Wednesday, July 3, 2024

Game 427: Indiana Jones and the Temple of Doom

Dr. Jones' expression looks like he got his tenure revoked.

I’ve long considered the film Indiana Jones and the Temple of Doom to be underrated. It’s not the best by a longshot – that would be Raiders of the Lost Ark; the sidekicks in Temple are crap, the plot a bit weak, the Kiplingesque pro-imperialist connotations troubling, and there’s almost nothing of redeeming value in the first two headache-inducing acts which consist mainly of a relentless barrage of ridiculous action set pieces, culturally insensitive grossout gags, and Kate Capshaw’s endless whining and screaming.

But when Indy & co finally reach the titular temple and adjoining catacombs where the bulk of the action happens, it gets good. The stunts, the deathtraps, mine carts, lava flows, dynamite explosions and cave-ins exemplify the adventuring spirit of the films almost better than anything else in the entire trilogy. Plus, Thug leader Mola Ram is a way better villain than any of the Nazi bureaucrats that Jones squared off against in the other films. They're in over their soon-to-be-melted heads when it comes to anything magic, but Mola Ram commands magic with the panache of a Mortal Kombat boss. They wear their dinky little totenkopf insignias, Ram wears a giant yak skull headpiece with a smaller skull embedded inside.

Atari's Temple of Doom, like their Star Wars games, thankfully cover only the good parts, and Willie Scott and Short Round are almost nowhere to be seen (or heard). Unlike Atari's chronologically confused Star Wars games, Raiders of the Lost Ark had been adapted earlier as an Atari 2600 game by Howard Scott Warshaw, and from a cursory look may have been more baffling than E.T. This comparatively straightforward action/platformer is certainly better thought of as a standalone adaptation of the film than a sequel to the earlier game, absolving me from having to play it. Last Crusade would, of course, be handled by frequent Atari partner Tiertex, with the coinciding adventure game done by Lucasfilm Games.

My below video is on easy difficulty, which unlike Return of the Jedi will enable every game scene, and it's difficult enough - I can't complete medium without cheats, even when starting with six lives.

 

Difficulty selection is its own level, handled in a manner that makes me think of Quake - not just in how the higher difficulties are gated behind more challenging diegetic actions, but also in setting the stage for the game's gloomy, oppressive atmosphere even before it technically begins.


Regardless of difficulty, the game unfolds over four cycles of three scenes - the catacombs, the mineshaft, and the temple.


In the catacombs, you traverse the treacherous, maze-like paths in search of the children imprisoned here, avoiding traps, pitfalls, and Thugs, who are relentless but usually subdued with a good whip crack. They're also some of the least self-preserving enemies I've ever seen in a video game, routinely walking off ledges and into lava pits, spikes, pulverizers, etc. And the Atari voice synthesizer makes their vaguely offensive chanting sound like the Swedish Chef! Indy's voice doesn't fare much better either, constantly yelping "woah!" and "ayeee!" in a manner that sounds less like Harrison Ford and more like Pitfall Harry Jr.

Rescue the children and you can leave via mine cart.


The mine cart scene is for certain where I lost most of my lives. The cart moves fast, controls aren't always responsive, and limited screen space means danger often pops up quicker than I can react to it. There's always an explosive barrel right at the end of the scene, and you must whip it to blow up the tracks behind you or you will almost certainly be taken out by a pursuing cart, and if there's one close enough behind you this might happen (and has happened) anyway.

Succeed, and you enter the temple.


These stages are pretty simple. The Sankara stone sits on the altar by an unstable platform. Snatch it but time it carefully so that you don't get dumped into the lava, and use your whip to keep the Thugs away (and likely drop them into the lava). Take too long and the wooden bridge burns up, and you'll need to take the long route around. Mola Ram may show up to blast fireballs at you too.


 
But I was right at the top of the screen!

The stages repeat but get increasingly longer, more complicated, and more dangerous. Ram starts showing up during the catacomb stages as well.

The fourth cycle concludes with the bridge scene instead of a final temple.


Whip his fireballs before they get you, but watch your back too - Thugs will attack from behind, and you can't whip in both directions at once. The closer you get, the shorter the intervals between fireballs, until,

 

Alas, fortune and glory is fleeting - one last level remains, and this time death is your only exit.


Golden idols are hidden in this massive bonus stage, but the Thugs are more numerous than ever, the vampire bats small and difficult to hit, and the maharajah and his geographically inappropriate voodoo doll will show up and ruin you as he pleases. Eventually you die, and enshrine your high score for the world to see.

GAB rating: Average. From a look and feel perspective, this is a solid arcade adaptation of Temple of Doom, and captures the film's dark and twisted setting well. From a gameplay perspective, it feels unpolished and frustrating, with off-feeling controls and over-reliance on cheap kills. It's functional, but could have been a lot better.

6 comments:

  1. I played this in the arcade back in the day, and I didn’t find it that difficult; the mine cart scene in particular was pretty easy. I wonder if using the actual original cabinet controls vs a MAME setup makes a difference?

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    Replies
    1. I play arcade games like this with a homemade control panel with pre-merger Happ Super joysticks.

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    2. I may have been a bit too harsh with the GAB. Upgraded to average.

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  2. I don't think I need to tell you what kind of game this is from, but not only is it a tradition in I Wanna Be the Guy fangames to make you platform on the difficulty selection screen, with the portals to the higher difficulties being harder to reach, but one of them even makes you fight a boss if you enter the highest difficulty portal before it actually lets you get on with the game proper.
    https://delicious-fruit.com/ratings/game_details.php?id=19612

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  3. I only ever played the DOS version, which plays pretty similarly, just looks a lot uglier, since it's an EGA game. Although I think the EGA titlescreen Indy looks a lot better than this melting Madame Tussauds' waxworks Indy that's on the arcade title.

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  4. Surely Speed King didn't take this long to complete

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