2P alt |
lightgun |
|
Crossbow (version 2.0) |
1983 |
Exidy |
1|1P |
lightgun |
|
Crypt Killer (GQ420 UAA) |
1995 |
Konami |
3|3P sim |
3x-lightgun |
|
Deer Hunting USA V4.3 |
2000 |
Sammy USA Corporation |
1|1P |
lightgun |
|
Desert Gun |
1977 |
Dave Nutting Associates
/ Midway |
1|1P |
lightgun |
|
Dragon Gun (US) |
1993 |
Data East Corporation |
2|2P sim |
2x-lightgun |
|
Duck Hunt / Hogan's Alley /
Wild Gunman (PlayChoice-10) |
1984 |
Nintendo |
2|1P |
2x-joy8 lightgun |
Joysticks are unused.
|
Egg Venture (Release 10) |
1997 |
The Game Room |
2|2P sim |
2x-lightgun |
|
Golly! Ghost! |
1990 |
Namco |
2|2P sim |
2x-lightgun |
|
Great Guns |
1983 |
Stern Electronics |
2|2P sim |
2x-lightgun |
|
Gunbuster (World) |
1992 |
Taito Corporation Japan |
2|2P sim |
2x-joy8 2x-lightgun |
|
Invasion - The Abductors |
1999 |
Midway |
2|2P sim |
2x-lightgun |
|
Judge Dredd |
1996 |
Acclaim |
2|2P sim |
2x-lightgun |
|
Laser Ghost |
1990 |
Sega |
3|3P sim |
3x-lightgun |
|
Lethal Enforcers /
Lethal Enforcers II: Gun Fighters |
1992-1994 |
Konami |
2|2P sim |
2x-lightgun |
|
Lethal Justice (Version 2.3) |
1996 |
The Game Room |
2|2P sim |
2x-lightgun |
|
Line of Fire / Bakudan Yarou |
1989 |
Sega |
2|2P sim |
2x-lightgun |
|
Lord of Gun (USA) |
1994 |
IGS |
2|2P sim |
2x-lightgun |
|
Mechanized Attack (World) |
1989 |
SNK |
2|2P sim |
2x-lightgun |
|
One Shot One Kill |
1996 |
Promat |
2|2P sim |
2x-lightgun |
|
Operation Wolf (World, set 1) |
1987 |
Taito Corporation Japan |
1|1P |
lightgun |
|
Operation Wolf 3 (World) |
1994 |
Taito Corporation Japan |
2|2P sim |
2x-lightgun |
|
Point Blank / Point Blank 2 |
1994-1999 |
Namco |
2|2P sim |
2x-lightgun |
|
Police Trainer (Rev 1.3) |
1996 |
P&P Marketing |
2|2P sim |
2x-lightgun |
|
Rail Chase (World) |
1991 |
Sega |
2|2P sim |
2x-lightgun |
|
Rapid Fire v1.1 (Build 239) |
1998 |
Hanaho Games |
2|2P sim |
2x-lightgun |
|
Sharpshooter (Rev 1.9) |
1998 |
P&P Marketing |
2|2P sim |
2x-lightgun |
|
Steel Gunner / Steel Gunner 2 |
1990-1991 |
Namco |
2|2P sim |
2x-lightgun |
|
Tickee Tickats |
1994 |
Raster Elite |
2|2P sim |
2x-lightgun |
|
Time Crisis |
1995 |
Namco |
1|1P |
lightgun |
|
Total Vice (ver EBA) |
1997 |
Konami |
3|2P sim |
2x-only_buttons lightgun |
|
Turkey Hunting USA V1.00 |
2001 |
Sammy USA Corporation |
1|2P alt |
lightgun |
|
Under Fire (World) |
1993 |
Taito Corporation Japan |
2|2P sim |
2x-lightgun |
|
Vs. Duck Hunt / Vs. Hogan's Alley |
1985 |
Nintendo |
1|2P alt |
lightgun |
|
Vs. Freedom Force |
1988 |
Sunsoft |
1|2P alt |
lightgun |
|
Vs. Gumshoe (set GM5) |
1986 |
Nintendo |
1|1P |
lightgun |
|
Who Dunit (version 9.0) |
1988 |
Exidy |
1|2P alt |
lightgun |
|
Zero Point / Zero Point 2 |
1998-1999 |
Unico |
2|2P sim |
2x-lightgun |
|
Zombie Raid (9/28/95, US) |
1995 |
American Sammy |
2|2P sim |
2x-lightgun |
|
Dials
The counterpart to dial wheels, these are rotating devices with a notched wheel mounted on the shaft, and infra-red optics that measure the speed and direction of the wheel's rotation.
I use a SlikStik Tornado spinner for most of these games. They’re defunct now, but multiple arcade control manufacturers sell computer-compatible spinner devices, which are read by the computer as a mouse. Barring that, a mouse is probably the next-best thing for these games, and sometimes thumbsticks work well enough, but it really depends on the game.
Some games with dials include:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
Arkanoid /
Arkanoid - Revenge of DOH |
1986-1987 |
Taito Corporation
Japan |
2|2P alt |
2x-dial |
|
Blasteroids (rev 4) |
1987 |
Atari Games |
2|2P sim |
2x-dial |
|
Boxing Bugs |
1981 |
Cinematronics |
2|2P alt |
dial only_buttons |
|
Cameltry (US, YM2610) |
1989 |
Taito America
Corporation |
2|2P alt |
2x-dial |
|
Cosmic Chasm (set 1) |
1983 |
Cinematronics / GCE |
1|2P alt |
dial |
|
Crater Raider |
1984 |
Bally Midway |
1|2P alt |
dial joyvertical2 |
|
Dark Planet |
1982 |
Stern Electronics |
1|2P alt |
dial |
|
Discs of Tron (Upright) |
1983 |
Bally Midway |
1|2P alt |
dial joy8 trackball |
Push/pull spinner.
Trackball appears to be unused.
|
Embargo |
1977 |
Cinematronics |
4|4P sim |
4x-dial |
|
Forgotten Worlds |
1988 |
Capcom |
2|2P sim |
2x-dial 2x-joy8 |
Pushable spinner
|
Free Kick |
1987 |
Nihon System
(Merit license) |
2|2P alt |
2x-dial 2x-joy8 |
|
Goindol (World) |
1987 |
SunA |
2|2P alt |
2x-joy8 dial |
Joy8's have unknown purpose.
|
Mad Planets |
1983 |
Gottlieb |
1|2P alt |
dial joy8 |
|
Major Havoc (rev 3) |
1983 |
Atari |
2|2P alt |
dial only_buttons |
Roller controller
|
Moonwar |
1981 |
Stern Electronics |
2|2P alt |
2x-dial |
Roller controller
|
Off the Wall |
1991 |
Atari Games |
3|3P sim |
3x-dial 3x-joy8 |
Config for dials or joysticks
|
Omega Race (set 1) |
1981 |
Midway |
2|2P alt |
2x-dial |
|
Star Trek |
1982 |
Sega |
1|2P alt |
dial |
|
Tac/Scan |
1982 |
Sega |
1|2P alt |
dial |
|
Teeter Torture (prototype) |
1982 |
Exidy |
1|2P alt |
dial |
Roller controller
|
Tempest |
1980 |
Atari |
2|2P alt |
2x-dial |
|
Tron (8/9) |
1982 |
Bally Midway |
2|2P alt |
2x-dial 2x-joy8 |
|
Two Tigers (Tron conversion) |
1984 |
Bally Midway |
2|2P sim |
2x-dial |
|
Victory |
1982 |
Exidy |
1|2P alt |
dial |
|
Vs. Hot Smash |
1987 |
Kaneko / Taito |
2|2P sim |
2x-dial |
|
Wheel Of Fortune (set 1) |
1989 |
GameTek |
3|3P alt |
2x-dial only_buttons |
Second dial used in cocktail mode
|
Wolf Pack (prototype) |
1978 |
Atari |
1|1P |
dial |
|
Zwackery |
1984 |
Bally Midway |
1|1P |
dial joy8 |
Push/pull spinner.
|
Rotary joystick
A standard 8-way joystick that also rotates like a dial. MAME treats these as separate joy8 and dial / positional inputs. I play these with one hand on an 8-way joystick and one on my spinner, but this setup makes pushing buttons a bit awkward. There's probably no great way to play these without having a rotary joystick of your own.
Some games with rotary joysticks are:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
Bermuda Triangle (World?) |
1987 |
SNK |
2|2P sim |
2x-joy8 2x-positional |
|
Caliber 50 (Ver. 1.01) |
1989 |
Athena / Seta |
2|2P sim |
2x-dial 2x-joy8 |
|
DownTown / Mokugeki (set 1) |
1989 |
Seta |
2|2P sim |
2x-joy8 2x-positional |
|
Exterminator |
1989 |
Gottlieb /
Premier Technology |
2|2P sim |
2x-dial 2x-joy8 |
|
Guerrilla War (US) |
1987 |
SNK |
2|2P sim |
2x-joy8 2x-positional |
|
Heavy Barrel (World) |
1987 |
Data East Corporation |
2|2P sim |
2x-joy8 2x-positional |
|
Ikari Warriors / Victory Road
/ Ikari III - The Rescue |
1986-1989 |
SNK |
2|2P sim |
2x-joy8 2x-positional |
|
Midnight Resistance |
1989 |
Data East Corporation |
2|2P sim |
2x-joy8 2x-positional |
|
SAR - Search And Rescue |
1989 |
SNK |
2|2P sim |
2x-joy8 2x-positional |
|
T.N.K III (US) |
1985 |
SNK |
2|2P alt |
2x-joy8 2x-positional |
Mechanical dial, pushable
like an 8-way joystick
|
Time Soldiers (US Rev 3) |
1987 |
Alpha Denshi Co.
(SNK/Romstar license) |
2|2P sim |
2x-joy8 2x-positional |
|
Top Gunner |
1986 |
bootleg |
2|2P sim |
2x-joy8 2x-positional |
|
TouchDown Fever (US) |
1987 |
SNK |
4|4P sim |
4x-dial 4x-joy8 |
|
Paddles
Like a dial, except completely different. Paddles always have a limit to their range of rotation, and use a potentiometer to measure the knob’s distance turned. These are among the oldest game controllers, predating arcade joysticks, and were first used in Pong.
I found that thumbsticks and keyboards made poor paddle substitutes, and my spinner was only so-so. In addition, many paddle games are for two players, and I've only got one spinner. I picked up an Atari VCS paddle controller set, and a 2600-dapter to make it work on USB. My computer thinks it’s a joystick, but when calibrated works pretty well for paddle games. If you got this route, make sure that MAME's dead-zone is set to zero; the notion of a dead zone only makes sense when dealing with self-centering joysticks, and will cause a paddle to behave incorrectly when close to its center point.
Electronically, there’s no real difference between paddles and steering wheels (of the lock-to-lock type).
Some paddle games include:
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
Avalanche |
1978 |
Atari |
1|2P alt |
paddle |
|
Beam Invader |
1979 |
Teknon Kogyo |
2|2P alt |
2x-paddle |
|
Breakout [TTL] |
1976 |
Atari |
2|2P alt |
2x-paddle |
|
Circus / Acrobat TV |
1977 |
Exidy / Taito |
1|2P alt |
paddle |
|
Clowns (rev. 2) |
1978 |
Midway |
2|2P alt |
2x-paddle |
|
Destroyer (version O2) |
1977 |
Atari |
1|1P |
paddle |
|
Dog Patch |
1977 |
Midway |
2|2P sim |
2x-positional |
Mechanical dial
|
Field Goal (set 1) |
1979 |
Taito |
2|2P alt |
2x-paddle |
|
Gee Bee / Bomb Bee |
1978-1979 |
Namco |
2|2P alt |
2x-paddle |
|
Gypsy Juggler |
1978 |
Meadows Games, Inc. |
1|4P alt |
stick |
Looks more like a paddle to me
|
Peek-a-Boo! |
1993 |
Jaleco |
2|2P alt |
2x-paddle |
|
Pong (Rev E) external [TTL] |
1972 |
Atari |
2|2P sim |
2x-paddle |
|
Pong Doubles [TTL] |
1973 |
Atari |
4|4P sim |
4x-paddle |
|
Straight Flush |
1979 |
Taito |
1|2P alt |
paddle |
|
Super Breakout (rev 04) |
1978 |
Atari |
1|2P alt |
paddle |
|
Tournament Table (set 1) |
1978 |
Atari |
4|2P alt |
4x-paddle |
|
Warlords |
1980 |
Atari |
4|4P sim |
4x-paddle |
|
Lastly, there are a number of games in MAME with unusual control schemes that defy previous categorization, either because of a unique device, or an unusual combination of devices used together. With some creativity, perseverance and perhaps lots of diligent tweaking, you might be able to configure a good scheme for any given game, but these games best illustrate the fact that there's no one-size-fits-all solution to MAME.
Title |
Year |
Manufacturer |
Players |
MAME inputs |
Notes
|
720 Degrees (rev 4) |
1986 |
Atari Games |
1|2P alt |
dial stick |
Joystick-gripped dial.
Stick is unused in MAME, but is used by real
hardware for auto-calibration.
|
Alpine Racer /
Alpine Racer 2 |
1994-1996 |
Namco |
2|1P |
2x-stick joy2 |
Ski controller
|
Arm Champs II (ver 2.7) |
1992 |
Jaleco |
1|1P |
dial |
Unique arm wrestling controller
|
Aztarac |
1983 |
Centuri |
1|2P alt |
dial stick |
Flight stick and dial
|
Battle Shark (World) |
1989 |
Taito Corporation
Japan |
1|1P |
stick |
Periscope controller
|
Beatmania series |
1997-2002 |
Konami |
2|2P sim |
2x-dial |
Turntables
|
Dance Dance Revolution
2nd Mix |
1999 |
Konami |
2|2P sim |
2x-joy16 |
Dance pads
|
Danger Zone |
1986 |
Cinematronics |
1|2P alt |
trackball |
Real hardware is played by tilting the monitor!
MAME maps this to a trackball as an
approximation.
|
Fisherman's Bait - A Bass
Challenge |
1998 |
Konami |
2|1P |
2x-joy8
mouse |
Fishing rod controller
|
Golgo 13 |
1999 |
Eighting / Raizing
/ Namco |
1|1P |
joyvertical2
lightgun |
Scoped rifle controller
|
Hammer |
2000 |
Andamiro |
1|1P |
lightgun |
Light pen-like hammer controller.
|
Hard Drivin' / Race Drivin'
(cockpit) |
1988-1990 |
Atari Games |
1|1P |
paddle
pedal stick |
Wheel, pedals, analog shift stick
|
Hard Drivin's Airborne
(prototype) |
1993 |
Atari Games |
1|1P |
paddle
pedal stick |
Wheel, pedals, analog elevator |
Heavyweight Champ |
1987 |
Sega |
1|1P |
paddle pedal |
Unique grip controller
|
Kozmik Kroozr |
1982 |
Bally Midway |
1|2P alt |
dial stick |
Flight stick and dial
|
Lucky & Wild |
1992 |
Namco |
2|2P sim |
2x-lightgun
paddle pedal |
Steering wheel, pedals, light guns.
|
Lunar Lander (rev 2) |
1979 |
Atari |
1|1P |
pedal |
Thruster controller.
|
Mole Attack |
1982 |
Yachiyo Electronics,
Ltd. |
2|2P alt |
only_buttons |
Button array
|
Night Stocker |
1986 |
Bally/Sente |
2|1P |
dial lightgun |
360 steering wheel and light gun.
|
Orbit |
1978 |
Atari |
2|2P sim |
2x-joy2 |
Button array
|
Paperboy (rev 3) |
1984 |
Atari Games |
1|2P alt |
stick |
Handlebar controller with non-centering
forward/backward movement for speed
|
Pop'n Music 3 |
1999 |
Konami |
1|1P |
only_buttons |
Music controller
|
Prop Cycle |
1996 |
Namco |
1|1P |
stick |
Bike controller with pedals
|
Road Blasters |
1987 |
Atari Games |
1|1P |
dial pedal |
Optical self-centering steering yoke, pedals
|
S.T.U.N. Runner |
1989 |
Atari Games |
1|1P |
stick |
Handlerbars with analog vertical aiming grips
|
Sea Wolf |
1976 |
Dave Nutting
Associates / Midway |
1|1P |
positional |
Periscope controller
|
Sea Wolf II |
1978 |
Dave Nutting
Associates / Midway |
2|2P sim |
2x-positional |
Periscope controller
|
Slick Shot (V2.2) |
1990 |
Grand Products /
Incredible
Technologies |
1|4P alt |
trackball |
Unique pool cue controller
|
Space Wars |
1977 |
Cinematronics |
2|2P sim |
2x-joy2 |
Buttons and keypad
|
Street Fighter (prototype) |
1987 |
Capcom |
2|2P sim |
2x-joy8
2x-pedal |
Pressure sensitive buttons control strength
of punches and kicks
|
Sundance |
1979 |
Cinematronics |
2|2P sim |
2x-
only_buttons |
Button array
|
Super Draw Poker |
1983 |
Valadon Automation
(Stern Electronics
license) |
2|1P |
only_buttons |
Poker controller
|
Super Strike Bowling |
1990 |
Strata /
Incredible
Technologies |
1|4P alt |
trackball |
Unique pool cue controller
|
Up Scope |
1986 |
Grand Products |
1|1P |
joyvertical2
paddle |
Unique periscope controller.
|
Vapor TRX |
1998 |
Atari Games |
1|1P |
stick |
Handlebars with analog vertical aiming grips
|
Viper (rev 3) |
1988 |
Leland Corporation |
1|2P alt |
trackball |
Real hardware is played by tilting the monitor!
MAME maps this to a trackball as an
approximation.
|
War: The Final Assault |
1999 |
Atari Games |
4|1P |
3x-joy8
only_buttons
stick |
Analog stick for aiming, pushbuttons for moving.
8-way joysticks have unknown purpose.
|