Two screens north of Lord Wood's castle, on an island a few day's swim east of the starting town, Nikademus' castle is carved into the mountains. We can't enter yet.
I kept exploring.
Area 11: "Starville" |
A bit out of numerical order from the previously visited locations, Starville has nothing but a town and a lot of hilly terrain, where once-tough monsters like fire elementals, orange dragons, sorcerers, and high demons attack frequently, but by now have become more nuisance than menace.
South of Starville, the terrain and random encounters are more of the same, but this is where I found the next dungeon.
Except we couldn't enter this one yet either.
Further south we go.
Area 6: "Splitwater" |
Just another town with another pointless inn. Encounters are easier than they were in the areas to the north, but no less of a constant annoying interruption to the mapping effort.
We kept going south, to the edge of the map.
And inside the castle, this happened.
My Gelnor map (so far):
Hey, I'm almost 75% done!
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