Wednesday, June 18, 2025

Maze Master: Won!

Eat it, you basement-dwelling, spandex-wearing, ant-headed freak!
 

It all ends on level 5. You can't magically teleport there, but you can teleport directly to the stairs on level 4 that lead down to it, and the balrog's lair is just a few secret doors away. I found him almost immediately, and he wiped the floor with us. There's only one of him, but he strikes first, always hits, and instantly kills whoever he hits.

But let's back up for a second. Each of the upper floors has a clue hidden somewhere, which I have shown in the maps but not mentioned yet. Said clues are:

  1. I HAVE LAID 3 CLUES TO BRING YOU TO ME...
  2. I AM DESTINY PERSONIFIED
  3. TOWARD THE NE WARE THE STOP ELSE MAGIC TRIES TO MAKE YOU DROP
  4. MY NAME IS IN THE LOWER 4 MAPS

The walls of maps 2 through 4 contain one identifiable letter each. F-A-T. I don't think it takes a riddle master to figure out what comes next.

 

To beat the balrog, I assembled a team of three Freds. Magic is good for zipping around and eliminating crowds, but the balrog fights alone. I need concentrated damage, I know protection magic won't help, and I can get three good warriors by dismissing my wizards and restoring Fred's character code twice.

This means no teleportation, so we walk to level 5. No big deal. I have maps, and the path is clear. There's just one mandatory fight along the way, a square of infinite monsters on level 4, but each Fred can hit up to four times now, and you can pass through the square after winning the fight - it just doesn't "clear" for the future the way others do.

On reaching the hidden lair, we are presented with a riddle to enter.

FATE. You are FATE.


We enter and fight to the last Fred.

After winning you are trapped in a 2x2 room with no way out.

 

And, well, that's it. I didn't even need to explore level 5 or train further. I just had to slightly abuse a questionable character management system.

Maze Master defeated CRPG Addict, who wrote in 2014 that it would have been "fun" to be the only person online to beat the game, and later did with hacked supercharacters, save states, and spoilers. I may now be the only person online to beat it without doing any of that, and it wasn't that much fun.

GAB rating: Below average. Borderline bad, really. There's nothing dysfunctional about Maze Master, but it is emphatically not fun or interesting to play. Wizardry was good in spite of its bare-bones look and feel because of its deceptively deep combat engine, but there's no strategic depth to this imitator whatsoever, nothing of interest at all to find in these mazes, and once you gain enough power to do any serious dungeon exploration the combat becomes and remains pathetically easy, which is admittedly better than the more common alternative.

 

I found some spoilers regarding the magic items, and all of them except the Ring of Accuracy are useless.

  • Staff of Light - Useless. Its just a permanent Cat's Eye spell, which should be no problem for you to cast as needed long before you can afford this staff's $5000 pricetag.
  • Ring of Accuracy - A +25% chance to hit. Mainly useful for the fighter, but not a bad effect. The Accuracy spell does the same thing, but has to be cast during combat, so having this as a permanent buff is convenient.
  • Amulet of Healing - Nearly useless. Heals one HP every ten seconds. Who wants to wait several minutes between combats to heal up? Especially since wandering monsters will certainly interrupt your rest. Just teleport to the surface to heal.
  • Hawk Blazon - Useless and outrageously expensive. It sets your AC to -10, which is as low as it can get. You'd have the same effect for less money by buying the best armor and shield and casting Shadow Shield which lasts the entire trip.

Last call for inclusion in Cranford's follow up, Shadow Snare The Bard's Tale! The guild roster of Skara Brae's chapter includes so far Scribe as a magician, P-Tux as a hobbit rogue, and Viila as a to-be-determined class with a death wish. To be clear, you won't be actively participating; you'll just be represented ingame, at least for as long as your pragmatic and pitiless patrol captain deems your person useful.

14 comments:

  1. I'll be a fighter of some kind, whichever you decide is useful. I played Bard's Tale as a kid but never beat it.

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  2. Congratulations on winning this! It really didn't look fun...

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  3. Happy to be part of your Bard's Tale adventure. Surely you're already the bard? If not I'm happy to take the spot; if so I can be whatever class you deem most useful.

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  4. Woot, that was fast. I am only catching up now and it's all over.

    I suppose the "disappearing stairwell" mentioned in a previous article is the one encountered by the Addict.

    It seems positively boring, but then so was Bard's Tale, which I only played because there were so few RPGs back then.

    Thanks for following up on the "make your own party idea". I am ready to be disintegrated or to age prematurely :).

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  5. For The Bard's Tale, are you willing to accept spoilers of the optimal way to multiclass with less grinding and what classes are required to beat the latter two games?

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    Replies
    1. No spoilers for optimal play unless it's something I'm *really* going to kick myself for not knowing about later. Spoilers for not softlocking myself two games later are okay.

      Delete
    2. Required classes:

      Contrary to my memories, it seems that there isn't a required character class to beat TBT2. But you'll want to have had at least one magic-user (someone who starts as a Conjurer or Magician) in order to utilize one of the new classes which you can switch to.

      You'll need at least one character who uses magic (so, someone who started as a Conjurer or Magician) in TBT3 to switch to a special kind of mage class that has spells that are necessary to beat the game. Since your character forfeits the spells from the other classes when becoming this new class, it would be prudent to have at least two or three magic-casting characters so that you'll have "normal" magic spell backup in the game.

      You'll need a rogue in order to beat TBT3. One of their abilities is crucial to defeating the final boss, seemingly by design.

      I'm seeing conflicting sources on whether you need a bard to beat TBT3, but I don't think you were going to forgo making one, were you?

      A ROT13 GUIDE TO HOW BEST TO CLASS CHANGE MAGIC-USERS
      Each passage gets more spoilerific. If you're worried by what you see in the first passage

      Part 1: How the Class-Change Mechanics Work, and What You Can Get Locked Out of
      Lbh pna fgneg nf n pbawhere be zntvpvna, naq gura lbh jvyy or nyybjrq gb pynff punatr nsgre yrneavat gur guveq yriry bs lbhe fcryy pynff. Lbh pna pynff punatr gb bar bs gur gjb cerfgvtr pynffrf - jvmneq be fbeprebe - be gur bar abezny pynff - pbawhere be zntvpvna - gung lbh unira'g nyernql gnxra. Lbh unir gb trg ng yrnfg guerr fcryy yriryf va rnpu pynff orsber lbh pna punatr vg, ohg lbh pna tb guebhtu nyy sbhe pynffrf. Lbh PNAABG punatr onpx gb n pynff gung lbh'ir nyernql qbar. Guvf zrnaf gung vs lbh pynff punatr nf fbba nf cbffvoyr, lbh'yy or ybpxrq bhg bs gur yngre yriryf bs gur bgure pynffrf sberire, rkprcg sbe lbhe sbhegu naq svany pynff, bs pbhefr. Vg'f hc gb lbh jurgure lbh jnag gb yriry fybjyl naq trg nyy gur fcryyf sebz nyy sbhe pynffrf be punatr NFNC.

      Part 2: How to Trap Yourself Into Having to Extra Grind, and How You Can Avoid It
      Pbawheref naq zntvpvnaf gnxr yrff RKC gb yriry-hc guna fbeprebef naq jvmneqf. Guvf zrnaf gung gur bcgvzny jnl gb cynl vf gb unir lbhe SBHEGU pynff or gur pynff gung lbh qvq abg pubbfr ng gur ortvaavat jura lbh pubfr gb or n pbawhere be zntvpvna. Vs lbhe sbhegu pynff vf n fbeprebe be jvmneq, lbh ner YBPXRQ VA gb gurve uvture RKC-gb-yriry-hc erdhverzragf, naq lbh qb ABG trg gur pbafbyngvba bs yrneavat nal zber fcryyf guna nalbar jub vf cngvrag naq trgf nyy gur fbeprere naq jvmneq fcryy yriryf nf gurve frpbaq naq guveq pynffrf! Vg'f RKGEN tevaqvat sbe AB rkgen erjneq!

      Part 3: Optimal Class-Change Routes
      Vs lbh'er hfvat zber guna bar zntvp-hfre, lbh'yy jnag gb unir gurve ebhgrf cerfrag pbzcyrzragnel pncnovyvgvrf. Fb, sbe rknzcyr,
      -Pbawhere-Fbeprebe-Jvmneq-Zntvpvna
      -Zntvpvna-Jvmneq-Fbeprebe-Pbawhere
      nyybjf lbh gb trg npprff gb nyy sbhe fpubbyf bs zntvp NFNC.

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    3. I read parts 1&2, and also read the manual.

      My understanding - va beqre gb shyyl genva na nepuzntr, lbh zhfg ernpu yriry 13 va n fgnegvat fcryypnfgre pynff, yrnea nyy bs gur ninvynoyr fcryyf, naq gura fjvgpu pynffrf naq qb vg ntnva. Ercrng sbe nyy sbhe pynffrf. Nz V pbeerpg?

      Onfrq ba gung, V cerfhzr gung pynff beqre qbrf abg znggre sbe gur checbfrf bs nggnvavat nepuzntr fgnghf. Ubjrire, vs lbh znxr pbawhere/zntvpvna lbhe svany fpubby bs zntvp, gura lbh'yy nggnva yriry 14 naq orlbaq snfgre guna vs lbh yrnea fbeprere/jvmneq ynfg, jvgu ab erny qenjonpxf. Nyfb pbeerpg?

      Delete
    4. You are correct on all counts! However, you cannot class-change to an Archmage until Bard's Tale 2. So don't worry about it if you haven't quite gotten through all four schools by the end of BT1.

      Delete
    5. You can incidentally just make a fresh party in BT2, the "beginner dungeon" is one of the better parts of the game.

      I think it's honestly more enjoyable than passing on characters from BT1

      BT2 -> BT3 I would keep characters though.

      Delete
  6. Congratulations on beating Maze Master just with that little „booster“. Nice to have it documented online now this way.

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  7. Can you explain the FRED thing? I don’t get it? Is this a special character code or what?

    Also add me to your Bards Tale party. Preferably as Hunter or Monk

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    Replies
    1. Saving is password-based, but the password reflects the character state, not the overall game state. Normally, you would enter the password for each of your three characters to "restore" your party/game, but instead I entered Fred's password three times to have three of him.

      The Bard's Tale party is full, but don't worry! Skara Brae's Guild of Adventurers has a very high turnover rate. RedSlayer will be waitlisted.

      Delete
  8. Some of you Freds may die, but that is a sacrifice I am willing to make!

    ReplyDelete

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