Sunday, July 6, 2025

The Bard's Tale: Wine, weapons, and song


The wine cellar of the Scarlet Bard is the first dungeon, and a taste of what the rest of the game's going to be like. No more healing your wounds in nearby temples; they're all above ground. No more automatic SP recharging; that only works in daylight. No daylight means you've got to use spells or disposable torches to see anything. No street signs and no direction headings; that takes magic too.

I'm able to somewhat easily circumference the cellar, which seems to be divided into quadrants. Random encounters are similar in difficulty to the surface, though on occasion one is friendly and offers to join your party, occupying the top 'S' slot. A dwarf joins in this manner, but his collaboration is short lived. At the very least, he absorbs a hit that otherwise would have landed on my permanent party.

Once I begin to explore the lower-left quadrant near the stairs, though, I find some fixed encounters that are considerably more difficult than anything up in town. And not only are these encounters dangerous, they're also unrewarding, giving maybe 40-130XP per character when the lone Samurai immediately above grants 170XP. The gold, often found in chests, is better, but I don't really need it at this point.

So I train on the samurai a bit, and get all of my fighters up to levels 4-5, and assess their battle prowess.

  • Grub becomes a beast, with 59 HP and more damage throughput than anyone else, and that's not even considering his critical hit power.
  • Ahab hits the next highest, though with only 22 HP is still a bit fragile. Still, it's much better than the 10 HP I used to have.
  • Kurisu's attack power is a bit below Ahab's, but with 38 HP is sturdier.
  • Redslayer does about as much damage with his fists as Kurisu does with a poleaxe, but only has 22 HP and wears no armor, making him a mediocre fighter.
  • Sunfall fights poorly, but that's okay. She has music. 47 HP on a backrow character feels like a waste, though.
  • P-Tux fights even worse, but that's okay, he can disarm traps. Just like Viila, who can also conjure fire, ice, heal, and boost combat power. Why do we have a hobbit again?

I also do some testing on Sunfall's music. It's difficult to assess this scientifically, but the most effective battle song appears to be #5, which is also the only song that has a directly observable stat benefit.

The Apple II and C64 versions are also based on public domain music, though most of it is still a few centuries too new to convey renaissance-era barding.

  1. Falkentyne's Fury (Hungarian Dance no. 5) boosts combat damage. I have no idea if repeat songs stack, or what effect it has when played outside of battle, but it definitely works when played in battle. The second-best combat spell.
  2. The Seeker's Ballad (Danse macabre) produces light and boosts combat accuracy. The latter effect is barely helpful; my frontmen rarely miss anyway.
  3. Wayland's Watch (Russian Sailor's Dance) allegedly makes foes hit less hard, but I'm not yet convinced it does anything.
  4. Badh'r Kilnfest (Polovtsian Dances no. 17) heals the bard while exploring, and heals everyone when played in combat. Too bad it only heals 1 HP per cast.
  5. The Traveler's Tune (Slavonic Dances no. 7) lowers party AC by 1. It can be cast before combat once, and each cast during combat is cumulative. For prolonged combats, this is great.
  6. Lucklaran (The Barber of Seville overture) gives magic resistance. Obviously a situational song, but so far, evil spellcasters haven't been that much of a problem.

Magic still isn't great, but Viila's conjurations are of some use in combat, especially the second-level spell Freeze Foes, which the manual makes them easier to hit, but seems to also make them miss more often. Scribe's combat utility is dubious; his single-member buffs aren't as useful as Sunfall's team boosts, and aging spell Wither Strike doesn't seem to do anything, but Holy Water is good against skeletons, and he has both light and locate spells.

But I'm still too weak to last long down here, so I return to Skara Brae to train where it's safer and more rewarding. In particular, the Stone Giants offer nearly 300XP/character and typically aim for Grub, who has enough HP to withstand a hit. I can earn upwards of 900XP/character in a run that takes about eight minutes, which isn't a lot when it takes multiple thousand to level up, but it's better than the Scarlet Bard's cellar.

With another round of levels added to my party, I can take on the three Ogre Lords too, and now a run around the city earns 2,500+ XP/char in 15 minutes, although the temple bills are prohibitive and I must rely on my own magic for healing. A few boring hours later, everyone is at levels 6-8.

A Guild of Adventurers
B Credits
C Garth's Equipment
D Temple
E Review Board
F Tavern
G Iron gate
H City gates
I Ogre Lord
J Stone Giant
K Golem
L Teleport
M Samurai
N Scarlet Bard
O Temple of the Mad God
Monster XP
Kobolds 60
Hobbits 70
Gnomes 80
Dwarves 80
Hobgoblins 90
Magicians 100
Conjurors 100
Orcs 100
Thieves 110
Skeletons 110
Nomads 120
Spiders 150
Mad Dogs 180
Barbarians 200
Mercenaries 220
Samurai 1024
Stone Giant 1792
Ogre Lord 2816
Golem ?
Wolves ?

8 comments:

  1. Sunfall to-EnnienJuly 6, 2025 at 1:40 PM

    I-the-commenter am he/him or they/them, but of course I'm fine with me-the-character being female.

    I don't mind light grinding in RPGs; I've actually been doing quite a bit in Grimstone, the gigantic Western-themed JRPG that is just one of the 50 games in UFO 50 (which is a bananas project). But when it gets to "you must farm this set of fights for a couple of hours to even have a chance to progress," I tend to be much less impressed or engaged.

    Now, if it's just because I *want* to, that's a different thing entirely. There was a particular fight in the recent mega-hit Clair Obscur that I farmed aggressively because of what it dropped. Did I need anywhere near as many of that drop as I got to do everything I wanted in that game? No. Was it satisfying to have them? Yes. Yes it was.

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    1. I just figured you intended (or at least would accept) a female avatar/character because of the Star Trek character reference. No assumption about you-the-commenter, obviously.

      The game hasn't got any gender option, and in fact refers to every character as him (or it, for non-humanoid monsters). But there's no reason we can't meta-narrate.

      Delete
    2. Sunfall to-EnnienJuly 7, 2025 at 2:51 PM

      Congrats on being one of, like, five people ever on the Internet to get the reference!

      Delete
    3. As much as I've love the Trekkie cred, that one's all on Memory-Beta.

      Delete
  2. As I recall, I think Wither Strike just inflicts the OLD status effect on enemies. On party members, OLD temporarily reduces all your attributes scores to one, and I assume it does the same thing to enemies, all the most battles are ever so quickly that I can't think of any situations where it's useful to cast.

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    1. That's what the manual description says, but there's no ingame indication of enemy status conditions, and casting it doesn't seem to inhibit the victim's combat ability in any way whatsoever. I also doubt that the combat engine tracks enemy attributes (other than HP) individually.

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    2. (drat, there's not an "edit" option... apologies for the removed comments)

      Ah—you make a good point about tracking enemy attributes. I just pulled up my copy of the remastered trilogy and I didn't see much in the way of individual stats other than HP, AC, and saving throw against magic. I don't think any of the bestiary info at bardstaleonline.com lists any of that either. I suppose it's possible that Wither Strike might have still have some effect in a less obvious way, but given some of the quirks in old RPGs, it wouldn't surprise me if the spell did absolutely nothing.

      Delete
  3. Have you gotten the item that gives bards unlimited songs? One consequence of having it is that your bard can competely heal the entire party anywhere (even though that can take a long time) which is convenient when you get deeper into the dungeons.

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