Monday, November 1, 2021

Introducing: Ports of Entry

I could use a bit of help.

As many of you know, when there are multiple versions of a game, I tend to prefer the most original release. This has been my principle for what I play on Data Driven Gamer, and is also of personal interest. Usually, this can be discerned by examining the release dates, or through common sense (e.g. many games are converted from arcades to consoles, but few the other way around). Other times, notes from the developers have been invaluable.

I have extensive notes on what I know, and more importantly, on what I don't know, and will be posting these on occasion. I am seeking feedback. These posts will be organized by developer, first listing the major outstanding questions, and then listing a selection of their games in chronological order, noting the lead platform of each where known. I invite any information pertaining to the games where I don't know the lead platform, or corrections to games where I listed it and am mistaken.

I'll be starting off with Midway, Nintendo, and Sega (Atari's catalog leaves few mysteries on what platform each game was intended for), which are admittedly not the backlogs that interest me the most when it comes to this problem - I'm a lot more interested in dissecting C64/Amiga/Atari/PC conversions. This will be an ongoing series, which I'll post intermittently between my usual whales and ancestor coverage, and try not to make it too disruptive to them, which remain DDG's focus. Anyone who can contribute such knowledge to this sub-project should comment on the corresponding post.

If nothing else, the chronologies may entertain people like me who enjoy spreadsheets, video games, and spreadsheets about video games.

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