Unknown lead platform:
Temple of Apshai Trilogy
An assembly-language remake of Temple of Apshai and its expansions.
First released for Atari 8-bit and C64 on September 1985.
Released for Apple II on October 1985.
Released for PC on July 1986.
Ported to Amiga, Atari ST and Macintosh throughout 1986 by Westwood Associates.
World Games
First released for Commodore 64 on September 1986 by K-Byte
Released for PC on December 1986 by Designer Software
Released for Apple IIgs on November 1987 by Epyx
Released for Amstrad CPC, MSX, and ZX Spectrum on 1987 by Choice Software
I am almost certain that World Games' lead platform was C64. Wikipedia says so, but there's a fly in the ointment on Mobygames, where K-Byte is credited with porting it to the C64. But porting from what? Nothing came out earlier, and the only contemporary platform that doesn't imply a port is Apple IIgs. Again, it would be weird if Epyx used the Apple IIgs as lead platform just this one time, and also weird if it was delayed over a year while several outsourced ports came out, but it wouldn't be impossible. More likely Mobygames is wrong here, but I can't be completely certain.
The Games: Summer Edition
First released for Commodore 64 on September 1988.
Released for PC on October 1988.
Released for Apple II on November 1988.
Ported to Amiga and Atari ST on 1988 by The Code Monkeys.
Ported to Amstrad CPC and ZX Spectrum on 1989 by Sentient Software.
4x4 Off-Road Racing
First released for Commodore 64 and PC on September 1988 by Epyx and Ogdon Micro Design.
Released for Amiga on November 1988.
Ported to MSX on 1988 by Erbe Software.
Ported to ZX Spectrum on 1988 by U.S. Gold.
C64 seems the most likely candidate, but we can't rule out the possibility that by late 1988 Epyx had moved on to PC or Amiga as their lead platform.
Select chronology:
Commodore PET era:
Title | Date | Contemporary ports |
Starfleet Orion | 1978-12 | 1979 ports to TRS-80 and Apple II |
Invasion Orion | 1979 | 1979 ports to TRS-80 and Apple II |
TRS-80 era:
Title | Date | Contemporary ports |
Dunjonquest: Temple of Apshai | 1979 | 1979 port to Commodore PET 1980 port to Apple II and Atari 8-bit |
Dunjonquest: The Datestones of Ryn | 1979 | 1979 ports to Apple II and Commodore PET |
Dunjonquest: Morloc's Tower | 1979 | 1979 ports to Apple II and Commodore PET 1980 port to Atari 8-bit |
StarQuest: Rescue at Rigel | 1980 | 1980 ports to Apple II and Commodore PET 1981 port to Atari 8-bit |
StarQuest: Star Warrior | 1980 | 1981 ports to Apple II and Atari 8-bit |
Dunjonquest: Upper Reaches of Apshai | 1981 | 1981 port to Apple II 1982 ports to Atari 8-bit and PC |
Crush, Crumble and Chomp! | 1981 | 1981 ports to Apple II and Atari 8-bit 1982 port to VIC-20 |
Dunjonquest: Curse of Ra | 1982 | 1982-1983 ports to various computers |
Atari 8-bit era:
Title | Date | Contemporary ports |
Jumpman | 1983-3 | 1983 ports to Apple II and C64 1984 port to PC |
Jumpman Junior | 1983-7 | 1983 port to C64 1984 port to ColecoVision |
Gateway to Apshai | 1983-7 | 1984 ports to ColecoVision and C64 |
Pitstop | 1983-11 | 1983 ports to ColecoVision and C64 |
Commodore 64 era:
Title | Lead Platform | Date | Contemporary ports |
Summer Games | Commodore 64 | 1984-5 | 1984 ports to Apple II and Atari 8-bit |
Impossible Mission | Commodore 64 | 1984-8 | 1984 port to Apple II 1985 ports to PC-88, Sharp X1, and ZX Spectrum |
Pitstop II | Commodore 64 | 1984-12 | 1984 port to PC by Synergistic Software 1985 ports to Apple II, Atari 8-bit and TRS-80 CoCo |
Summer Games II | Commodore 64 | 1985-5 | 1985 port to Apple II by K-Byte 1986 port to PC by Designer Software |
Temple of Apshai Trilogy | ??? | 1985 | Same-quarter releases on Apple II, Atari 8-bit, and C64 1986 ports to 16-bit computers |
Winter Games | Commodore 64 | 1985-10 | Simultaneous release on Apple II 1986 ports to various computers |
Super Cycle | Commodore 64 | 1986-7 | 1986 ports to Amstrad CPC and Atari ST 1987 port to ZX Spectrum by Canvas Software |
World Games | ??? | 1986-9 | Same-year releases on Amiga, Atari ST, C64, and PC 1987 ports to various computers |
The Movie Monster Game | Commodore 64 | 1986-10 | 1987 port to Apple II |
California Games | Commodore 64 | 1987-7 | 1987-1988 ports to Atari 2600 and various computers |
Street Sports Basketball | Commodore 64 | 1987-10 | 1987-1988 ports to various computers |
The Games: Winter Edition | Commodore 64 | 1988-5 | 1988-1989 ports to various computers |
Impossible Mission II | Atari ST | 1988-5 | 1988-1989 ports to NES and various computers |
The Games: Summer Edition | ?? |
1988 | Same-quarter releases on Apple II, C64, and PC 1989 ports to various computers |
4x4 Off-Road Racing | ??? | 1988 | Same-quarter releases on Amiga, C64, and PC |
The Games: Summer Edition has same-year releases for Apple II and DOS that are not credited to other companies. I am assuming that none of these games used the Apple II as a lead platform, and while it's possible that Epyx had moved on to PC as their lead platform by late 1988, the team that made it is specifically credited with making the IBM PC version, while the C64 team is simply credited with making the game. So I am pretty confident that C64 is the original version.
Post-C64 era:
Title | Lead Platform | Date | Contemporary ports |
Chip's Challenge | Lynx | 1989 | 1990 ports to various computers |
California Games II | DOS | 1990 |
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Battle Bugs | DOS | 1994 |
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